The other day I had to debug a JavaScript UWA that was failing when trying to use an undefined property. In a previous OS build this code would run and the property was defined. I wanted something similar to windbg/cdb's ba command that lets me set a breakpoint on read or writes to a memory location so I could see what was creating the object in the previous OS build and what that code was doing now in the current OS build. I couldn't find such a breakpoint mechanism in Visual Studio or F12 so I wrote a little script to approximate JavaScript data breakpoints.
The script creates a stub object with a getter and setter. It actually performs the get or set but also calls debugger; to break in the debugger. In order to handle my case of needing to break when window.object1.object2 was created or accessed, I further had it recursively set up such stub objects for the matching property names.
Its not perfect because it is an enumerable property and shows up in hasOwnProperty and likely other places. But for your average code that checks for the existence of a property via if (object.property) it works well.
I've made a PowerShell script to show system toast notifications with WinRT and PowerShell. Along the way I learned several interesting things.
First off calling WinRT from PowerShell involves a strange syntax. If you want to use a class you write [-Class-,-Namespace-,ContentType=WindowsRuntime] first to tell PowerShell about the type. For example here I create a ToastNotification object:
[void][Windows.UI.Notifications.ToastNotification,Windows.UI.Notifications,ContentType=WindowsRuntime];
$toast = New-Object Windows.UI.Notifications.ToastNotification -ArgumentList $xml;
And
here I call the static method CreateToastNotifier on the ToastNotificationManager class:
[void][Windows.UI.Notifications.ToastNotificationManager,Windows.UI.Notifications,ContentType=WindowsRuntime];
$notifier = [Windows.UI.Notifications.ToastNotificationManager]::CreateToastNotifier($AppUserModelId);
With
this I can call WinRT methods and this is enough to show a toast but to handle the click requires a little more work.
To handle the user clicking on the toast I need to listen to the Activated event on the Toast object. However Register-ObjectEvent doesn't handle WinRT events. To work around this I created a .NET event wrapper class to turn the WinRT event into a .NET event that Register-ObjectEvent can handle. This is based on Keith Hill's blog post on calling WinRT async methods in PowerShell. With the event wrapper class I can run the following to subscribe to the event:
function WrapToastEvent {
param($target, $eventName);
Add-Type -Path (Join-Path $myPath "PoshWinRT.dll")
$wrapper = new-object "PoshWinRT.EventWrapper[Windows.UI.Notifications.ToastNotification,System.Object]";
$wrapper.Register($target, $eventName);
}
[void](Register-ObjectEvent -InputObject (WrapToastEvent $toast "Activated") -EventName FireEvent -Action {
...
});
To handle the Activated event I want to put focus back on the PowerShell window that created the toast. To do this I need to call the Win32 function SetForegroundWindow. Doing so from PowerShell is surprisingly easy. First you must tell PowerShell about the function:
Add-Type @"
using System;
using System.Runtime.InteropServices;
public class PInvoke {
[DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetForegroundWindow(IntPtr hwnd);
}
"@
Then
to call:
[PInvoke]::SetForegroundWindow((Get-Process -id $myWindowPid).MainWindowHandle);
But figuring out the HWND to give to SetForegroundWindow isn't totally straight forward. Get-Process exposes a MainWindowHandle property but if you start a cmd.exe prompt and then run PowerShell inside of that, the PowerShell process has 0 for its MainWindowHandle property. We must follow up process parents until we find one with a MainWindowHandle:
$myWindowPid = $pid;
while ($myWindowPid -gt 0 -and (Get-Process -id $myWindowPid).MainWindowHandle -eq 0) {
$myWindowPid = (gwmi Win32_Process -filter "processid = $($myWindowPid)" | select ParentProcessId).ParentProcessId;
}
TL;DR: Web content in a JavaScript Windows Store app or WebView in a Windows Store app that has full access to WinRT also gets to use XHR unrestricted by cross origin checks.
By default web content in a WebView control in a Windows Store App has the same sort of limitations as that web content in a web browser. However, if you give the URI of that web content full access to WinRT, then the web content also gains the ability to use XMLHttpRequest unrestricted by cross origin checks. This means no CORS checks and no OPTIONS requests. This only works if the web content's URI matches a Rule in the ApplicationContentUriRules of your app's manifest and that Rule declares WindowsRuntimeAccess="all". If it declares WinRT access as 'None' or 'AllowForWebOnly' then XHR acts as it normally does.
In terms of security, if you've already given a page access to all of WinRT which includes the HttpRequest class and other networking classes that don't perform cross origin checks, then allowing XHR to skip CORS doesn't make things worse.
You can use conditional breakpoints and debugging commands in windbg and cdb that together can amount to effectively patching a binary at runtime. This can be useful if you have symbols but you can't easily rebuild the binary. Or if the patch is small and the binary requires a great deal of time to rebuild.
If you want to skip a chunk of code you can set a breakpoint at the start address of the code to skip and set the breakpoint's command to change the instruction pointer register to point to the address at the end of the code to skip and go. Voila you're skipping over that code now. For example:
bp 0x6dd6879b "r @eip=0x6dd687c3 ; g"
You may want to modify parameters or variables and this is simple of course. In the following example a conditional breakpoint ANDs out a bit from dwFlags. Now when we run its as if no one is passing in that flag.
bp wiwi!RelativeCrack "?? dwFlags &= 0xFDFFFFFF;g"
Slightly more difficult is to modify string values. If the new string length is the same size or smaller than the previous, you may be able to modify the string value in place. But if the string is longer or the string memory isn't writable, you'll need a new chunk of memory into which to write your new string. You can use .dvalloc to allocate some memory and ezu to write a string into the newly allocated memory. In the following example I then overwrite the register containing the parameter I want to modify:
.dvalloc 100
ezu 000002a9`d4eb0000 "mfcore.dll"
r rcx = 000002a9`d4eb0000
You can also use .call to actually make new calls to methods or functions. Read more about that on the Old New Thing: Stupid debugger tricks: Calling functions and methods. Again, all of this can be used in a breakpoint command to effectively patch a binary.
2016-Nov-5: Updated post on using Let's Encrypt with NearlyFreeSpeech.net
I use NearlyFreeSpeech.net for my webhosting for my personal website and I've just finished setting up TLS via Let's Encrypt. The process was slightly more complicated than what you'd like from Let's Encrypt. So for those interested in doing the same on NearlyFreeSpeech.net, I've taken the following notes.
The standard Let's Encrypt client requires su/sudo access which is not available on NearlyFreeSpeech.net's servers. Additionally NFSN's webserver doesn't have any Let's Encrypt plugins installed. So I used the Let's Encrypt Without Sudo client. I followed the instructions listed on the tool's page with the addition of providing the "--file-based" parameter to sign_csr.py.
One thing the script doesn't produce is the chain file. But this topic "Let's Encrypt - Quick HOWTO for NSFN" covers how to obtain that:
curl -o domain.chn https://letsencrypt.org/certs/lets-encrypt-x1-cross-signed.pem
Now that you have all the required files, on your NFSN server make the directory /home/protected/ssl and copy your files into it. This is described in the NFSN topic provide certificates to NFSN. After copying the files and setting their permissions as described in the previous link you submit an assistance request. For me it was only 15 minutes later that everything was setup.
After enabling HTTPS I wanted to have all HTTP requests redirect to HTTPS. The normal Apache documentation on how to do this doesn't work on NFSN servers. Instead the NFSN FAQ describes it in "redirect http to https and HSTS". You use the X-Forwarded-Proto instead of the HTTPS variable because of how NFSN's virtual hosting is setup.
RewriteEngine on
RewriteCond %{HTTP:X-Forwarded-Proto} !https
RewriteRule ^.*$ https://%{SERVER_NAME}%{REQUEST_URI} [L,R=301]
Turning on HSTS is as simple as adding the HSTS HTTP header. However, the description in the above link didn't work because my site's NFSN realm isn't on the latest Apache yet. Instead I added the following to my .htaccess. After I'm comfortable with everything working well for a few days I'll start turning up the max-age to the recommended minimum value of 180 days.
Header set Strict-Transport-Security "max-age=3600;"
Finally, to turn on CSP I started up Fiddler with my CSP Fiddler extension. It allows me to determine the most restrictive CSP rules I could apply and still have all resources on my page load. From there I found and removed inline script and some content loaded via http and otherwise continued tweaking my site and CSP rules.
After I was done I checked out my site on SSL Lab's SSL Test to see what I might have done wrong or needed improving. The first time I went through these steps I hadn't included the chain file which the SSL Test told me about. I was able to add that file to the same files I had already previously generated from the Let's Encrypt client and do another NFSN assistance request and 15 minutes later the SSL Test had upgraded me from 'B' to 'A'.
nasa:
This 30 day mission will help our researchers learn how isolation and close quarters affect individual and group behavior. This study at our Johnson Space Center prepares us for long duration space missions, like a trip to an asteroid or even to Mars.
The Human Research Exploration Analog (HERA) that the crew members will be living in is one compact, science-making house. But unlike in a normal house, these inhabitants won’t go outside for 30 days. Their communication with the rest of planet Earth will also be very limited, and they won’t have any access to internet. So no checking social media kids!
The only people they will talk with regularly are mission control and each other.
The crew member selection process is based on a number of criteria, including the same criteria for astronaut selection.
What will they be doing?
Because this mission simulates a 715-day journey to a Near-Earth asteroid, the four crew members will complete activities similar to what would happen during an outbound transit, on location at the asteroid, and the return transit phases of a mission (just in a bit of an accelerated timeframe). This simulation means that even when communicating with mission control, there will be a delay on all communications ranging from 1 to 10 minutes each way. The crew will also perform virtual spacewalk missions once they reach their destination, where they will inspect the asteroid and collect samples from it.
A few other details:
- The crew follows a timeline that is similar to one used for the ISS crew.
- They work 16 hours a day, Monday through Friday. This includes time for daily planning, conferences, meals and exercises.
- They will be growing and taking care of plants and brine shrimp, which they will analyze and document.
But beware! While we do all we can to avoid crises during missions, crews need to be able to respond in the event of an emergency. The HERA crew will conduct a couple of emergency scenario simulations, including one that will require them to maneuver through a debris field during the Earth-bound phase of the mission.
Throughout the mission, researchers will gather information about cohabitation, teamwork, team cohesion, mood, performance and overall well-being. The crew members will be tracked by numerous devices that each capture different types of data.
Past HERA crew members wore a sensor that recorded heart rate, distance, motion and sound intensity. When crew members were working together, the sensor would also record their proximity as well, helping investigators learn about team cohesion.
Researchers also learned about how crew members react to stress by recording and analyzing verbal interactions and by analyzing “markers” in blood and saliva samples.
In total, this mission will include 19 individual investigations across key human research elements. From psychological to physiological experiments, the crew members will help prepare us for future missions.
Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com
nasa:
This 30 day mission will help our researchers learn how isolation and close quarters affect individual and group behavior. This study at our Johnson Space Center prepares us for long duration space missions, like a trip to an asteroid or even to Mars.
The Human Research Exploration Analog (HERA) that the crew members will be living in is one compact, science-making house. But unlike in a normal house, these inhabitants won’t go outside for 30 days. Their communication with the rest of planet Earth will also be very limited, and they won’t have any access to internet. So no checking social media kids!
The only people they will talk with regularly are mission control and each other.
The crew member selection process is based on a number of criteria, including the same criteria for astronaut selection.
What will they be doing?
Because this mission simulates a 715-day journey to a Near-Earth asteroid, the four crew members will complete activities similar to what would happen during an outbound transit, on location at the asteroid, and the return transit phases of a mission (just in a bit of an accelerated timeframe). This simulation means that even when communicating with mission control, there will be a delay on all communications ranging from 1 to 10 minutes each way. The crew will also perform virtual spacewalk missions once they reach their destination, where they will inspect the asteroid and collect samples from it.
A few other details:
- The crew follows a timeline that is similar to one used for the ISS crew.
- They work 16 hours a day, Monday through Friday. This includes time for daily planning, conferences, meals and exercises.
- They will be growing and taking care of plants and brine shrimp, which they will analyze and document.
But beware! While we do all we can to avoid crises during missions, crews need to be able to respond in the event of an emergency. The HERA crew will conduct a couple of emergency scenario simulations, including one that will require them to maneuver through a debris field during the Earth-bound phase of the mission.
Throughout the mission, researchers will gather information about cohabitation, teamwork, team cohesion, mood, performance and overall well-being. The crew members will be tracked by numerous devices that each capture different types of data.
Past HERA crew members wore a sensor that recorded heart rate, distance, motion and sound intensity. When crew members were working together, the sensor would also record their proximity as well, helping investigators learn about team cohesion.
Researchers also learned about how crew members react to stress by recording and analyzing verbal interactions and by analyzing “markers” in blood and saliva samples.
In total, this mission will include 19 individual investigations across key human research elements. From psychological to physiological experiments, the crew members will help prepare us for future missions.
Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com
I've made a Unicode Clock in JavaScript.
Unicode has code points for all 30 minute increments of clock faces. This is a simple project to display the one closest to the current time written in JavaScript.
Because the code points are all above 0xFFFF, I make use of some ES6 additions. I use the \u{XXXXXX} style escape sequence since the old style JavaScript escape sequence \uXXXX only supports code points up to 0xFFFF. I also use the method String.codePointAt rather than String.charCodeAt because the code points larger than 0xFFFF are represented in JavaScript strings using surrogate pairs and charCodeAt gives the surrogate value rather than codePointAt which gives the code point represented by the pair of surrogates.
"🕛".codePointAt(0)
128347
"🕛".charCodeAt(0)
55357
🕐🕑🕒🕓🕔🕕🕖🕗🕘🕙🕚🕛🕜🕝🕞🕟🕠🕡🕢🕣🕤🕥🕦🕧
The ordering of the code points does not make it simple to do this. I initially guessed the first code point in the range would be 12:00 followed by 12:30, 1:00 and so on. But actually 1:00 is first followed by all the on the hour times then all the half hour times.
MSDN covers the topic of JavaScript and WinRT type conversions provided by Chakra (JavaScript Representation of Windows Runtime Types and Considerations when Using the Windows Runtime API), but for the questions I get about it I’ll try to lay out some specifics of that discussion more plainly. I’ve made a TL;DR JavaScript types and WinRT types summary table.
WinRT | Conversion | JavaScript |
---|---|---|
Struct | ↔️ | JavaScript object with matching property names |
Class or interface instance | ➡ | JavaScript object with matching property names |
Windows.Foundation.Collections.IPropertySet | ➡ | JavaScript object with arbitrary property names |
Any | ⃠ | DOM object |
Chakra, the JavaScript engine powering the Edge browser and JavaScript Windows Store apps, does the work to project WinRT into JavaScript. It is responsible for, among other things, converting back and forth between JavaScript types and WinRT types. Some basics are intuitive, like a JavaScript string is converted back and forth with WinRT’s string representation. For other basic types check out the MSDN links at the top of the page. For structs, interface instances, class instances, and objects things are more complicated.
A struct, class instance, or interface instance in WinRT is projected into JavaScript as a JavaScript object with corresponding property names and values. This JavaScript object representation of a WinRT type can be passed into other WinRT APIs that take the same underlying type as a parameter. This JavaScript object is special in that Chakra keeps a reference to the underlying WinRT object and so it can be reused with other WinRT APIs.
However, if you start with plain JavaScript objects and want to interact with WinRT APIs that take non-basic WinRT types, your options are less plentiful. You can use a plain JavaScript object as a WinRT struct, so long as the property names on the JavaScript object match the WinRT struct’s. Chakra will implicitly create an instance of the WinRT struct for you when you call a WinRT method that takes that WinRT struct as a parameter and fill in the WinRT struct’s values with the values from the corresponding properties on your JavaScript object.
// C# WinRT component
public struct ExampleStruct
{
public string String;
public int Int;
}
public sealed class ExampleStructContainer
{
ExampleStruct value;
public void Set(ExampleStruct value)
{
this.value = value;
}
public ExampleStruct Get()
{
return this.value;
}
}
// JS code
var structContainer = new ExampleWinRTComponent.ExampleNamespace.ExampleStructContainer();
structContainer.set({ string: "abc", int: 123 });
console.log("structContainer.get(): " + JSON.stringify(structContainer.get()));
// structContainer.get(): {"string":"abc","int":123}
You cannot have a plain JavaScript object and use it as a WinRT class instance or WinRT interface instance. Chakra does not provide such a conversion even with ES6 classes.
You cannot take a JavaScript object with arbitrary property names that are unknown at compile time and don’t correspond to a specific WinRT struct and pass that into a WinRT method. If you need to do this, you have to write additional JavaScript code to explicitly convert your arbitrary JavaScript object into an array of property name and value pairs or something else that could be represented in WinRT.
However, the other direction you can do. An instance of a Windows.Foundation.Collections.IPropertySet implementation in WinRT is projected into JavaScript as a JavaScript object with property names and values corresponding to the key and value pairs in the IPropertySet. In this way you can project a WinRT object as a JavaScript object with arbitrary property names and types. But again, the reverse is not possible. Chakra will not convert an arbitrary JavaScript object into an IPropertySet.
// C# WinRT component
public sealed class PropertySetContainer
{
private Windows.Foundation.Collections.IPropertySet otherValue = null;
public Windows.Foundation.Collections.IPropertySet other
{
get
{
return otherValue;
}
set
{
otherValue = value;
}
}
}
public sealed class PropertySet : Windows.Foundation.Collections.IPropertySet
{
private IDictionary map = new Dictionary();
public PropertySet()
{
map.Add("abc", "def");
map.Add("ghi", "jkl");
map.Add("mno", "pqr");
}
// ... rest of PropertySet implementation is simple wrapper around the map member.
// JS code
var propertySet = new ExampleWinRTComponent.ExampleNamespace.PropertySet();
console.log("propertySet: " + JSON.stringify(propertySet));
// propertySet: {"abc":"def","ghi":"jkl","mno":"pqr"}
var propertySetContainer = new ExampleWinRTComponent.ExampleNamespace.PropertySetContainer();
propertySetContainer.other = propertySet;
console.log("propertySetContainer.other: " + JSON.stringify(propertySetContainer.other));
// propertySetContainer.other: {"abc":"def","ghi":"jkl","mno":"pqr"}
try {
propertySetContainer.other = { "123": "456", "789": "012" };
}
catch (e) {
console.error("Error setting propertySetContainer.other: " + e);
// Error setting propertySetContainer.other: TypeError: Type mismatch
}
There’s also no way to implicitly convert a DOM object into a WinRT type. If you want to write third party WinRT code that interacts with the DOM, you must do so indirectly and explicitly in JavaScript code that is interacting with your third party WinRT. You’ll have to extract the information you want from your DOM objects to pass into WinRT methods and similarly have to pass messages out from WinRT that say what actions the JavaScript should perform on the DOM.