Paola Antonelli: Why I brought Pac-Man to MoMA (by TEDtalksDirector)
A Slower Speed of Light Official Trailer — MIT Game Lab (by Steven Schirra)
“A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic
graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing
the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect; the searchlight effect; time dilation; Lorentz transformation; and the runtime
A production of the MIT Game Lab.
Play now for Mac and PC! http://gamelab.mit.edu/games/a-slower-speed-of-light/”
It is not just another Team Fortress 2 map. No. It has a laser death cat.
THE GRIND (by Thecorp303)
A howto on making your video game accessible to those with disabilities (blind, color blind, deaf, etc)
The AbleGamers Foundation has created a 48-page document it hopes will serve as a how-to guide for game developers and publishers on how to create more accessible games. The in-depth guide by the disability non-profit covers in great detail how to make games available to those with varying degrees of mobility, hearing, visual and cognitive issues.
Classic 2d space shooter except you are fighting the ghosts of previous players. Your play through is replayed as an enemy against future players. Also, written in HTML/JS
Zineth Release Trailer (by Russell Honor)
This is a student game. Amazing design and music. A more abstract, massive and fast Jet Set Radio.
A veteran of the satirical trivia game series since its first heyday in the 1990s, Heinrich talks about Jack’s writing process, its long hiatus, and that short-lived live-action TV version.
Brief history of Worms and info on the next entry in the series.
Introducing the Source Filmmaker (by SourceFilmMaker)
Ready Player One Easter Egg Hunt - Contest Announcement (by ernestcline)
Jet Set Radio HD coming soon with awesome soundtrack promised. Exciting!
I keep seeing crowdsource projects with big names that I actually want to back:
I'm done playing Fez. The style is atmospheric retro nastalgia and on the surface the gameplay is standard 2D platformer with one interesting Flatland style game mechanic but dig deeper to find Myst style puzzles. Despite the following I thoroughly enjoyed the game and would recommend it to anyone intrigued by the previous. Five eighths through the game I ran into one of the game's infamous Fez save game breaking issues, but I enjoyed the game enough that I started over before any patches were released and had no further issues.
While playing the game I created some tools to help keep track of my Fez notes (spoilers) including a Pixelated Image Creator that makes it easy to generate data URIs for large, black and white pixelated images, and (spoilers) a Fez Transliteration Tool to help me translate the in-game writing system.
Perfect Stranges video game (via The World Deserves A Perfect Strangers Video Game. Now, It Has One. [Perfect Strangers])
Patrick Desjardins is like a real life Connor Prikkel from For the Win. Quits his job to focus on his takeover of the virtual economy of the Star Wars MMO to make real money. Yes he was a Dark Jedi Master.