Mario Maker - Design Mario levels on the Wii U. Time to break out my Mario level design documents from when I was 8.
Some time back while I was working on getting the Javascript Windows Store app platform running on Windows Phone (now available on the last Windows Phone release!) I had an interesting bug that in retrospect is amusing.
I had just finished a work item to get accessibility working for JS WinPhone apps when I got a new bug: With some set of JS apps, accessibility appeared to be totally broken. At that time in development the only mechanism we had to test accessibility was a test tool that runs on the PC, connects to the phone, and dumps out the accessibility tree of whatever app is running on the phone. In this bug, the tool would spin for a while and then timeout with an error and no accessibility information.
My first thought was this was an issue in my new accessibility code. However, debugging with breakpoints on my code I could see none of my code was run nor the code that should call it. The code that called that code was a more generic messaging system that hit my breakpoints constantly.
Rather than trying to work backward from the failure point, I decided to try and narrow down the repro and work forwards from there. One thing all the apps with the bug had in common was their usage of WinJS, but not all WinJS apps demonstrated the issue. Using a binary search approach on one such app I removed unrelated app code until all that was left was the app's usage of the WinJS AppBar and the bug still occurred. I replaced the WinJS AppBar usage with direct usage of the underlying AppBar WinRT APIs and continued.
Only some calls to the AppBar WinRT object produced the issue:
var appBar = Windows.UI.WebUI.Core.WebUICommandBar.getForCurrentView();
// appBar.opacity = 1;
// appBar.closeDisplayMode = Windows.UI.WebUI.Core.WebUICommandBarClosedDisplayMode.default;
appBar.backgroundColor = Windows.UI.Colors.white; // Bug!
Just
setting the background color appeared to cause the issue and I didn't even have to display the AppBar. Through additional trial and error I was blown away to discover that some colors I would set
caused the issue and other colors did not. Black wouldn't cause the issue but transparent black would. So would aqua but not white.
I eventually realized that predefined WinRT color values like Windows.UI.Colors.aqua would cause the issue while JS literal based colors didn't cause the issue (Windows.UI.Color is a WinRT struct which projects in JS as a JS literal object with the struct members as JS
object properties so its easy to write something like {r: 0, g: 0, b: 0, a: 0}
to make a color) and I had been mixing both in my tests without realizing there would be a difference.
I debugged into the backgroundColor property setter that consumed the WinRT color struct to see what was different between Windows.UI.Colors.black and {a: 1, r: 0, g: 0, b: 0}
and
found the two structs to be byte wise exactly the same.
On a hunch I tried my test app with only a reference to the color and otherwise no interaction with the AppBar and not doing anything with the actual reference to the color:
Windows.UI.Colors.black;
. This too caused the issue. I knew that the implementation for these WinRT const values live in a DLL and guessed that something in the code to create these
predefined colors was causing the issue. I debugged in and no luck. Now I also have experienced crusty code that would do exciting things in its DllMain, the function that's called when a DLL is loaded into the process so I tried modifying my
C++ code to simply LoadLibrary the DLL containing the WinRT color definition, windows.ui.xaml.dll and found the bug still occurred! A short lived moment of relief as the world seemed to make
sense again.
Debugging into DllMain nothing interesting happened. There were interesting calls in there to be sure, but all of them behind conditions that were false. I was again stumped. On another hunch I tried renaming the DLL and only LoadLibrary'ing it and the bug went away. I took a different DLL renamed it windows.ui.xaml.dll and tried LoadLibrary'ing that and the bug came back. Just the name of the DLL was causing the issue.
I searched for the DLL name in our source code index and found hits in the accessibility tool. Grinning I opened the source to find that the accessibility tool's phone side service was trying to determine if a process belonged to a XAML app or not because XAML apps had a different accessibility contract. It did this by checking to see if windows.ui.xaml.dll was loaded in the target process.
At this point I got to fix my main issue and open several new bugs for the variety of problems I had just run into. This is a how to on writing software that is difficult to debug.
drawille - Drawing in terminal with unicode braille characters
Uses the Unicode Braille characters to make advanced (non-)ASCII art.
The game is to figure out what constrained modifications you must make to beat the game.
I don’t care whether the game is good or not, I just love this trailer. Make more trailers. Also 240kb should be enough for anyone.
WinRT (JS and
C++)
|
JS Only
|
C++ Only
|
.NET Only
|
|
Parse
|
|
|||
Build
|
||||
Normalize
|
||||
Equality
|
|
|
||
Relative
resolution
|
||||
Encode data for
including in URI property
|
||||
Decode data extracted
from URI property
|
||||
Build Query
|
||||
Parse Query
|
In IE10 and other new browsers one may create MessageChannel objects that have two MessagePorts each connected (w3c spec calls it entangled) to one another such that postMessage on one port results in the message event firing on the other. You can pass an array of ports as the last parameter to postMessage and they show up in the ports property of the message event arg.
The postMessage here is like the worker postMessage and unlike the window and iframe postMessage in that it applies no origin checking:
Unfortunately the origin isn't an optional parameter at the end to make the two postMessages have the same signature.
On the event handler side, the event arg always has an origin property. But in the no origin case it is always the empty string.
There is also a source property on the message event arg which if set is an object that has a postMessage property allowing you to post back to your caller. It is set for the origin case, however, in the no origin case this property is null. This is somewhat reasonable because in the case of MessagePort and Workers there are only two endpoints so you always know the source of a message implicitly. Unlike the origin case in which any iframe or window can be calling postMessage on any other iframe or window and the caller is unknown. So not unreasonable but it would be nice if the source property was always set for consistency.
When a MessageChannel is created it has two MessagePorts, but until those ports are started they will queue up any messages they receive. Once started they will dispatch all queued messages. Ports don't have to be started to send messages.
A port may be started in two ways, either by explicitly calling the start method on the port, or by setting the onmessage callback property on the port. However, adding an event listener via addEventListener("message", does not start the port. It works this way in IE and Chrome and the spec states this as well.
The justification is that since you can have only one callback via onmessage that once set you must implicitly be ready to receive messages and its fine to start the port. As opposed to the addEventListener in which case the user agent cannot start implicitly because it doesn't know how many event listeners will be added. I found Hixie stating this justification in geoloc meeting notes.
My second completed app for the Windows Store was Words with Hints a companion to Words with Friends or other Scrabble like games that gives you *ahem* hints. You provide your tiles and optionally letters placed in a line on the board and Words with Hints gives you word options.
I wrote this the first time by building a regular expression to check against my dictionary of words which made for a slow app on the Surface. In subsequent release of the app I now spawn four web workers (one for each of the Surface's cores) each with its own fourth of my dictionary. Each fourth of the dictionary is a trie which makes it easy for me to discard whole chunks of possible combinations of Scrabble letters as I walk the tree of possibilities.
The dictionaries are large and takes a noticeable amount of time to load on the Surface. The best performing mechanism I found to load them is as JavaScript source files that simply define their portion of the dictionary on the global object and synchronously (only on the worker so not blocking the UI thread). Putting them into .js files means they take advantage of bytecode caching making them load faster. However because the data is mostly strings and not code there is a dramatic size increase when the app is installed. The total size of the four dictionary .js files is about 44Mb. The bytecode cache for the dictionary files is about double that 88Mb meaning the dictionary plus the bytecode cache is 132Mb.
To handle the bother of postMessage communication and web workers this was the first app in which I used my promise MessagePort project which I'll discuss more in the future.
This is the first app in which I used the Microsoft Ad SDK. It was difficult to find the install for the SDK and difficult to use their website, but once setup, the Ad SDK was easy to import into VS and easy to use in my app.
My first app for Windows 8 was Shout Text. You type into Shout Text, and your text is scaled up as large as possible while still fitting on the screen, as you type. It is the closest thing to a Hello World app as you'll find on the Windows Store that doesn't contain that phrase (by default) and I approached it as the simplest app I could make to learn about Windows modern app development and Windows Store app submission.
I rely on WinJS's default layout to use CSS transforms to scale up the user's text as they type. And they are typing into a simple content editable div.
The app was too simple for me to even consider using ads or charging for it which I learned more about in future apps.
The first interesting issue I ran into was that copying from and then pasting into the content editable div resulted in duplicates of the containing div with copied CSS appearing recursively inside of the content editable div. To fix this I had to catch the paste operation and remove the HTML data from the clipboard to ensure only the plain text data is pasted:
function onPaste() {
var text;
if (window.clipboardData) {
text = window.clipboardData.getData("Text").toString();
window.clipboardData.clearData("Html");
window.clipboardData.setData("Text", util.normalizeContentEditableText(text));
}
}
shoutText.addEventListener("beforepaste", function () { return false; }, false);
shoutText.addEventListener("paste", onPaste, false);
I additionally found an issue in IE in which applying a CSS transform to a content editable div that has focus doesn't move the screen position of the user input caret - the text is scaled up or down but the caret remains the same size and in the same place on the screen. To fix this I made the following hack to reapply the current cursor position and text selection which resets the screen position of the user input caret.
function resetCaret() {
setTimeout(function () {
var cursorPos = document.selection.createRange().duplicate();
cursorPos.select();
}, 200);
}
shoutText.attachEvent("onresize", function () { resetCaret(); }, true);
def nextServerCallback(self, data):
parsed_data = json.loads(data)
# Chunk was wrong!
if not parsed_data['success']:
# Defend against timing attacks
remaining_time = self.expectedRemainingTime()
self.log_info('Going to wait %s seconds before responding' %
remaining_time)
reactor.callLater(remaining_time, self.sendResult, False)
return
self.checkNext()
“A particularly troublesome finding was that for some children, if they were told that sugar would make them hyper, then they actually would become hyper after thinking that they had eaten sugar.”
Eric gets the most entertaining mail.
You have failed to comply with them after all the warning and instructions given to you, but since you are also among the terrorist we are facing in the country, I will personal make sure that I wipe away the crime in the state and I promise you that you will definitely pay with your life because I am here to protect the interest of my people and not to put them in shame, you suppose to support this government and not to spoil it.
Nathan Barnatt makes awesome videos. This is a playlist of my favorites of his. (via http://www.youtube.com/playlist?list=PLIjrVnNvXzb8N5tjV3fowJqYwuDM__WVf)
A howto on making your video game accessible to those with disabilities (blind, color blind, deaf, etc)
The AbleGamers Foundation has created a 48-page document it hopes will serve as a how-to guide for game developers and publishers on how to create more accessible games. The in-depth guide by the disability non-profit covers in great detail how to make games available to those with varying degrees of mobility, hearing, visual and cognitive issues.
Level 7 of the Stripe CTF involved running a length extension attack on the level 7 server's custom crypto code.
@app.route('/logs/')
@require_authentication
def logs(id):
rows = get_logs(id)
return render_template('logs.html', logs=rows)
...
def verify_signature(user_id, sig, raw_params):
# get secret token for user_id
try:
row = g.db.select_one('users', {'id': user_id})
except db.NotFound:
raise BadSignature('no such user_id')
secret = str(row['secret'])
h = hashlib.sha1()
h.update(secret + raw_params)
print 'computed signature', h.hexdigest(), 'for body', repr(raw_params)
if h.hexdigest() != sig:
raise BadSignature('signature does not match')
return True
The level 7 web app is a web API in which clients submit signed RESTful requests and some actions are restricted to particular clients. The goal is to view the response to one of the restricted actions. The first issue is that there is a logs path to display the previous requests for a user and although the logs path requires the client to be authenticatd, it doesn't restrict the logs you view to be for the user for which you are authenticated. So you can manually change the number in the '/logs/[#]' to '/logs/1' to view the logs for the user ID 1 who can make restricted requests. The level 7 web app can be exploited with replay attacks but you won't find in the logs any of the restricted requests we need to run for our goal. And we can't just modify the requests because they are signed.
However they are signed using their own custom signing code which can be exploited by a length extension attack. All Merkle–Damgård hash algorithms (which includes MD5, and SHA) have the property that if you hash data of the form (secret + data) where data is known and the length but not content of secret is known you can construct the hash for a new message (secret + data + padding + newdata) where newdata is whatever you like and padding is determined using newdata, data, and the length of secret. You can find a sha-padding.py script on VNSecurity blog that will tell you the new hash and padding per the above. With that I produced my new restricted request based on another user's previous request. The original request was the following.
count=10&lat=37.351&user_id=1&long=%2D119.827&waffle=eggo|sig:8dbd9dfa60ef3964b1ee0785a68760af8658048c
The new request with padding and my new content was the
following.
count=10&lat=37.351&user_id=1&long=%2D119.827&waffle=eggo%80%02%28&waffle=liege|sig:8dbd9dfa60ef3964b1ee0785a68760af8658048c
My new data in the new
request is able to overwrite the waffle parameter because their parser fills in a map without checking if the parameter existed previously.
Code review red flags included custom crypto looking code. However I am not a crypto expert and it was difficult for me to find the solution to this level.
Level 5 of the Stripe CTF revolved around a design issue in an OpenID like protocol.
def authenticated?(body)
body =~ /[^\w]AUTHENTICATED[^\w]*$/
end
...
if authenticated?(body)
session[:auth_user] = username
session[:auth_host] = host
return "Remote server responded with: #{body}." \
" Authenticated as #{username}@#{host}!"
This level is an implementation of a federated identity protocol. You give it an endpoint URI and a username and password, it posts the username and password to the endpoint URI, and if the response is 'AUTHENTICATED' then access is allowed. It is easy to be authenticated on a server you control, but this level requires you to authenticate from the server running the level. This level only talks to stripe CTF servers so the first step is to upload a document to the level 2 server containing the text 'AUTHENTICATED' and we can now authenticate on a level 2 server. Notice that the level 5 server will dump out the content of the endpoint URI and that the regexp it uses to detect the text 'AUTHENTICATED' can match on that dump. Accordingly I uploaded an authenticated file to
https://level02-2.stripe-ctf.com/user-ajvivlehdt/uploads/authenticated
Using that as my endpoint URI means authenticating as level 2. I can then choose the following endpoint
URI to authenticate as level 5.
https://level05-1.stripe-ctf.com/user-qtoyekwrod/?pingback=https%3A%2F%2Flevel02-2.stripe-ctf.com%2Fuser-ajvivlehdt%2Fuploads%2Fauthenticated&username=a&password=a
Navigating
to that URI results in the level 5 server telling me I'm authenticated as level 2 and lists the text of the level 2 file 'AUTHENTICATED'. Feeding this back into the level 5 server as my endpoint
URI means level 5 seeing 'AUTHENTICATED' coming back from a level 5 URI.
I didn't see any particular code review red flags, really the issue here is that the regular expression testing for 'AUTHENTICATED' is too permisive and the protocol itself doesn't do enough. The protocol requires only a set piece of common literal text to be returned which makes it easy for a server to accidentally fall into authenticating. Having the endpoint URI have to return variable text based on the input would make it much harder for a server to accidentally authenticate.
Level 4 and level 6 of the Stripe CTF had solutions around XSS.
> Registered Users
<%= user[:username] %>
(password: <%= user[:password] %>, last active <%= last_active %>)
The level 4 web application lets you transfer karma to another user and in doing so you are also forced to expose your password to that user. The main user page displays a list of users who have transfered karma to you along with their password. The password is not HTML encoded so we can inject HTML into that user's browser. For instance, we could create an account with the following HTML as the password which will result in XSS with that HTML:
This HTML runs script that uses jQuery to post to the transfer URI resulting in a transfer of karma from the attacked user to the attacker user, and also the attacked user's
password.
Code review red flags in this case included lack of encoding when using user controlled content to create HTML content, storing passwords in plain text in the database, and displaying passwords generally. By design the web app shows users passwords which is a very bad idea.
...
def self.safe_insert(table, key_values)
key_values.each do |key, value|
# Just in case people try to exfiltrate
# level07-password-holder's password
if value.kind_of?(String) &&
(value.include?('"') || value.include?("'"))
raise "Value has unsafe characters"
end
end
conn[table].insert(key_values)
end
This web app does a much better job than the level 4 app with HTML injection. They use encoding whenever creating HTML using user controlled data, however they don't use encoding when injecting JSON data into script (see post_data initialization above). This JSON data is the last five most recent messages sent on the app so we get to inject script directly. However, the system also ensures that no strings we write contains single or double quotes so we can't get out of the string in the JSON data directly. As it turns out, HTML lets you jump out of a script block using no matter where you are in script. For instance, in the middle of a value in some JSON data we can jump out of script. But we still want to run script, so we can jump right back in. So the frame so far for the message we're going to post is the following: