What every programmer needs to know about game networking « Gaffer on Games - Dave's Blog

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What every programmer needs to know about game networking « Gaffer on Games

2010 Jul 5, 8:38"This way the player appears to control their own character without any latency, and provided that the client and server character simulation code is deterministic – giving exactly the same result for the same inputs on the client and server – it is rarely corrected."PermalinkCommentsnetwork programming game technical quake history
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