Some time back while I was working on getting the Javascript Windows Store app platform running on Windows Phone (now available on the last Windows Phone release!) I had an interesting bug that in retrospect is amusing.
I had just finished a work item to get accessibility working for JS WinPhone apps when I got a new bug: With some set of JS apps, accessibility appeared to be totally broken. At that time in development the only mechanism we had to test accessibility was a test tool that runs on the PC, connects to the phone, and dumps out the accessibility tree of whatever app is running on the phone. In this bug, the tool would spin for a while and then timeout with an error and no accessibility information.
My first thought was this was an issue in my new accessibility code. However, debugging with breakpoints on my code I could see none of my code was run nor the code that should call it. The code that called that code was a more generic messaging system that hit my breakpoints constantly.
Rather than trying to work backward from the failure point, I decided to try and narrow down the repro and work forwards from there. One thing all the apps with the bug had in common was their usage of WinJS, but not all WinJS apps demonstrated the issue. Using a binary search approach on one such app I removed unrelated app code until all that was left was the app's usage of the WinJS AppBar and the bug still occurred. I replaced the WinJS AppBar usage with direct usage of the underlying AppBar WinRT APIs and continued.
Only some calls to the AppBar WinRT object produced the issue:
var appBar = Windows.UI.WebUI.Core.WebUICommandBar.getForCurrentView();
// appBar.opacity = 1;
// appBar.closeDisplayMode = Windows.UI.WebUI.Core.WebUICommandBarClosedDisplayMode.default;
appBar.backgroundColor = Windows.UI.Colors.white; // Bug!
Just
setting the background color appeared to cause the issue and I didn't even have to display the AppBar. Through additional trial and error I was blown away to discover that some colors I would set
caused the issue and other colors did not. Black wouldn't cause the issue but transparent black would. So would aqua but not white.
I eventually realized that predefined WinRT color values like Windows.UI.Colors.aqua would cause the issue while JS literal based colors didn't cause the issue (Windows.UI.Color is a WinRT struct which projects in JS as a JS literal object with the struct members as JS
object properties so its easy to write something like {r: 0, g: 0, b: 0, a: 0}
to make a color) and I had been mixing both in my tests without realizing there would be a difference.
I debugged into the backgroundColor property setter that consumed the WinRT color struct to see what was different between Windows.UI.Colors.black and {a: 1, r: 0, g: 0, b: 0}
and
found the two structs to be byte wise exactly the same.
On a hunch I tried my test app with only a reference to the color and otherwise no interaction with the AppBar and not doing anything with the actual reference to the color:
Windows.UI.Colors.black;
. This too caused the issue. I knew that the implementation for these WinRT const values live in a DLL and guessed that something in the code to create these
predefined colors was causing the issue. I debugged in and no luck. Now I also have experienced crusty code that would do exciting things in its DllMain, the function that's called when a DLL is loaded into the process so I tried modifying my
C++ code to simply LoadLibrary the DLL containing the WinRT color definition, windows.ui.xaml.dll and found the bug still occurred! A short lived moment of relief as the world seemed to make
sense again.
Debugging into DllMain nothing interesting happened. There were interesting calls in there to be sure, but all of them behind conditions that were false. I was again stumped. On another hunch I tried renaming the DLL and only LoadLibrary'ing it and the bug went away. I took a different DLL renamed it windows.ui.xaml.dll and tried LoadLibrary'ing that and the bug came back. Just the name of the DLL was causing the issue.
I searched for the DLL name in our source code index and found hits in the accessibility tool. Grinning I opened the source to find that the accessibility tool's phone side service was trying to determine if a process belonged to a XAML app or not because XAML apps had a different accessibility contract. It did this by checking to see if windows.ui.xaml.dll was loaded in the target process.
At this point I got to fix my main issue and open several new bugs for the variety of problems I had just run into. This is a how to on writing software that is difficult to debug.
Ringleader claimed to be an IT contractor, got access to bank computers.
Using social engineering to install a remote-controlled keyboard-video-mouse (KVM) switch on bank PCs, the gang managed to transfer millions to outside accounts in two separate jobs in April and July of 2013. They were caught attempting to rob a third bank in September.
Axe Cop coming this summer!
Nick Offerman, Tyler the Creator, Me (Rob Huebel), Giancarlo Esposito and Vincent Kartheiser.
A Slower Speed of Light Official Trailer — MIT Game Lab (by Steven Schirra)
“A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic
graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing
the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect; the searchlight effect; time dilation; Lorentz transformation; and the runtime
effect.
A production of the MIT Game Lab.
Play now for Mac and PC! http://gamelab.mit.edu/games/a-slower-speed-of-light/”
But if Surface is aimed at the OEMs—telling them “we can do this just as well as you can, if we have to”—and setting them a challenge—”your tablets have to be at least this good”—then the limited availability isn’t necessarily such a big deal. As long as the OEMs heed the warning and raise their game, so that Redmond can be assured that bad hardware won’t jeopardized Windows 8’s success, Microsoft could safely keep Surface operating as a small-scale operation, playing the Nexus role without upsetting the PC market.
Perfect Stranges video game (via The World Deserves A Perfect Strangers Video Game. Now, It Has One. [Perfect Strangers])
BE EXCITED.Promo on IFC for the upcoming Comedy Bang Bang TV show!!!
I am excited Paul.
HTTP Status Cats Usage: http://httpcats.herokuapp.com/[http_status_code]
The following code compiled just fine but did not at all act in the manner I expected:
BOOL CheckForThing(__in CObj *pObj, __in IFigMgr* pFigMgr, __in_opt LPCWSTR url)
{
BOOL fCheck = FALSE;
if (SubCheck(pObj))
{
...
I’m
calling SubCheck which looks like:
bool SubCheck(const CObj& obj);
Did you spot the bug? As you can see I should be passing in *pObj not pObj since the method takes a const CObj& not a CObj*. But then why does it compile?
It works because CObj has a constructor with all but one param with default values and CObj is derived from IUnknown:
CObj(__in_opt IUnknown * pUnkOuter, __in_opt LPCWSTR pszUrl = NULL);
Accordingly C++ uses this constructor as an implicit conversion operator. So instead of passing in my
CObj, I end up creating a new CObj on the stack passing in the CObj I wanted as the outer object which has a number of issues.
The lesson is unless you really want this behavior, don't make constructors with all but 1 or 0 default parameters. If you need to do that consider using the 'explicit' keyword on the constructor.
More info about forcing single argument constructors to be explicit is available on stack overflow.
Last time I wrote about how I switched from Delicious to Google Reader's shared links feature only to find out that week that Google was removing the Google Reader shared links feature in favor of Google Plus social features (I'll save my Google Plus rant for another day).
Forced to find something new again, I'm now very pleased with Tumblr. Google Reader has Tumblr in its preset list of Send To sites which makes it relatively easy to add articles. And Tumblr's UX for adding things lets me easily pick a photo or video to display from the article - something which I had put together with a less convenient UX on my bespoke blogging system. For adding things outside of Google Reader I made a Tumblr accelerator to hookup to the Tumblr Add UX.
Of course they have an RSS feed which I hooked up to my blog. The only issue I had there is that when you add a link (and not a video or photo) to Tumblr, the RSS feed entry title for that link is repeated in the entry description as a link followed by a colon and then the actual description entered into Tumblr. I want my title separate so I can apply my own markup so I did a bit of parsing of the description to remove the repeated title from the description.
When you run clip.exe, whatever comes into its standard input is put onto the clipboard. So when you need to move the result of something in your command window somewhere else you can pipe the result into clip.exe. Then you won't have to worry about the irritating way cmd.exe does block copy/pasting and you avoid having to manually fixup line breaks in wrapped lines. For instance, you can put the contents of a script into the clipboard with:
more cdo.cmd | clip
I've got a lot of stuff dumped in my bin folder that I sync across all my PCs so I didn't realize that clip.exe is a part of standard Windows installs.
Nice for avoiding the block copy in cmd.exe but I'd prefer to have the contents sort of tee'd into the clipboard and standard output. So TeeClip.ps1:
$input | tee -var teeclipout | clip;
$teeclipout;