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Fish vs Fish in Street Fighter II

2014 Aug 20, 6:22

Fish vs Fish in Street Fighter II - Computer vision translates the location of two fish in an aquarium into SF2 moves.

PermalinkCommentstechnical humor video-game street-fighter fish

Gamers Messed With The Steam Sale, Then Valve Changed The Rules

2014 Jun 24, 3:51

Applied game theory 101: Valve’s Steam Summer Sale involves a meta game with teams of Steam users competing for daily prizes. On Reddit the players join together to take turns winning daily. Valve gets wise and performs an existential attack, changing the rules to make it harder for players to want to coordinate.

Still, that all the players joined together to game the system gives me hope for humanity. Its a self organized solution to a tragedy of the commons problem. Only in this case the tragedy is by design and is updated to be more tragic.

PermalinkCommentsgame video-game game-theory valve

Mario Maker - Design Mario levels on the Wii U. Time to break...

2014 Jun 10, 3:57


Mario Maker - Design Mario levels on the Wii U. Time to break out my Mario level design documents from when I was 8.

PermalinkCommentsgame video-game Mario Nintendo video

XSS game

2014 May 29, 1:10

Google’s XSS training game. Learn how to find XSS issues for fun and profit.

PermalinkCommentstechnical web security xss google

Cloud Share - New App

2014 May 23, 4:06

I've put a new app on the Windows Store: Cloud Share. It connects the web to your Windows 8 share charm.

I did the development on GitHub and quite enjoyed myself. I wasn't sure I liked the game-ification of development in GitHub's dashboard showing you your longest development streak in days. However I realized that it encourages me to do work on my personal project and anything that aids in holding my attention on and helping me finish these projects is a good thing.

PermalinkCommentsdevelopment github javascript JS technical windows

Internet Archive lets you play one of the earliest computer...

2014 Apr 28, 9:39


Internet Archive lets you play one of the earliest computer games Space War! emulated in JavaScript in the browser.

This entry covers the historical context of Space War!, and instructions for working with our in-browser emulator. The system doesn’t require installed plugins (although a more powerful machine and recent browser version is suggested).

The JSMESS emulator (a conversion of the larger MESS project) also contains a real-time portrayal of the lights and switches of a Digital PDP-1, as well as links to documentation and manuals for this $800,000 (2014 dollars) minicomputer.

PermalinkCommentscomputer-game game video-game history internet-archive

A Fascinating Look At The World's Best Super Smash Bros. Players

2014 Apr 21, 10:23
PermalinkCommentsvideo-game video nintendo documentary

Untrusted - a user javascript adventure game

2014 Apr 8, 6:53

The game is to figure out what constrained modifications you must make to beat the game.

PermalinkCommentstechnical programming javascript game

Keep Talking and Nobody Explodes. Co-op Oculus Rift + Razer Hydra

2014 Jan 28, 6:17PermalinkCommentshumor game videogame bomb

Jazzpunk Trailer

2014 Jan 28, 5:02

I don’t care whether the game is good or not, I just love this trailer. Make more trailers. Also 240kb should be enough for anyone.

PermalinkCommentshumor parody hack hacker hack-the-planet johnny-mnemonic

Search Art | OpenGameArt.org

2014 Jan 22, 11:40

Various folks on OpenGameArt have converted the now public domain Glitch art assets into SVG and PNG.

PermalinkCommentsart glitch copyright game technical

Xbox One Sign Out Trolling - YouTube

2014 Jan 8, 5:53PermalinkCommentsvideo game xbox voice security

Kartlytics (by Deirdré Straughan)

2013 Aug 9, 7:53


Kartlytics (by Deirdré Straughan)

PermalinkCommentshumor technical Mario-kart video-game manta map-reduce cloud-computing

Words with Hints Windows 8 App Development Notes

2013 Jul 4, 1:00

My second completed app for the Windows Store was Words with Hints a companion to Words with Friends or other Scrabble like games that gives you *ahem* hints. You provide your tiles and optionally letters placed in a line on the board and Words with Hints gives you word options.

I wrote this the first time by building a regular expression to check against my dictionary of words which made for a slow app on the Surface. In subsequent release of the app I now spawn four web workers (one for each of the Surface's cores) each with its own fourth of my dictionary. Each fourth of the dictionary is a trie which makes it easy for me to discard whole chunks of possible combinations of Scrabble letters as I walk the tree of possibilities.

The dictionaries are large and takes a noticeable amount of time to load on the Surface. The best performing mechanism I found to load them is as JavaScript source files that simply define their portion of the dictionary on the global object and synchronously (only on the worker so not blocking the UI thread). Putting them into .js files means they take advantage of bytecode caching making them load faster. However because the data is mostly strings and not code there is a dramatic size increase when the app is installed. The total size of the four dictionary .js files is about 44Mb. The bytecode cache for the dictionary files is about double that 88Mb meaning the dictionary plus the bytecode cache is 132Mb.

To handle the bother of postMessage communication and web workers this was the first app in which I used my promise MessagePort project which I'll discuss more in the future.

This is the first app in which I used the Microsoft Ad SDK. It was difficult to find the install for the SDK and difficult to use their website, but once setup, the Ad SDK was easy to import into VS and easy to use in my app.

PermalinkCommentsdevelopment technical windows windows-store words-with-hints

LAPD confronts Call of Duty 'Ghost' statue in tense standoff | Polygon

2013 May 31, 7:01PermalinkCommentsvideo-games police

Paola Antonelli: Why I brought Pac-Man to MoMA (by...

2013 May 28, 4:34


Paola Antonelli: Why I brought Pac-Man to MoMA (by TEDtalksDirector)

PermalinkCommentsvideo-game art humor ted video

laughingsquid: Tetris Stackable LED Desk Lamp

2013 Apr 13, 12:57


laughingsquid:

Tetris Stackable LED Desk Lamp

PermalinkCommentstetris lamp game humor

Super Mario World “Completed” in Under 3 Minutes by Corrupting the RAM | minimaxir

2013 Apr 3, 4:46

This is essentially an AV exploit against Super Mario World that results in running the end game code. Watch the video. “…there’s a glitch that’s been known for a while, where Yoshi can end up in the “I have an item in my mouth” state, but not actually have an item in his mouth. When he spits out this nothingness, the game crashes. …That address did not contain code, and so the system crashed. But wait a second. What if, by some sheer coincidence, that address did contain code? The specific address dropped him in somewhere amongst various data for the game’s internal random number generator, and the random number generator can be manipulated in a TAS. Could the game be coerced into running arbitrary code?…”

PermalinkCommentshumor game hack mario

laughingsquid: Solitaire.exe, A Real Deck of Cards Inspired by...

2012 Nov 19, 4:56


laughingsquid:

Solitaire.exe, A Real Deck of Cards Inspired by the Windows 98 Solitaire PC Game

PermalinkCommentshumor solitare game cards windows

A Slower Speed of Light Official Trailer — MIT Game Lab (by...

2012 Nov 13, 7:41


A Slower Speed of Light Official Trailer — MIT Game Lab (by Steven Schirra)

“A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect; the searchlight effect; time dilation; Lorentz transformation; and the runtime effect.

A production of the MIT Game Lab.

Play now for Mac and PC! http://gamelab.mit.edu/games/a-slower-speed-of-light/

PermalinkCommentsscience game video-game mit 3d light-speed
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