Anecdote on software usability. FTA: “… and suddenly realized that it was a perfectly ordinary whiteboard felt-tip pen. The headwaiter just draw an ”X” over their booking, directly on the computer screen!”
(via “What’s the waiter doing with the computer screen?” (javlaskitsystem.se))
Elaborating on a previous brief post on the topic of Web Worker initialization race conditions, there's two important points to avoid a race condition when setting up a Worker:
For example the following has no race becaues the spec guarentees that messages posted to a worker during its first synchronous block of execution will be queued and handled after that block. So the worker gets a chance to setup its onmessage handler. No race:
'parent.js':
var worker = new Worker();
worker.postMessage("initialize");
'worker.js':
onmessage = function(e) {
// ...
}
The following has a race because there's no guarentee that the parent's onmessage handler is setup before the worker executes postMessage. Race (violates 1):
'parent.js':
var worker = new Worker();
worker.onmessage = function(e) {
// ...
};
'worker.js':
postMessage("initialize");
The following has a race because the worker has no onmessage handler set in its first synchronous execution block and so the parent's postMessage may be sent before the worker sets its onmessage handler. Race (violates 2):
'parent.js':
var worker = new Worker();
worker.postMessage("initialize");
'worker.js':
setTimeout(
function() {
onmessage = function(e) {
// ...
}
},
0);
Sarah and I have been enjoying Glitch for a while now. Reviews are usually positive although occasionally biting (but mostly accurate).
I enjoy Glitch as a game of exploration: exploring the game's lands with hidden and secret rooms, and exploring the games skills and game mechanics. The issue with my enjoyment coming from exploration is that after I've explored all streets and learned all skills I've got nothing left to do. But I've found that even after that I can have fun writing client side JavaScript against Glitch's web APIs making tools (I work on the Glitch Helperator) for use in Glitch. And on a semi-regular basis they add new features reviving my interest in the game itself.
Interesting article on an expert attempting to modify an article on Wikipedia. Sounds like an issue when presented in this fashion, but looking at it from Wikipedia’s perspective, I don’t know how they could do better.
Awwww
“Staff writer J.O. Rolston’s Jan. 28 feature “Swing Set,” about swing revivalists Squirrel Nut Zippers, was mistakenly written in 2012. He meant to write it in 1997. The Onion regrets the error.”
I like Squirrel Nut Zippers…
As a professional URI aficionado I deal with various levels of ignorance on URI percent-encoding (aka URI encoding, or URL escaping).
Worse than the lame blog comments hating on percent-encoding is the shipping code which can do actual damage. In one very large project I won't name, I've fixed code that decodes all percent-encoded octets in a URI in order to get rid of pesky percents before calling ShellExecute. An unnamed developer with similar intent but clearly much craftier did the same thing in a loop until the string's length stopped changing. As it turns out percent-encoding serves a purpose and can't just be removed arbitrarily.
Percent-encoding exists so that one can represent data in a URI that would otherwise not be allowed or would be interpretted as a delimiter instead of data. For example, the space character (U+0020) is not allowed in a URI and so must be percent-encoded in order to appear in a URI:
http://example.com/the%20path/
http://example.com/the path/
For an additional example, the question mark delimits the path from the query. If one wanted the question mark to appear as part of the path rather than delimit the path from the query, it must be percent-encoded:
http://example.com/foo%3Fbar
http://example.com/foo?bar
/foo
" from the query "bar
". And in the first, the querstion mark is percent-encoded and so
the path is "/foo%3Fbar
".
As a professional URI aficionado I deal with various levels of ignorance on URI percent-encoding (aka URI encoding, or URL escaping). The basest ignorance is with respect to the mere existence of percent-encoding. Percents in URIs are special: they always represent the start of a percent-encoded octet. That is to say, a percent is always followed by two hex digits that represents a value between 0 and 255 and doesn't show up in a URI otherwise.
The IPv6 textual syntax for scoped addresses uses the '%' to delimit the zone ID from the rest of the address. When it came time to define how to represent scoped IPv6 addresses in URIs there were two camps: Folks who wanted to use the IPv6 format as is in the URI, and those who wanted to encode or replace the '%' with a different character. The resulting thread was more lively than what shows up on the IETF URI discussion mailing list. Ultimately we went with a percent-encoded '%' which means the percent maintains its special status and singular purpose.
“He’s either a bro or a hipster, he can’t be both. Because that’s not how stereotypes work.”
In short: excessive use of promises leads to a ton of short lived objects and resulting poorer pref.
The setImmediate DOM method is like window.setTimeout(callback, 0) but better.
Very impressive HTML, CSS, and no javascript game. See the HN comments for how it is done.