While re-reading Cryptonomicon I thought about what kind of information I'm leaking by posting links on Delicious. At work I don't post any Intranet websites for fear of revealing anything but I wondered if not posting would reveal anything. For instance, if I'm particularly busy at work might I post less indicating something about the state of the things I work on? I got an archive of my Delicious posts via the Delicious API and then ran it through a tool I made to create a couple of tables which I've graphed on Many Eyes
Sarah and I have finished playing through the games "Paper Mario", "Paper Mario: The Thousand-Year Door", and "Super Paper Mario" last week (including the various Pits of 100 Trials). We played them all on the Wii, because even though Super Paper Mario was the only one released explicitly for that platform, Wii maintains compatibility with Game Cube games such as Thousand-Year Door and Paper Mario although originally released for the Nintendo 64 is now available as a pay for download game on the Wii's Virtual Console. So, yay for Nintendo!
I think my favorite of the three is Thousand-Year Door mostly because of the RPG attack system. In Thousand-Year Door and Paper Mario when you come into contact with an enemy you go into an RPG style attack system where you take turns selecting actions. In Super Paper Mario you still have hit points and such, but you don't go into a turn based RPG style attack system, rather you do the regular Mario jumping on bad guys thing (or hitting them with a mallet etc...). Thousand-Year Door and Paper Mario are very similar in terms of game play but Thousand-Year Door looks very pretty and has made improvements to how your party-mates are handled in battle (they have HP and can fall as you would expect) and there's an audience that cheers you on during your battles.
Even if the gameplay sucked the humor throughout the series might be tempting enough. Mario's clothing and mustache are mocked throughout and standard RPG expectations are subverted. I hate to describe any of these moments for fear of ruining anything but, for instance, an optional and very difficult enemy who may only be killed after hours of work only results in one experience point, or a very intimidating enemy who you imagine you'll have to fight actually challenges you to a quiz.
Despite how I personally rank them, all the games are great and I'd recommend any of them.
I've finally finished the Baroque Cycle, a historical fiction series set in the 17th and 18th centuries by Neal Stephenson whose work I always enjoy. There were often delays where I'd forget about the books until I had to take plane somewhere, or get discouraged reading about the character's thoughts on economics, or have difficulty finding the next volume, or become more engrossed in other books, projects or video games, and leave the Baroque Cycle books untouched for many months at a time. Consequently, my reading of this series has, I'm ashamed to say, spanned years. After finishing some books which I enjoy I end up hungry for just a bit more to read. For this series I don't need a bit more to read, I'm done with that, but I do want a badge or maybe a medal. Or barring that, college credit in European History and Macro Economics. I can recommend this book to anyone who has enjoyed Neal Stephenson's other work and has a few years of free time to kill.
Information about URI Fragments, the portion of URIs that follow the '#' at the end and that are used to navigate within a document, is scattered throughout various documents which I usually have to hunt down. Instead I'll link to them all here.
Definitions. Fragments are defined in the URI RFC which states that they're used to identify a secondary resource that is related to the primary resource identified by the URI as a subset of the primary, a view of the primary, or some other resource described by the primary. The interpretation of a fragment is based on the mime type of the primary resource. Tim Berners-Lee notes that determining fragment meaning from mime type is a problem because a single URI may contain a single fragment, however over HTTP a single URI can result in the same logical resource represented in different mime types. So there's one fragment but multiple mime types and so multiple interpretations of the one fragment. The URI RFC says that if an author has a single resource available in multiple mime types then the author must ensure that the various representations of a single resource must all resolve fragments to the same logical secondary resource. Depending on which mime types you're dealing with this is either not easy or not possible.
HTTP. In HTTP when URIs are used, the fragment is not included. The General Syntax section of the HTTP standard says it uses the definitions of 'URI-reference' (which includes the fragment), 'absoluteURI', and 'relativeURI' (which don't include the fragment) from the URI RFC. However, the 'URI-reference' term doesn't actually appear in the BNF for the protocol. Accordingly the headers like 'Request-URI', 'Content-Location', 'Location', and 'Referer' which include URIs are defined with 'absoluteURI' or 'relativeURI' and don't include the fragment. This is in keeping with the original fragment definition which says that the fragment is used as a view of the original resource and consequently only needed for resolution on the client. Additionally, the URI RFC explicitly notes that not including the fragment is a privacy feature such that page authors won't be able to stop clients from viewing whatever fragments the client chooses. This seems like an odd claim given that if the author wanted to selectively restrict access to portions of documents there are other options for them like breaking out the parts of a single resource to which the author wishes to restrict access into separate resources.
HTML. In HTML, the HTML mime type RFC defines HTML's fragment use which consists of fragments referring to elements with a corresponding 'id' attribute or one of a particular set of elements with a corresponding 'name' attribute. The HTML spec discusses fragment use additionally noting that the names and ids must be unique in the document and that they must consist of only US-ASCII characters. The ID and NAME attributes are further restricted in section 6 to only consist of alphanumerics, the hyphen, period, colon, and underscore. This is a subset of the characters allowed in the URI fragment so no encoding is discussed since technically its not needed. However, practically speaking, browsers like FireFox and Internet Explorer allow for names and ids containing characters outside of the defined set including characters that must be percent-encoded to appear in a URI fragment. The interpretation of percent-encoded characters in fragments for HTML documents is not consistent across browsers (or in some cases within the same browser) especially for the percent-encoded percent.
Text. Text/plain recently got a fragment definition that allows fragments to refer to particular lines or characters within a text document. The scheme no longer includes regular expressions, which disappointed me at first, but in retrospect is probably good idea for increasing the adoption of this fragment scheme and for avoiding the potential for ubiquitous DoS via regex. One of the authors also notes this on his blog. I look forward to the day when this scheme is widely implemented.
XML. XML has the XPointer framework to define its fragment structure as noted by the XML mime type definition. XPointer consists of a general scheme that contains subschemes that identify a subset of an XML document. Its too bad such a thing wasn't adopted for URI fragments in general to solve the problem of a single resource with multiple mime type representations. I wrote more about XPointer when I worked on hacking XPointer into IE.
SVG and MPEG. Through the Media Fragments Working Group I found a couple more fragment scheme definitions. SVG's fragment scheme is defined in the SVG documentation and looks similar to XML's. MPEG has one defined but I could only find it as an ISO document "Text of ISO/IEC FCD 21000-17 MPEG-12 FID" and not as an RFC which is a little disturbing.
AJAX. AJAX websites have used fragments as an escape hatch for two issues that I've seen. The first is getting a unique URL for versions of a page that are produced on the client by script. The fragment may be changed by script without forcing the page to reload. This goes outside the rules of the standards by using HTML fragments in a fashion not called out by the HTML spec. but it does seem to be inline with the spirit of the fragment in that it is a subview of the original resource and interpretted client side. The other hack-ier use of the fragment in AJAX is for cross domain communication. The basic idea is that different frames or windows may not communicate in normal fashions if they have different domains but they can view each other's URLs and accordingly can change their own fragments in order to send a message out to those who know where to look. IMO this is not inline with the spirit of the fragment but is rather a cool hack.
This post is about creating a server side z-code interpreter that represents game progress in the URI. Try it with the game Lost Pig.
I enjoy working on URIs and have the mug to prove it. Along those lines I've combined thoughts on URIs with interactive fiction. I have a limited amount of experience with Inform which generates Z-Code so I'll focus on pieces written in that. Of course we can already have URIs identifying the Z-Code files themselves, but I want URIs to identify my place in a piece of interactive fiction. The proper way to do this would be to give Z-Code its own mimetype and associate with that mimetype the format of a fragment that would contain the save state of user's interactive fiction session. A user would install a browser plugin that would generate URIs containing the appropriate fragment while you play the IF piece and be able to load URIs identifying Z-Code files and load the save state that appears in the fragment.
But all of that would be a lot of work, so I made a server side version that approximates this. On the Web Frotz Interpreter page, enter the URI of a Z-Code file to start a game. Enter your commands into the input text box at the bottom and you get a new URI after every command. For example, here's the beginning of Zork. I'm running a slightly modified version of the Unix version of Frotz. Baf's Guide to the IF Archive has lists of IF games to try out.
There are two issues with this thought, the first being the security issues with running arbitrary z-code and the second is the practical URI length limit of about 2K in IE. From the Z-Code standard and the Frotz source it looks like 'save' and 'restore' are the only commands that could do anything interesting outside of the Z-Code virtual machine. As for the length-limit on URIs I'm not sure that much can be done about that. I'm using a base64 encoded copy of the compressed input stream in the URI now. Switching to the actual save state might be smaller after enough user input.
I signed up for the pre-release beta and purchased a Chumby last year. Chumby looks like a cousin to a GPS unit. Its similar in size with a touch screen, but has WiFi, accelerometers, and is pillow like on the sides that aren't a screen. In practice its like an Internet alarm clock that shows you photos and videos off the Web. Its hackable in that Chumby Industries tells you about the various ways to run your own stuff on the Chumby, modifying the boot sequence (it runs Linux), turning on sshd, etc, etc. The Chumby forum too has lots of info from folks who have found interesting hacks for the device.
When you turn on the Chumby it downloads and runs the latest version of the Chumby software which lets you set alarms, play music, and display Flash widgets. The Chumby website lets anyone upload their own Flash widgets to share with the community. I tried my hand at creating one using Adobe's free Flash creation SDK but I don't know Flash and didn't have the patience to learn.
Currently my Chumby is set to wake me up at 8am on weekdays with music from ShoutCast and then displays traffic and weather. At 10am everyday it switches to showing me a slide-show of LolCats. At 11pm it switches to night mode where it displays the time in dark grey text on a black background at a reduced light level so as not to disturb me while I sleep.
I like the Chumby but I have two complaints. The first is that it forces me to learn flash in order to create anything cool rather than having a built-in Web browser or depending on a more Web friendly technology. The second complaint is about its name. At first I thought the name was stupid in a kind of silly way, but now that I'm used to the name it sounds vaguely dirty.