My first app for Windows 8 was Shout Text. You type into Shout Text, and your text is scaled up as large as possible while still fitting on the screen, as you type. It is the closest thing to a Hello World app as you'll find on the Windows Store that doesn't contain that phrase (by default) and I approached it as the simplest app I could make to learn about Windows modern app development and Windows Store app submission.
I rely on WinJS's default layout to use CSS transforms to scale up the user's text as they type. And they are typing into a simple content editable div.
The app was too simple for me to even consider using ads or charging for it which I learned more about in future apps.
The first interesting issue I ran into was that copying from and then pasting into the content editable div resulted in duplicates of the containing div with copied CSS appearing recursively inside of the content editable div. To fix this I had to catch the paste operation and remove the HTML data from the clipboard to ensure only the plain text data is pasted:
function onPaste() {
var text;
if (window.clipboardData) {
text = window.clipboardData.getData("Text").toString();
window.clipboardData.clearData("Html");
window.clipboardData.setData("Text", util.normalizeContentEditableText(text));
}
}
shoutText.addEventListener("beforepaste", function () { return false; }, false);
shoutText.addEventListener("paste", onPaste, false);
I additionally found an issue in IE in which applying a CSS transform to a content editable div that has focus doesn't move the screen position of the user input caret - the text is scaled up or down but the caret remains the same size and in the same place on the screen. To fix this I made the following hack to reapply the current cursor position and text selection which resets the screen position of the user input caret.
function resetCaret() {
setTimeout(function () {
var cursorPos = document.selection.createRange().duplicate();
cursorPos.select();
}, 200);
}
shoutText.attachEvent("onresize", function () { resetCaret(); }, true);
This might be the strangest release of classic Chicago label Trax yet! The clue’s in the title - it’s Daft Punk brassified. We get four classics by the world’s most famous Gallic robot duo: “Harder, Better, Faster, Stronger” gets turned into a 1940s Dick Tracy-style riff-off with every form of trumpet imaginable, “Around The World” mixes wind instruments with that famous vocal mantra, “Da Funk” features plenty of sassy brass and “One More Time” wraps things up on a swingin’, jazzy high.
This is essentially an AV exploit against Super Mario World that results in running the end game code. Watch the video. “…there’s a glitch that’s been known for a while, where Yoshi can end up in the “I have an item in my mouth” state, but not actually have an item in his mouth. When he spits out this nothingness, the game crashes. …That address did not contain code, and so the system crashed. But wait a second. What if, by some sheer coincidence, that address did contain code? The specific address dropped him in somewhere amongst various data for the game’s internal random number generator, and the random number generator can be manipulated in a TAS. Could the game be coerced into running arbitrary code?…”
def nextServerCallback(self, data):
parsed_data = json.loads(data)
# Chunk was wrong!
if not parsed_data['success']:
# Defend against timing attacks
remaining_time = self.expectedRemainingTime()
self.log_info('Going to wait %s seconds before responding' %
remaining_time)
reactor.callLater(remaining_time, self.sendResult, False)
return
self.checkNext()
I was the 546th person to complete Stripe's web security CTF and again had a ton of fun applying my theoretical knowledge of web security issues to the (semi-)real world. As I went through the levels I thought about what red flags jumped out at me (or should have) that I could apply to future code reviews:
Level | Issue | Code Review Red Flags |
---|---|---|
0 | Simple SQL injection | No encoding when constructing SQL command strings. Constructing SQL command strings instead of SQL API |
1 | extract($_GET); | No input validation. |
2 | Arbitrary PHP execution | No input validation. Allow file uploads. File permissions modification. |
3 | Advanced SQL injection | Constructing SQL command strings instead of SQL API. |
4 | HTML injection, XSS and CSRF | No encoding when constructing HTML. No CSRF counter measures. Passwords stored in plain text. Password displayed on site. |
5 | Pingback server doesn't need to opt-in | n/a - By design protocol issue. |
6 | Script injection and XSS | No encoding while constructing script. Deny list (of dangerous characters). Passwords stored in plain text. Password displayed on site. |
7 | Length extension attack | Custom crypto code. Constructing SQL command string instead of SQL API. |
8 | Side channel attack | Password handling code. Timing attack mitigation too clever. |
More about each level in the future.
So this is another Stuxnet by Israel/US?
The analysis reinforces theories that researchers from Kaspersky Lab, CrySyS Lab, and Symantec published almost two weeks ago. Namely, Flame could only have been developed with the backing of a wealthy nation-state. … “It’s not a garden-variety collision attack, or just an implementation of previous MD5 collisions papers—which would be difficult enough,” Matthew Green, a professor specializing in cryptography in the computer science department at Johns Hopkins University, told Ars. “There were mathematicians doing new science to make Flame work.”
Perfect Stranges video game (via The World Deserves A Perfect Strangers Video Game. Now, It Has One. [Perfect Strangers])
The Metro Developer Show is the first podcast exclusively for Metro developers and enthusiasts.
Each week Ryan and Travis Lowdermilk traverse the exciting world of Metro (phone, tablet, desktop and Xbox); covering the latest news and exploring what it means for the developer community and everyday users.
Intro to the world of the 0day exploit market.
General Purpose Computing vs The World. Round 1 is copyright. What will be round 2?
Description of architecture and reverse engineering of code for the classic game Another World.