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Tweet from David Risney

2016 Nov 4, 4:08
@David_Risney Example graph https://raw.githubusercontent.com/david-risney/WinMDGraph/master/examples/3/3.dot.png  of the Windows .Services.Maps namespace
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Tweet from David Risney

2016 Nov 3, 3:59
@FakeUnicode Spaces are technically not allowed in a URI so the only reasonable representation is percent encoded.
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Parsing WinMD with .NET reflection APIs

2016 Nov 2, 6:13

Parsing WinMD files, the containers of WinRT API metadata, is relatively simple using the appropriate .NET reflection APIs. However, figuring out which reflection APIs to use is not obvious. I've got a completed C sharp class parsing WinMD files that you can check out for reference.

Use System.Reflection.Assembly.ReflectionOnlyLoad to load the WinMD file. Don't use the normal load methods because the WinMD files contain only metadata. This will load up info about APIs defined in that WinMD, but any references to types outside of that WinMD including types found in the normal OS system WinMD files must be resolved by the app code via the System.Reflection.InteropServices.WindowsRuntimeMetadata.ReflectionOnlyNamespaceResolve event.

In this event handler you must resolve the unknown namespace reference by adding an assembly to the NamespaceResolveEventArgs's ResolvedAssemblies property. If you're only interested in OS system WinMD files you can use System.Reflection.InteropServices.WindowsRuntimeMetadata.ResolveNamespace to turn a namespace into the expected OS system WinMD path and turn that path into an assembly with ReflectionOnlyLoad.

PermalinkComments.net code programming winmd winrt

Tweet from David Risney

2016 Sep 8, 3:05
Planet vs dwarf planet pluto controversy similar to 'is a hotdog a sandwich' controversy. http://www.smbc-comics.com/comic/space 
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WinRT Toast from PowerShell

2016 Jun 15, 3:54

I've made a PowerShell script to show system toast notifications with WinRT and PowerShell. Along the way I learned several interesting things.

First off calling WinRT from PowerShell involves a strange syntax. If you want to use a class you write [-Class-,-Namespace-,ContentType=WindowsRuntime] first to tell PowerShell about the type. For example here I create a ToastNotification object:

[void][Windows.UI.Notifications.ToastNotification,Windows.UI.Notifications,ContentType=WindowsRuntime];
$toast = New-Object Windows.UI.Notifications.ToastNotification -ArgumentList $xml;
And here I call the static method CreateToastNotifier on the ToastNotificationManager class:
[void][Windows.UI.Notifications.ToastNotificationManager,Windows.UI.Notifications,ContentType=WindowsRuntime];
$notifier = [Windows.UI.Notifications.ToastNotificationManager]::CreateToastNotifier($AppUserModelId);
With this I can call WinRT methods and this is enough to show a toast but to handle the click requires a little more work.

To handle the user clicking on the toast I need to listen to the Activated event on the Toast object. However Register-ObjectEvent doesn't handle WinRT events. To work around this I created a .NET event wrapper class to turn the WinRT event into a .NET event that Register-ObjectEvent can handle. This is based on Keith Hill's blog post on calling WinRT async methods in PowerShell. With the event wrapper class I can run the following to subscribe to the event:

function WrapToastEvent {
param($target, $eventName);

Add-Type -Path (Join-Path $myPath "PoshWinRT.dll")
$wrapper = new-object "PoshWinRT.EventWrapper[Windows.UI.Notifications.ToastNotification,System.Object]";
$wrapper.Register($target, $eventName);
}

[void](Register-ObjectEvent -InputObject (WrapToastEvent $toast "Activated") -EventName FireEvent -Action {
...
});

To handle the Activated event I want to put focus back on the PowerShell window that created the toast. To do this I need to call the Win32 function SetForegroundWindow. Doing so from PowerShell is surprisingly easy. First you must tell PowerShell about the function:

Add-Type @"
using System;
using System.Runtime.InteropServices;
public class PInvoke {
[DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetForegroundWindow(IntPtr hwnd);
}
"@
Then to call:
[PInvoke]::SetForegroundWindow((Get-Process -id $myWindowPid).MainWindowHandle);

But figuring out the HWND to give to SetForegroundWindow isn't totally straight forward. Get-Process exposes a MainWindowHandle property but if you start a cmd.exe prompt and then run PowerShell inside of that, the PowerShell process has 0 for its MainWindowHandle property. We must follow up process parents until we find one with a MainWindowHandle:

$myWindowPid = $pid;
while ($myWindowPid -gt 0 -and (Get-Process -id $myWindowPid).MainWindowHandle -eq 0) {
$myWindowPid = (gwmi Win32_Process -filter "processid = $($myWindowPid)" | select ParentProcessId).ParentProcessId;
}
PermalinkComments.net c# powershell toast winrt

Tweet from David Risney

2016 Jun 2, 4:40
Answering the important questions: Tab v Spaces https://ukupat.github.io/tabs-or-spaces/  Broken down by programming language & using GitHub as population
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Tweet from Bobak Ferdowsi

2016 Apr 22, 4:40
Hi, you may know me from space, but did you know Earth is my favorite planet? Love it & each other.
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4 people are living in an isolated habitat for 30 days. Why? Science!

2016 Feb 1, 3:27

nasa:

This 30 day mission will help our researchers learn how isolation and close quarters affect individual and group behavior. This study at our Johnson Space Center prepares us for long duration space missions, like a trip to an asteroid or even to Mars.

image

The Human Research Exploration Analog (HERA) that the crew members will be living in is one compact, science-making house. But unlike in a normal house, these inhabitants won’t go outside for 30 days. Their communication with the rest of planet Earth will also be very limited, and they won’t have any access to internet. So no checking social media kids!

The only people they will talk with regularly are mission control and each other.

image

The crew member selection process is based on a number of criteria, including the same criteria for astronaut selection.

What will they be doing?

Because this mission simulates a 715-day journey to a Near-Earth asteroid, the four crew members will complete activities similar to what would happen during an outbound transit, on location at the asteroid, and the return transit phases of a mission (just in a bit of an accelerated timeframe). This simulation means that even when communicating with mission control, there will be a delay on all communications ranging from 1 to 10 minutes each way. The crew will also perform virtual spacewalk missions once they reach their destination, where they will inspect the asteroid and collect samples from it. 

A few other details:

  • The crew follows a timeline that is similar to one used for the ISS crew.
  • They work 16 hours a day, Monday through Friday. This includes time for daily planning, conferences, meals and exercises.  
  • They will be growing and taking care of plants and brine shrimp, which they will analyze and document.

But beware! While we do all we can to avoid crises during missions, crews need to be able to respond in the event of an emergency. The HERA crew will conduct a couple of emergency scenario simulations, including one that will require them to maneuver through a debris field during the Earth-bound phase of the mission. 

image

Throughout the mission, researchers will gather information about cohabitation, teamwork, team cohesion, mood, performance and overall well-being. The crew members will be tracked by numerous devices that each capture different types of data.

image

Past HERA crew members wore a sensor that recorded heart rate, distance, motion and sound intensity. When crew members were working together, the sensor would also record their proximity as well, helping investigators learn about team cohesion.

Researchers also learned about how crew members react to stress by recording and analyzing verbal interactions and by analyzing “markers” in blood and saliva samples.

image

In total, this mission will include 19 individual investigations across key human research elements. From psychological to physiological experiments, the crew members will help prepare us for future missions.

Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com

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4 people are living in an isolated habitat for 30 days. Why? Science!

2016 Feb 1, 3:27

nasa:

This 30 day mission will help our researchers learn how isolation and close quarters affect individual and group behavior. This study at our Johnson Space Center prepares us for long duration space missions, like a trip to an asteroid or even to Mars.

image

The Human Research Exploration Analog (HERA) that the crew members will be living in is one compact, science-making house. But unlike in a normal house, these inhabitants won’t go outside for 30 days. Their communication with the rest of planet Earth will also be very limited, and they won’t have any access to internet. So no checking social media kids!

The only people they will talk with regularly are mission control and each other.

image

The crew member selection process is based on a number of criteria, including the same criteria for astronaut selection.

What will they be doing?

Because this mission simulates a 715-day journey to a Near-Earth asteroid, the four crew members will complete activities similar to what would happen during an outbound transit, on location at the asteroid, and the return transit phases of a mission (just in a bit of an accelerated timeframe). This simulation means that even when communicating with mission control, there will be a delay on all communications ranging from 1 to 10 minutes each way. The crew will also perform virtual spacewalk missions once they reach their destination, where they will inspect the asteroid and collect samples from it. 

A few other details:

  • The crew follows a timeline that is similar to one used for the ISS crew.
  • They work 16 hours a day, Monday through Friday. This includes time for daily planning, conferences, meals and exercises.  
  • They will be growing and taking care of plants and brine shrimp, which they will analyze and document.

But beware! While we do all we can to avoid crises during missions, crews need to be able to respond in the event of an emergency. The HERA crew will conduct a couple of emergency scenario simulations, including one that will require them to maneuver through a debris field during the Earth-bound phase of the mission. 

image

Throughout the mission, researchers will gather information about cohabitation, teamwork, team cohesion, mood, performance and overall well-being. The crew members will be tracked by numerous devices that each capture different types of data.

image

Past HERA crew members wore a sensor that recorded heart rate, distance, motion and sound intensity. When crew members were working together, the sensor would also record their proximity as well, helping investigators learn about team cohesion.

Researchers also learned about how crew members react to stress by recording and analyzing verbal interactions and by analyzing “markers” in blood and saliva samples.

image

In total, this mission will include 19 individual investigations across key human research elements. From psychological to physiological experiments, the crew members will help prepare us for future missions.

Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com

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JavaScript Types and WinRT Types

2016 Jan 21, 5:35PermalinkCommentschakra development javascript winrt

Retweet of Grathio

2015 Dec 4, 8:02
Good news! the patent on the Space Shuttle has expired. Go and build, royalty free! https://patents.google.com/patent/US3866863A/en … pic.twitter.com/1QliSmbnaM
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Retweet of Spacekatgal

2015 Nov 23, 11:40
Fallout 4 is basically a kleptomania simulator.
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Tweet from David_Risney

2015 Oct 23, 2:04
The Automation Paradox discussed http://spectrum.ieee.org/podcast/aerospace/aviation/the-benefits-of-risk/ …. Coming soon to all of our cars
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Retweet of codepo8

2015 Aug 18, 1:31
Oh god, @b3ta, yes!!! Spaceship Troopers! pic.twitter.com/YDmaEwBMrP
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Retweet of thedirtbird

2015 Apr 2, 2:18
combined all the podcast promo codes I've ever heard and now Squarespace owes me $30,000
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Retweet of newsycombinator

2015 Mar 30, 12:31
NSA's Backdoor Key from Lotus Notes http://www.cypherspace.org/adam/hacks/lotus-nsa-key.html …
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Internet Archive lets you play one of the earliest computer...

2014 Apr 28, 9:39


Internet Archive lets you play one of the earliest computer games Space War! emulated in JavaScript in the browser.

This entry covers the historical context of Space War!, and instructions for working with our in-browser emulator. The system doesn’t require installed plugins (although a more powerful machine and recent browser version is suggested).

The JSMESS emulator (a conversion of the larger MESS project) also contains a real-time portrayal of the lights and switches of a Digital PDP-1, as well as links to documentation and manuals for this $800,000 (2014 dollars) minicomputer.

PermalinkCommentscomputer-game game video-game history internet-archive

URI functions in Windows Store Applications

2013 Jul 25, 1:00PermalinkCommentsc# c++ javascript technical uri windows windows-runtime windows-store

laughingsquid: The Ultimate Spaceship Face-off, Interactive...

2013 May 22, 3:10


laughingsquid:

The Ultimate Spaceship Face-off, Interactive Guide For Comparing the Speeds of Famed Sci-Fi Ships

PermalinkCommentssci-fi scifi tardis doctor-who star-trek star-wars nerd

A Slower Speed of Light Official Trailer — MIT Game Lab (by...

2012 Nov 13, 7:41


A Slower Speed of Light Official Trailer — MIT Game Lab (by Steven Schirra)

“A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect; the searchlight effect; time dilation; Lorentz transformation; and the runtime effect.

A production of the MIT Game Lab.

Play now for Mac and PC! http://gamelab.mit.edu/games/a-slower-speed-of-light/

PermalinkCommentsscience game video-game mit 3d light-speed
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