Doctor Horrible's Sing Along Blog is an Internet only show you may have already watched and heard everything about. If you missed this somehow, its a musical by Joss Whedon (Buffy the Vampire Slayer, Firefly) staring Neil Patrick Harris as an aspiring super villian who can't get up the courage to talk to his laundromat crush. Its very funny, fairly geeky, and on the Internet so of course I've enjoyed it thoroughly and have some links to share. It surprised me how many blogs that I don't usually see posting the same things telling me about it: first on Eric's blog, then The Old New Thing, and even Penny-Arcade.
Dr. Horrible's again available online via Hulu with commercial interruption.
Check out the official fan site. They link to such things as the owner of Dr. Horrible's house. He had appeared on Monster House, a reality show about remaking people's homes like Monster Car or Pimp My Ride is about remaking folk's cars, and had his house turned into a evil scientist's lab. Consequently its a perfect fit for Dr. Horrible and in return the owner appears in one of the final scenes and in the credits as the 'Purple Pimp'. Apparently the purple suit is his. Also on his blog you can find out what's happened on that big chair that appears in the show. All I'll say about that is, good thing Neil Patrick Harris wears a lab coat while sitting on it.
At the recent Comic Con some attendees took video of the Dr. Horrible Comic Con panel (video clips contain spoilers) some of which I've grouped together. Besides the videos containing the creators and stars of the musical who are all hilarious (see Felicia Day's comment on twittering) there's also some excellent bits about a possible second installment and information on the impending DVD. To finish off this series of Dr. Horrible links check out this Venn Diagram of Felicia Day's work.
I want to once again profess my love for the Wii's Virtual Console. Sarah and I recently finished playing through the first three Zelda games. Although I'd played a bit of the first two I never had a Nintendo as a kid and so unlike Sarah this was my first time completely playing through Zelda I & II. What people say about Zelda II is true... its all so true. And on the flip side I have fond memories of beating the third Zelda game which Sarah hadn't played.
In hilarious Zelda related news, a friend from work's husband posted the following blog post concerning their son named Link.
Last weekend after Saul and Ciera's wedding, I drove up to Pat, Grib, and Jesse's house to which I hadn't previously been. I got in late and they'd just finished a UFC party. The next day Grib had to travel for work but the rest of us met Scott and Nicole, Jesse's girlfriend at a place for breakfast. After that we went back to their place for some Rock Band which I hadn't played previously and Pat took the opportunity to show off his real life musical skills on the banjo.
This weekend, Jesse and Nicole are up visiting Seattle. On Friday, Sarah and I met up with them at the BluWater Bistro in Seattle which sits right on Lake Union. The view was nice although difficult to see from our table and overall I like the sister restaurant in Kirkland better. They were both short visits but it was fun to see people again.
It was warm and lovely out this past Saturday and Sarah I and went to a new place for lunch, then to Kelsey Creek Park, and then out for Jane's birthday. We ate at Cafe Pirouette which serves crepes and is done up with French decorations reminding me of my parent's house. We got in for just the end of lunch and saw the second to last customers, a gaggle of older ladies leaving. I felt a little out of place with my "Longhorn [heart] RSS" t-shirt on. The food was good and in larger portions that I expected.
After that we went to Kelsey Creek Park and Farm. The park is hidden at the end of a quiet neighborhood, starts out with some tables and children's jungle gym equipment, then there's a farm which includes a petting zoo, followed by many little trails going off into the forrest. There weren't too many animals out and the ones we did see didn't seem to expect or want the sun and warm weather. We followed one of the trails for a bit and turned back before getting sun burned. You can see my weekend photos mapped out on Live Maps.
That night we went out with some friends for Jane's birthday. Eric was just back from the RSA conference and we met Jane and Eric and others at Palace Kitchen in Seattle located immediately adjascent to the monorail's route. The weather was still good so they left the large windows open through twilight and every so often you'd see the monorail pass by.
For Encode-O-Matic, my encoding tool written in C#, I had to figure out the appropriate DllImport declarations to use IDN Win32 functions which was a pain. To spare others that pain here's the two files CharacterSetEncoding.cs and NationalLanguageSupportUtilities.cs that declare the DllImports for IdnToUnicode, IdnToAscii, NormalizeString, MultiByteToWideChar, and WideCharToMultiByte.
More of my thoughts have been stolen: In my previous job the customer wanted a progress bar displayed while information was copied off of proprietary hardware, during which the software didn't get any indication of progress until the copy was finished. I joked (mostly) that we could display a progress bar that continuously slows down and never quite reaches the end until we know we're done getting info from the hardware. The amount of progress would be a function of time where as time approaches infinity, progress approaches a value of at most 100 percent.
This is similar to Zeno's Paradox which says you can't cross a room because to do so first you must cross half the room, then you must cross half the remaining distance, then half the remaining again, and so on which means you must take an infinite number of steps. There's also an old joke inspired by Zeno's Paradox. The joke is the prototypical engineering vs sciences joke and is moderately humorous, but I think the fact that Wolfram has an interactive applet demonstrating the joke is funnier than the joke itself.
I recently found Lou Franco's blog post "Using Zeno's Paradox For Progress Bars" which covers the same concept as Zeno's Progress Bar but with real code. Apparently Lou wasn't making a joke and actually used this progress bar in an application. A progress bar that doesn't accurately represent progress seems dishonest. In cases like the Vista Defrag where the software can't make a reasonable guess about how long a process will take the software shouldn't display a progress bar.
Similarly a paper by Chris Harrison "Rethinking the Progress Bar" suggests that if a progress bar speeds up towards the end the user will perceive the operation as taking less time. The paper is interesting, but as in the previous case, I'd rather have progress accurately represented even if it means the user doesn't perceive the operation as being as fast.
Update: I should be clearer about Lou's post. He was actually making a practical and implementable suggestion as to how to handle the case of displaying progress when you have some idea of how long it will take but no indications of progress, whereas my suggestion is impractical and more of a joke concerning displaying progress with no indication of progress nor a general idea of how long it will take.
This post is about creating a server side z-code interpreter that represents game progress in the URI. Try it with the game Lost Pig.
I enjoy working on URIs and have the mug to prove it. Along those lines I've combined thoughts on URIs with interactive fiction. I have a limited amount of experience with Inform which generates Z-Code so I'll focus on pieces written in that. Of course we can already have URIs identifying the Z-Code files themselves, but I want URIs to identify my place in a piece of interactive fiction. The proper way to do this would be to give Z-Code its own mimetype and associate with that mimetype the format of a fragment that would contain the save state of user's interactive fiction session. A user would install a browser plugin that would generate URIs containing the appropriate fragment while you play the IF piece and be able to load URIs identifying Z-Code files and load the save state that appears in the fragment.
But all of that would be a lot of work, so I made a server side version that approximates this. On the Web Frotz Interpreter page, enter the URI of a Z-Code file to start a game. Enter your commands into the input text box at the bottom and you get a new URI after every command. For example, here's the beginning of Zork. I'm running a slightly modified version of the Unix version of Frotz. Baf's Guide to the IF Archive has lists of IF games to try out.
There are two issues with this thought, the first being the security issues with running arbitrary z-code and the second is the practical URI length limit of about 2K in IE. From the Z-Code standard and the Frotz source it looks like 'save' and 'restore' are the only commands that could do anything interesting outside of the Z-Code virtual machine. As for the length-limit on URIs I'm not sure that much can be done about that. I'm using a base64 encoded copy of the compressed input stream in the URI now. Switching to the actual save state might be smaller after enough user input.
Two and half weeks ago Sarah and I went to Las Vegas where I got to see Jesse, Pat, Chris, and (briefly because he's some kind of big shot too busy for his friends now etc) Grib from college. They're mostly in San Jose and I hadn't seen them for a while so it was a lot of fun to hang out. We all stayed at the MGM which is a nice hotel with some good restaurants. In other Vegas related links, Sarah added Sarah's Las Vegas restaurant reviews to her reviews and Jesse has Jesse's Vegas photos up too.
Sarah and I saw the Blue Man Group (video from a concert) and the Price is Right Live Show. The Blue Man Group was very cool although the music was all rock with a heavy drum focus (not depicted in the videos I linked) which I got a little tired of. But despite that I really enjoyed the show, very funny and I totally recommend it. The Price is Right Live Show is like the regular show on TV except the recording is not televised and its not hosted by Bob Barker or Drew Carey. So folks from the audience are still called up to play the same games and really win prizes. It was advertised as hosted by Todd Newton, B-list game show host, but was instead hosted by JD Roberto who hosted such things as "Reality Remix" and the show "Are You Hot? The Search for America's Sexiest People". The showcase showdown included the 2008 version of my car and thankfully I wasn't picked to compete for that because, well I don't know where they bought the car, but I would have gotten the price very wrong. We sat right next to the stage for that show and had a good time.
For New Years Eve Sarah and I stayed in and watched the glitched Seattle Space Needle fireworks show from a safe distance. On New Years we went to a pot-luck at Todd's house and had a fun time. Todd's place is on the top of a hill and has a lovely view of Washington's snow-capped mountains.
which
command is a rather literal port and requires you to enter the entire name of the command for which you're looking. That is 'which which
' won't find itself but
'which which.exe
' will. This makes this almost useless for me so I thought to write my own as a batch file. I had learned about a few goodies available in cmd.exe that I thought would
make this an easy task. It turned out to be more difficult than I thought.for /F "usebackq tokens=*" %%a in ( `"echo %PATH:;=& echo %"` ) do (
for /F "usebackq tokens=*" %%b in ( `"echo %PATHEXT:;=& echo %"` ) do (
if exist "%%a"\%1%%b (
for %%c in ( "%%a"\%1%%b ) do (
echo %%~fc
)
)
)
)
The environment variables PATH
and PATHEXT
hold the list of paths to search through to find commands, and the extensions of files that should be run as
commands respectively. The 'for /F "usebackq tokens=*" %%a in (...) do (...)
' runs the 'do
' portion with %%a
sequentially taking on the value of every line in
the 'in
' portion. That's nice, but PATH
and PATHEXT
don't have their elements on different lines and I don't know of a way to escape a newline character to
appear in a batch file. In order to get the PATH
and PATHEXT
's elements onto different lines I used the %ENV:a=b%
syntax which replaces occurrences of a with b
in the value of ENV. I replaced the ';
' delimiter with the text '& echo
' which means %PATHEXT:;=& echo%
evaluates to something like "echo
.COM& echo .EXE& echo .BAT& ...
". I have to put the whole expression in double quotes in order to escape the '&' for appearing in the batch file. The usebackq
and
the backwards quotes means that the backquoted string should be replaced with the output of the execution of its content. So in that fashion I'm able to get each element of the env. variable onto new
lines. The rest is pretty straight forward.C:\Users\davris>which.cmd *hi*
C:\Windows\System32\GRAPHICS.COM
C:\Windows\System32\SearchIndexer.exe
D:\bin\which.exe
D:\bin\which.cmd
(long*)
to a (long)
you get a W4 warning. However, the #defines are still set for 32bit builds. This means that other parts of
the code can make assumptions based on the #defines that are valid on 32bit but generate 64bit errors or warnings....
#ifdef _WIN64
...
WINUSERAPI
LONG_PTR
WINAPI
SetWindowLongPtrA(
__in HWND hWnd,
__in int nIndex,
__in LONG_PTR dwNewLong);
...
#else /* _WIN64 */
...
#define SetWindowLongPtrA SetWindowLongA
...
#endif /* _WIN64 */
...
In 64bit everything's normal but in 32bit SetWindowLongPtrA is #defined to SetWindowLongA which takes a LONG rather than a LONG_PTR. So take the following code snippet:
...
LONG_PTR inputValue = 0;
LONG_PTR error = SetWindowLongPtrA(hWnd, nIndex, inputValue);
...
This looks fine but generates warnings with the Wp64 flag.