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 West of House                                               0/1

Welcome to ZORK.
Release 13 / Serial number 040826 / Inform v6.14 Library 6/7
West of House
This is an open field west of a white house, with a boarded front door.
There is a small mailbox here.
A rubber mat saying 'Welcome to Zork!' lies by the door.

>open mailbox
 West of House                                               0/2

You open the mailbox, revealing a small leaflet.

>take leaflet
 West of House                                               0/3

Taken.

>read leaflet
                          WELCOME TO ZORK

    ZORK is a game of adventure, danger, and low cunning.  In it you will
explore some of the most amazing territory ever seen by mortal man.
Hardened adventurers have run screaming from the terrors contained within!

    In ZORK the intrepid explorer delves into the forgotten secrets of a
lost labyrinth deep in the bowels of the earth, searching for vast
treasures long hidden from prying eyes, treasures guarded by fearsome
monsters and diabolical traps!

    No PDP-10 should be without one!

    ZORK was created at the MIT Laboratory for Computer Science, by Tim
Anderson, Marc Blank, Bruce Daniels, and Dave Lebling.  It was inspired by
the ADVENTURE game of Crowther and Woods, and the long tradition of fantasy
and science fiction adventure.  ZORK was originally written in MDL (alias
MUDDLE).  The current version was translated from MDL into Inform by Ethan
Dicks <erd@infinet.com>.

    On-line information may be available using the HELP and INFO commands

 West of House                                               0/4

(most systems).

    Direct inquiries, comments, etc. by Net mail to erd@infinet.com.

    (c) Copyright 1978,1979 Massachusetts Institute of Technology.
                     All rights reserved.

>l
 West of House                                               0/5

West of House
This is an open field west of a white house, with a boarded front door.
There is a small mailbox here.
A rubber mat saying 'Welcome to Zork!' lies by the door.

>verbose
 West of House                                               0/5

ZORK is now in its "verbose" mode, which always gives long descriptions of
locations (even if you've been there before).

>e
 West of House                                               0/6

The door is locked, and there is evidently no key.

>n
 North of House                                              0/7

North of House
You are facing the north side of a white house.  There is no door here, and
all the windows are barred.

>e
 Behind House                                                0/8

Behind House
You are behind the white house.  In one corner of the house there is a
small window which is slightly ajar.

>open window
 Behind House                                                0/9

With great effort, you open the window far enough to allow entry.

>enter
 Kitchen                                                     10/10

Kitchen
You are in the kitchen of the white house.  A table seems to have been used
recently for the preparation of food.  A passage leads to the west and a
dark staircase can be seen leading upward.  To the east is a small window
which is open.
On the table is an elongated brown sack, smelling of hot peppers.
A bottle is sitting on the table.
The glass bottle contains:
 A quantity of water

>take all
 Kitchen                                                     10/11

brown sack: Taken.
glass bottle: Taken.
window: A valiant attempt.

>open sack
 Kitchen                                                     10/12

You open the brown sack, revealing a clove of garlic and a lunch.

>u
 Darkness                                                    10/13

It is pitch black.  You are likely to be eaten by a grue.

>d
 Kitchen                                                     10/14

Kitchen
You are in the kitchen of the white house.  A table seems to have been used
recently for the preparation of food.  A passage leads to the west and a
dark staircase can be seen leading upward.  To the east is a small window
which is open.

>w
 Living Room                                                 10/15

Living Room
You are in the living room.  There is a door to the east, a wooden door
with strange gothic lettering to the west, which appears to be nailed shut,
and a large oriental rug in the center of the room.
There is a trophy case here.
A battery-powered brass lantern is on the trophy case.
There is an issue of US NEWS & DUNGEON REPORT dated 08/26/04 here.
On hooks above the mantelpiece hangs an elvish sword of great antiquity.

>take all
 Living Room                                                 10/16

trophy case: The trophy case is securely fastened to the wall (perhaps to
foil any attempt by robbers to remove it).
lamp: Taken.
carpet: The rug is extremely heavy and cannot be carried.
newspaper: Taken.
sword: Taken.
wooden door: What a concept!

>readx
 Living Room                                                 10/16

That's not a verb I recognise.

>read newspaper
 Living Room                                                 10/17

               US NEWS & DUNGEON REPORT
08/26/04                                        Late Dungeon Edition

This version of ZORK has been ported to Inform from the original MDL
sources created at MIT, dated 22-Jul-1981.  Within the limitations of the
Inform libraries, it is fully congruent with the original version from the
ARPAnet.

Please direct all bug reports to Ethan Dicks (erd@infinet.com).  For game-
play assistance, consult rec.games.int-fiction.  To learn more about
Inform, visit http://inform-fiction.org/

Thanks to John Francis, Marc Sira, Ivan Drucker, Dave Cornelson, and others
for beta-testing.

>exAmine case
 Living Room                                                 10/18

I see nothing special about the trophy case.

>open case
 Living Room                                                 10/19

You open the trophy case.

>look in case
 Living Room                                                 10/20

The trophy case is empty.

>Move rug
 Living Room                                                 10/21

With a great effort, the rug is moved to one side of the room.
With the rug moved, the dusty cover of a closed trap-door appears.

>e
 Kitchen                                                     10/22

Kitchen
You are in the kitchen of the white house.  A table seems to have been used
recently for the preparation of food.  A passage leads to the west and a
dark staircase can be seen leading upward.  To the east is a small window
which is open.

>u
 Darkness                                                    10/23

It is pitch black.  You are likely to be eaten by a grue.

>turn on lamp
 Attic                                                       10/24

The lamp is now on.
Attic
This is the attic. The only exit is stairs that lead down.
There is a square brick here which feels like clay.
A large coil of rope is lying in the corner.
On a table is a nasty-looking knife.

>take all
 Attic                                                       10/25

brick: Taken.
rope: Taken.
knife: Taken.

>d
 Kitchen                                                     10/26

Kitchen
You are in the kitchen of the white house.  A table seems to have been used
recently for the preparation of food.  A passage leads to the west and a
dark staircase can be seen leading upward.  To the east is a small window
which is open.

>turn off lamp
 Kitchen                                                     10/27

The lamp is now off.

>l at knife
 Kitchen                                                     10/28

I see nothing special about the knife.

>e
 Behind House                                                10/29

Behind House
You are behind the white house.  In one corner of the house there is a
small window which is open.

>e
 Clearing                                                    10/30

Clearing
You are in a clearing, with a forest surrounding you on the west and south.
There is a pile of leaves on the ground.

>move leaves
 Clearing                                                    10/31

Done.
A grating appears on the ground.

>

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