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Tweet from David Risney

2016 Oct 20, 4:09
Surprised ICANN doc doesn't cover intranet name collisions issues http://archive.icann.org/en/topics/dns-stability-draft-paper-06feb08.pdf  Does consider file ext collisions: no problem... https://twitter.com/kpyke/status/789156391726387200 
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Tweet from Kumail Nanjiani

2016 Apr 5, 11:22
Terrified that the will reveal I never beat Dragon Age: Inquisition.
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Tweet from David_Risney

2015 Dec 23, 9:23
Doctor Who rerun on after watching Jessica Jones. The Doctor suddenly seems so sinister. Don't read the psychic paper!
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Retweet of industrial_book

2015 Mar 6, 6:11
Old war. New battlefield. #mathjoke pic.twitter.com/TvWxI0h8Xw
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SIGGRAPH 2013 : Technical Papers Preview Trailer (by...

2013 May 24, 4:46


SIGGRAPH 2013 : Technical Papers Preview Trailer (by ACMSIGGRAPH)

PermalinkCommentstechnical video cgi

theatlantic: How the 8.5” x 11” Piece of Paper Got Its...

2012 Sep 19, 6:37


theatlantic:

How the 8.5” x 11” Piece of Paper Got Its Size

Why do we use a paper size that is so unfriendly for the basic task of reading? According to a very interesting post by Paul Stanley, the rough dimensions of office paper evolved to accommodate handwriting and typewriters with monospaced fonts, both of which rendered many fewer characters per line. “Typewriters,” he explains, “produced 10 or 12 characters per inch: so on (say) 8.5 inch wide paper, with 1 inch margins, you had 6.5 inches of type, giving … around 65 to 78 characters.” This, he says, is “pretty close to ideal.”

Read more. [Image: Picsfive/Shutterstock]

PermalinkCommentstechnical paper history

First Person Tutor | 7dfps challenge

2012 Jun 20, 3:45

First Person Tutor is a game about *grading papers*, lock, stock, and two smoking inkwells

PermalinkCommentshumor game tutor school fps

Crypto breakthrough shows Flame was designed by world-class scientists | Ars Technica

2012 Jun 7, 9:12

So this is another Stuxnet by Israel/US?

The analysis reinforces theories that researchers from Kaspersky Lab, CrySyS Lab, and Symantec published almost two weeks ago. Namely, Flame could only have been developed with the backing of a wealthy nation-state. … “It’s not a garden-variety collision attack, or just an implementation of previous MD5 collisions papers—which would be difficult enough,” Matthew Green, a professor specializing in cryptography in the computer science department at Johns Hopkins University, told Ars. “There were mathematicians doing new science to make Flame work.”

PermalinkCommentstechnical security web internet md5 cryptography flame

Can an Algorithm Write a Better News Story Than a Human Reporter? | Gadget Lab | Wired.com

2012 Apr 26, 9:53

As Hammond explained what he did, the critic became agitated. Times are tough enough in journalism, he said, and now you’re going to replace writers with robots? “I just looked at him,” Hammond recalls, “and asked him: Have you ever seen a reporter at a Little League game? That’s the most important thing about us. Nobody has lost a single job because of us.” At least not yet.

PermalinkCommentsnews algorithm ai newspaper journalism

EFF White Paper Outlines How Businesses Can Avoid Assisting Repressive Regimes

2012 Apr 18, 6:24

A House subcommittee has passed the Global Online Freedom Act (GOFA), which would require disclosure from companies about their human rights practices and limit the export of technologies that “serve the primary purpose of” facilitating government surveillance or censorship to countries designated as “Internet-restricting.”

PermalinkCommentstechnical human-rights eff software government law surveillance

Why I Like Glitch

2012 Feb 17, 4:00

Sarah and I have been enjoying Glitch for a while now. Reviews are usually positive although occasionally biting (but mostly accurate).

I enjoy Glitch as a game of exploration: exploring the game's lands with hidden and secret rooms, and exploring the games skills and game mechanics. The issue with my enjoyment coming from exploration is that after I've explored all streets and learned all skills I've got nothing left to do. But I've found that even after that I can have fun writing client side JavaScript against Glitch's web APIs making tools (I work on the Glitch Helperator) for use in Glitch. And on a semi-regular basis they add new features reviving my interest in the game itself.

PermalinkCommentsvideo-game glitch glitch-helperator me project game

Vohaul Astral: Space Quest Remake & Sequel | Rock, Paper, Shotgun

2012 Jan 6, 8:11

Space Quest II remake and a Space Quest 7!

PermalinkCommentshumor space-quest game video-game

(via Best. research paper abstract. evar.)

2011 Nov 24, 3:34


(via Best. research paper abstract. evar.)

PermalinkCommentshumor science

Going Paper-Free for $220 / Steve Losh

2011 May 26, 1:17PermalinkCommentshowto paperless scanner ocr technical

Erik Wolpaw Talks In Depth About Portal 2 | Rock, Paper, Shotgun

2011 May 11, 7:45

Game Center Lecture Series- Erik Wolpaw from NYU Game Center on Vimeo.

PermalinkCommentsportal portal2 game videogame erik-wolpaw video

That’s What She Said: Double Entendre Identification

2011 Apr 29, 3:54That’s What She Said: Double Entendre Identification
Chlo´e Kiddon and Yuriy Brun
Computer Science & Engineering
University of Washington
Seattle WA 98195-2350
fchloe,brung@cs.washington.eduPermalinkCommentstechnology humor twss science paper csc technical system:filetype:pdf system:media:document

Come Back To The Future Now (And For Free) | Rock, Paper, Shotgun

2011 Apr 3, 11:40The Back to the Future game (Episode 1) available for free! Not April 1st related.PermalinkCommentsbttf backtothefuture game

Garry’s Mod + Kinect = Dancing DOG | Rock, Paper, Shotgun

2011 Mar 11, 5:18
PermalinkCommentskinect humor video technical game videogame halflife

How The Mainstream Media Stole Our News Story Without Credit

2010 Jun 3, 9:42PermalinkCommentsmedia news newspaper tv blog technical

James Murdoch v British Library: it’s all about copyright | Beehive City

2010 May 30, 9:13PermalinkCommentsvia:felix42 murdoch copyright newspaper
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