As the title suggests, spoilers for The Interview follow.
Towards the end of the movie, after Dave Skylark is shot, he miraculously has a bullet proof vest, blows up Kim Jong-un, finds a random tunnel and is picked up by Seal Team Six. These are the same details of the unbelievable scenario that Dave Skylark describes to Agent Lacey at the beginning of the movie.
This isn't a coincidence. Everything after Dave is shot is his fantasizing about how things should have gone as he dies in the interview chair. Unsurprisingly his fantasy closely matches his original ridiculous thoughts about how he would assassinate and escape.
This is similar to movies like Brazil in which the later fourth of the movie is the main character’s romantic fantasy as he is tortured and killed in real life. Or Total Recall where the end of the movie matches the description of the memories that the main character will have implanted at the beginning.
Its safe to assume that after Dave is killed, Aaron and Sook are captured and also killed.
A reminder that those Doritos you love are trash:
Shortly after Disneyland opened in 1955, the founder of Frito-Lay got permission from Walt Disney to open a restaurant in Frontierland with a Mexican-ish theme. “Casa de Fritos” was, unsurprisingly, all about the Fritos. Customers got free Fritos, and Fritos were incorporated into many of the dishes. Fritos were dispensed by an animatronic vending machine that featured the terrifying “Frito Kid”asking his assistant “Klondike” to bring the bag up from a mineshaft. I guess the conceit is that Fritos were mined by Forty-Niners?
Casa de Fritos contracted their tortilla production to a company called Alex Foods. One of the salesmen from Alex Foods, making a delivery to Casa de Fritos, noticed stale tortillas in the garbage and gave the cook a little tip: fry them and sell them as chips instead of throwing them away. Casa de Fritos began making these fried, seasoned chips to enormous success, but didn’t report this new menu item to the Frito-Lay company.
Eventually Frito-Lay found out what they were doing with the chips, packaged them, and sold them by the truckload. See, dumpster diving works out sometimes!
Clearly the one JS feature we all agree on is ubiquity.
After some experimentation, I discovered that it’s possible to add type safety to JavaScript objects [via ES6 proxies] with just a few lines of code.
After much deliberation, the winners of the Grand C++ Error Explosion Competition are finally selected. There are two different award categories. The winners of the first category are those submissions that produced the largest error with the smallest amount of source code. These entries contain a…
The Windows Store supports refunds and as the developer you are responsible for fulfilling those refunds even after Microsoft pays you. That seems reasonable I suppose but there’s no time limit mentioned…
"g. Reconciliation and Offset. You are responsible for all costs and expenses for returns and chargebacks of your app, including the full refund and chargeback amounts paid or credited to customers. Refunds processed after you receive the App Proceeds will be debited against your account. Microsoft may offset any amounts owed to Microsoft (including the refund and chargeback costs described in this paragraph) against amounts Microsoft owes you. Refunds processed by Microsoft can only be initiated by Microsoft; if you wish to offer a customer a refund, directly, you must do so via your own payment processing tools."
def nextServerCallback(self, data):
parsed_data = json.loads(data)
# Chunk was wrong!
if not parsed_data['success']:
# Defend against timing attacks
remaining_time = self.expectedRemainingTime()
self.log_info('Going to wait %s seconds before responding' %
remaining_time)
reactor.callLater(remaining_time, self.sendResult, False)
return
self.checkNext()
“A particularly troublesome finding was that for some children, if they were told that sugar would make them hyper, then they actually would become hyper after thinking that they had eaten sugar.”
Eric gets the most entertaining mail.
You have failed to comply with them after all the warning and instructions given to you, but since you are also among the terrorist we are facing in the country, I will personal make sure that I wipe away the crime in the state and I promise you that you will definitely pay with your life because I am here to protect the interest of my people and not to put them in shame, you suppose to support this government and not to spoil it.
Level 4 and level 6 of the Stripe CTF had solutions around XSS.
> Registered Users
<%= user[:username] %>
(password: <%= user[:password] %>, last active <%= last_active %>)
The level 4 web application lets you transfer karma to another user and in doing so you are also forced to expose your password to that user. The main user page displays a list of users who have transfered karma to you along with their password. The password is not HTML encoded so we can inject HTML into that user's browser. For instance, we could create an account with the following HTML as the password which will result in XSS with that HTML:
This HTML runs script that uses jQuery to post to the transfer URI resulting in a transfer of karma from the attacked user to the attacker user, and also the attacked user's
password.
Code review red flags in this case included lack of encoding when using user controlled content to create HTML content, storing passwords in plain text in the database, and displaying passwords generally. By design the web app shows users passwords which is a very bad idea.
...
def self.safe_insert(table, key_values)
key_values.each do |key, value|
# Just in case people try to exfiltrate
# level07-password-holder's password
if value.kind_of?(String) &&
(value.include?('"') || value.include?("'"))
raise "Value has unsafe characters"
end
end
conn[table].insert(key_values)
end
This web app does a much better job than the level 4 app with HTML injection. They use encoding whenever creating HTML using user controlled data, however they don't use encoding when injecting JSON data into script (see post_data initialization above). This JSON data is the last five most recent messages sent on the app so we get to inject script directly. However, the system also ensures that no strings we write contains single or double quotes so we can't get out of the string in the JSON data directly. As it turns out, HTML lets you jump out of a script block using no matter where you are in script. For instance, in the middle of a value in some JSON data we can jump out of script. But we still want to run script, so we can jump right back in. So the frame so far for the message we're going to post is the following:
Stripe is running a web security capture the flag - a series of increasingly difficult web security exploit challenges. I've finished it and had a lot of fun. Working on a web browser I knew the theory of these various web based attacks, but this was my first chance to put theory into practice with:
Here's a blog post on the CTF behind the scenes setup which has many impressive features including phantom users that can be XSS/CSRF'ed.
I'll have another post on my difficulties and answers for the CTF levels after the contest is over on Wed, but if you're looking for hints, try out the CTF chatroom or the level specific CTF chatroom.
“tl;dr I just made a tool to transform any javascript code into an equivalent sequence of ()[]{}!+ characters. You can try it here, or grab it from github or npm. Keep on reading if you want to know how it works.”
JavaScript has some crazy implicit casts.
I’ve been following this advice for many years now to the extent that I find myself rewriting text to make linking my nouns easier and shorter.
The one I wasn’t following that seems obvious only after I read it is to keep links towards the end of your text to allow users to follow the link once they’re done reading.
links at the end of the sentence allow users to take action faster
Some fun CSS things including the following:
head { display: block; border-bottom: 5px solid red; }
script, style, link { display: block; white-space: pre; font-family: monospace; }
script:before { content: “ ”; }
Elaborating on a previous brief post on the topic of Web Worker initialization race conditions, there's two important points to avoid a race condition when setting up a Worker:
For example the following has no race becaues the spec guarentees that messages posted to a worker during its first synchronous block of execution will be queued and handled after that block. So the worker gets a chance to setup its onmessage handler. No race:
'parent.js':
var worker = new Worker();
worker.postMessage("initialize");
'worker.js':
onmessage = function(e) {
// ...
}
The following has a race because there's no guarentee that the parent's onmessage handler is setup before the worker executes postMessage. Race (violates 1):
'parent.js':
var worker = new Worker();
worker.onmessage = function(e) {
// ...
};
'worker.js':
postMessage("initialize");
The following has a race because the worker has no onmessage handler set in its first synchronous execution block and so the parent's postMessage may be sent before the worker sets its onmessage handler. Race (violates 2):
'parent.js':
var worker = new Worker();
worker.postMessage("initialize");
'worker.js':
setTimeout(
function() {
onmessage = function(e) {
// ...
}
},
0);
Implied HTML elements, CSS before/after content, and the link HTTP header combines to make a document that displays something despite having a 0 byte HTML file. Demo only in Opera/FireFox due to link HTTP header support.
Sarah and I have been enjoying Glitch for a while now. Reviews are usually positive although occasionally biting (but mostly accurate).
I enjoy Glitch as a game of exploration: exploring the game's lands with hidden and secret rooms, and exploring the games skills and game mechanics. The issue with my enjoyment coming from exploration is that after I've explored all streets and learned all skills I've got nothing left to do. But I've found that even after that I can have fun writing client side JavaScript against Glitch's web APIs making tools (I work on the Glitch Helperator) for use in Glitch. And on a semi-regular basis they add new features reviving my interest in the game itself.
“One in three people in Switzerland download unauthorized music, movies and games from the Internet and since last year the government has been wondering what to do about it. … The overall conclusion of the study is that the current copyright law, under which downloading copyrighted material for personal use is permitted, doesn’t have to change.” Wow, that sounds like almost reasonable and understandable copyright law.