sha page 3 - Dave's Blog

Search
My timeline on Mastodon

Considerate MessagePort Usage

2013 Aug 7, 7:14
Sharing by leezie5. Two squirrels sharing food hanging from a bird feeder. Used under Creative Commons license Attribution-NonCommercial-NoDerivs 2.0 Generic.When writing a JavaScript library that uses postMessage and the message event, I must be considerate of other JS code that will be running along side my library. I shouldn't assume I'm the only sender and receiver on a caller provided MessagePort object. This means obviously I should use addEventListener("message" rather than the onmessage property (see related What if two programs did this?). But considering the actual messages traveling over the message channel I have the issue of accidentally processing another libraries messages and having another library accidentally process my own message. I have a few options for playing nice in this regard:
Require a caller provided unique MessagePort
This solves the problem but puts a lot of work on the caller who may not notice nor follow this requirement.
Uniquely mark my messages
To ensure I'm acting upon my own messages and not messages that happen to have similar properties as my own, I place a 'type' property on my postMessage data with a value of a URN unique to me and my JS library. Usually because its easy I use a UUID URN. There's no way someone will coincidentally produce this same URN. With this I can be sure I'm not processing someone else's messages. Of course there's no way to modify my postMessage data to prevent another library from accidentally processing my messages as their own. I can only hope they take similar steps as this and see that my messages are not their own.
Use caller provided MessagePort only to upgrade to new unique MessagePort
I can also make my own unique MessagePort for which only my library will have the end points. This does still require the caller to provide an initial message channel over which I can communicate my new unique MessagePort which means I still have the problems above. However it clearly reduces the surface area of the problem since I only need once message to communicate the new MessagePort.
The best solution is likely all of the above.
Photo is Sharing by leezie5. Two squirrels sharing food hanging from a bird feeder. Used under Creative Commons license Attribution-NonCommercial-NoDerivs 2.0 Generic.
PermalinkCommentsDOM html javascript messagechannel postMessage programming technical

URI functions in Windows Store Applications

2013 Jul 25, 1:00

Summary

The Modern SDK contains some URI related functionality as do libraries available in particular projection languages. Unfortunately, collectively these APIs do not cover all scenarios in all languages. Specifically, JavaScript and C++ have no URI building APIs, and C++ additionally has no percent-encoding/decoding APIs.
WinRT (JS and C++)
JS Only
C++ Only
.NET Only
Parse
 
Build
Normalize
Equality
 
 
Relative resolution
Encode data for including in URI property
Decode data extracted from URI property
Build Query
Parse Query
The Windows.Foudnation.Uri type is not projected into .NET modern applications. Instead those applications use System.Uri and the platform ensures that it is correctly converted back and forth between Windows.Foundation.Uri as appropriate. Accordingly the column marked WinRT above is applicable to JS and C++ modern applications but not .NET modern applications. The only entries above applicable to .NET are the .NET Only column and the WwwFormUrlDecoder in the bottom left which is available to .NET.

Scenarios

Parse

This functionality is provided by the WinRT API Windows.Foundation.Uri in C++ and JS, and by System.Uri in .NET.
Parsing a URI pulls it apart into its basic components without decoding or otherwise modifying the contents.
var uri = new Windows.Foundation.Uri("http://example.com/path%20segment1/path%20segment2?key1=value1&key2=value2");
console.log(uri.path);// /path%20segment1/path%20segment2

WsDecodeUrl (C++)

WsDecodeUrl is not suitable for general purpose URI parsing.  Use Windows.Foundation.Uri instead.

Build (C#)

URI building is only available in C# via System.UriBuilder.
URI building is the inverse of URI parsing: URI building allows the developer to specify the value of basic components of a URI and the API assembles them into a URI. 
To work around the lack of a URI building API developers will likely concatenate strings to form their URIs.  This can lead to injection bugs if they don’t validate or encode their input properly, but if based on trusted or known input is unlikely to have issues.
            Uri originalUri = new Uri("http://example.com/path1/?query");
            UriBuilder uriBuilder = new UriBuilder(originalUri);
            uriBuilder.Path = "/path2/";
            Uri newUri = uriBuilder.Uri; // http://example.com/path2/?query

WsEncodeUrl (C++)

WsEncodeUrl, in addition to building a URI from components also does some encoding.  It encodes non-US-ASCII characters as UTF8, the percent, and a subset of gen-delims based on the URI property: all :/?#[]@ are percent-encoded except :/@ in the path and :/?@ in query and fragment.
Accordingly, WsEncodeUrl is not suitable for general purpose URI building.  It is acceptable to use in the following cases:
- You’re building a URI out of non-encoded URI properties and don’t care about the difference between encoded and decoded characters.  For instance you’re the only one consuming the URI and you uniformly decode URI properties when consuming – for instance using WsDecodeUrl to consume the URI.
- You’re building a URI with URI properties that don’t contain any of the characters that WsEncodeUrl encodes.

Normalize

This functionality is provided by the WinRT API Windows.Foundation.Uri in C++ and JS and by System.Uri in .NET.  Normalization is applied during construction of the Uri object.
URI normalization is the application of URI normalization rules (including DNS normalization, IDN normalization, percent-encoding normalization, etc.) to the input URI.
        var normalizedUri = new Windows.Foundation.Uri("HTTP://EXAMPLE.COM/p%61th foo/");
        console.log(normalizedUri.absoluteUri); // http://example.com/path%20foo/
This is modulo Win8 812823 in which the Windows.Foundation.Uri.AbsoluteUri property returns a normalized IRI not a normalized URI.  This bug does not affect System.Uri.AbsoluteUri which returns a normalized URI.

Equality

This functionality is provided by the WinRT API Windows.Foundation.Uri in C++ and JS and by System.Uri in .NET. 
URI equality determines if two URIs are equal or not necessarily equal.
            var uri1 = new Windows.Foundation.Uri("HTTP://EXAMPLE.COM/p%61th foo/"),
                uri2 = new Windows.Foundation.Uri("http://example.com/path%20foo/");
            console.log(uri1.equals(uri2)); // true

Relative resolution

This functionality is provided by the WinRT API Windows.Foundation.Uri in C++ and JS and by System.Uri in .NET 
Relative resolution is a function that given an absolute URI A and a relative URI B, produces a new absolute URI C.  C is the combination of A and B in which the basic components specified in B override or combine with those in A under rules specified in RFC 3986.
        var baseUri = new Windows.Foundation.Uri("http://example.com/index.html"),
            relativeUri = "/path?query#fragment",
            absoluteUri = baseUri.combineUri(relativeUri);
        console.log(baseUri.absoluteUri);       // http://example.com/index.html
        console.log(absoluteUri.absoluteUri);   // http://example.com/path?query#fragment

Encode data for including in URI property

This functionality is available in JavaScript via encodeURIComponent and in C# via System.Uri.EscapeDataString. Although the two methods mentioned above will suffice for this purpose, they do not perform exactly the same operation.
Additionally we now have Windows.Foundation.Uri.EscapeComponent in WinRT, which is available in JavaScript and C++ (not C# since it doesn’t have access to Windows.Foundation.Uri).  This is also slightly different from the previously mentioned mechanisms but works best for this purpose.
Encoding data for inclusion in a URI property is necessary when constructing a URI from data.  In all the above cases the developer is dealing with a URI or substrings of a URI and so the strings are all encoded as appropriate. For instance, in the parsing example the path contains “path%20segment1” and not “path segment1”.  To construct a URI one must first construct the basic components of the URI which involves encoding the data.  For example, if one wanted to include “path segment / example” in the path of a URI, one must percent-encode the ‘ ‘ since it is not allowed in a URI, as well as the ‘/’ since although it is allowed, it is a delimiter and won’t be interpreted as data unless encoded.
If a developer does not have this API provided they can write it themselves.  Percent-encoding methods appear simple to write, but the difficult part is getting the set of characters to encode correct, as well as handling non-US-ASCII characters.
        var uri = new Windows.Foundation.Uri("http://example.com" +
            "/" + Windows.Foundation.Uri.escapeComponent("path segment / example") +
            "?key=" + Windows.Foundation.Uri.escapeComponent("=&?#"));
        console.log(uri.absoluteUri); // http://example.com/path%20segment%20%2F%20example?key=%3D%26%3F%23

WsEncodeUrl (C++)

In addition to building a URI from components, WsEncodeUrl also percent-encodes some characters.  However the API is not recommend for this scenario given the particular set of characters that are encoded and the convoluted nature in which a developer would have to use this API in order to use it for this purpose.
There are no general purpose scenarios for which the characters WsEncodeUrl encodes make sense: encode the %, encode a subset of gen-delims but not also encode the sub-delims.  For instance this could not replace encodeURIComponent in a C++ version of the following code snippet since if ‘value’ contained ‘&’ or ‘=’ (both sub-delims) they wouldn’t be encoded and would be confused for delimiters in the name value pairs in the query:
"http://example.com/?key=" + Windows.Foundation.Uri.escapeComponent(value)
Since WsEncodeUrl produces a string URI, to obtain the property they want to encode they’d need to parse the resulting URI.  WsDecodeUrl won’t work because it decodes the property but Windows.Foundation.Uri doesn’t decode.  Accordingly the developer could run their string through WsEncodeUrl then Windows.Foundation.Uri to extract the property.

Decode data extracted from URI property

This functionality is available in JavaScript via decodeURIComponent and in C# via System.Uri.UnescapeDataString. Although the two methods mentioned above will suffice for this purpose, they do not perform exactly the same operation.
Additionally we now also have Windows.Foundation.Uri.UnescapeComponent in WinRT, which is available in JavaScript and C++ (not C# since it doesn’t have access to Windows.Foundation.Uri).  This is also slightly different from the previously mentioned mechanisms but works best for this purpose.
Decoding is necessary when extracting data from a parsed URI property.  For example, if a URI query contains a series of name and value pairs delimited by ‘=’ between names and values, and by ‘&’ between pairs, one must first parse the query into name and value entries and then decode the values.  It is necessary to make this an extra step separate from parsing the URI property so that sub-delimiters (in this case ‘&’ and ‘=’) that are encoded will be interpreted as data, and those that are decoded will be interpreted as delimiters.
If a developer does not have this API provided they can write it themselves.  Percent-decoding methods appear simple to write, but have some tricky parts including correctly handling non-US-ASCII, and remembering not to decode .
In the following example, note that if unescapeComponent were called first, the encoded ‘&’ and ‘=’ would be decoded and interfere with the parsing of the name value pairs in the query.
            var uri = new Windows.Foundation.Uri("http://example.com/?foo=bar&array=%5B%27%E3%84%93%27%2C%27%26%27%2C%27%3D%27%2C%27%23%27%5D");
            uri.query.substr(1).split("&").forEach(
                function (keyValueString) {
                    var keyValue = keyValueString.split("=");
                    console.log(Windows.Foundation.Uri.unescapeComponent(keyValue[0]) + ": " + Windows.Foundation.Uri.unescapeComponent(keyValue[1]));
                    // foo: bar
                    // array: ['','&','=','#']
                });

WsDecodeUrl (C++)

Since WsDecodeUrl decodes all percent-encoded octets it could be used for general purpose percent-decoding but it takes a URI so would require the dev to construct a stub URI around the string they want to decode.  For example they could prefix “http:///#” to their string, run it through WsDecodeUrl and then extract the fragment property.  It is convoluted but will work correctly.

Parse Query

The query of a URI is often encoded as application/x-www-form-urlencoded which is percent-encoded name value pairs delimited by ‘&’ between pairs and ‘=’ between corresponding names and values.
In WinRT we have a class to parse this form of encoding using Windows.Foundation.WwwFormUrlDecoder.  The queryParsed property on the Windows.Foundation.Uri class is of this type and created with the query of its Uri:
    var uri = Windows.Foundation.Uri("http://example.com/?foo=bar&array=%5B%27%E3%84%93%27%2C%27%26%27%2C%27%3D%27%2C%27%23%27%5D");
    uri.queryParsed.forEach(
        function (pair) {
            console.log("name: " + pair.name + ", value: " + pair.value);
            // name: foo, value: bar
            // name: array, value: ['','&','=','#']
        });
    console.log(uri.queryParsed.getFirstValueByName("array")); // ['','&','=','#']
The QueryParsed property is only on Windows.Foundation.Uri and not System.Uri and accordingly is not available in .NET.  However the Windows.Foundation.WwwFormUrlDecoder class is available in C# and can be used manually:
            Uri uri = new Uri("http://example.com/?foo=bar&array=%5B%27%E3%84%93%27%2C%27%26%27%2C%27%3D%27%2C%27%23%27%5D");
            WwwFormUrlDecoder decoder = new WwwFormUrlDecoder(uri.Query);
            foreach (IWwwFormUrlDecoderEntry entry in decoder)
            {
                System.Diagnostics.Debug.WriteLine("name: " + entry.Name + ", value: " + entry.Value);
                // name: foo, value: bar
                // name: array, value: ['','&','=','#']
            }
 

Build Query

To build a query of name value pairs encoded as application/x-www-form-urlencoded there is no WinRT API to do this directly.  Instead a developer must do this manually making use of the code described in “Encode data for including in URI property”.
In terms of public releases, this property is only in the RC and later builds.
For example in JavaScript a developer may write:
            var uri = new Windows.Foundation.Uri("http://example.com/"),
                query = "?" + Windows.Foundation.Uri.escapeComponent("array") + "=" + Windows.Foundation.Uri.escapeComponent("['','&','=','#']");
 
            console.log(uri.combine(new Windows.Foundation.Uri(query)).absoluteUri); // http://example.com/?array=%5B'%E3%84%93'%2C'%26'%2C'%3D'%2C'%23'%5D
 
PermalinkCommentsc# c++ javascript technical uri windows windows-runtime windows-store

LED Tetris Tie V2 (by Bill P)

2013 Jul 23, 1:47


LED Tetris Tie V2 (by Bill P)

PermalinkCommentsHumor tie tetris

How I Met Your Mother - Ted’s Kids Like You’ve Never...

2013 Jul 23, 7:45


How I Met Your Mother - Ted’s Kids Like You’ve Never Seen Them (by howimetyourmother)

PermalinkCommentshumor tv himym

Number 1 and Benford’s Law - Numberphile (by...

2013 Jun 25, 4:40


Number 1 and Benford’s Law - Numberphile (by numberphile)

I’d heard of Benford’s Law before but it sounded totally counter intuitive to me. This video does a good job explaining why one shows up as the leading digit in sets of random numbers that span large ranges.

PermalinkCommentsmath video benfords-law

Audi Piloted Driving at CES 2013 (by AudiofAmerica)

2013 Jun 21, 9:30


Audi Piloted Driving at CES 2013 (by AudiofAmerica)

PermalinkCommentscar video self-driving

STRIP SEARCH SPOILERS FOLLOW! BEWARE! jspowerblogger: WARNING:...

2013 Jun 19, 2:50


STRIP SEARCH SPOILERS FOLLOW! BEWARE!

jspowerblogger:

WARNING: THIS POST CONTAINS RIDICULOUS STRIP SEARCH SPOILERS

So I lost. Wah, boohoo, etc etc. It doesn’t mean I’m going to give up. I love The Last Halloween. If you also loved The Last Halloween, don’t worry, it’s happening. But first I have to Kickstart it! The Kickstarter goes up within the next few days, and I hope you guys will fund it, if you’ll have me.

I’ll do a much larger post when the Kickstarter kickstarts so you’ll all know my feelings and how great everything is and how much you will be into backing it. 

I’m one of these guys being sshhhhhsh’ed. Abby had the best comics on Strip Search and so for my continued entertainment I shall help kickstart!

PermalinkCommentskickstarter strip-search

Paola Antonelli: Why I brought Pac-Man to MoMA (by...

2013 May 28, 4:34


Paola Antonelli: Why I brought Pac-Man to MoMA (by TEDtalksDirector)

PermalinkCommentsvideo-game art humor ted video

SIGGRAPH 2013 : Technical Papers Preview Trailer (by...

2013 May 24, 4:46


SIGGRAPH 2013 : Technical Papers Preview Trailer (by ACMSIGGRAPH)

PermalinkCommentstechnical video cgi

This might be the strangest release of classic Chicago label...

2013 May 17, 5:43


This might be the strangest release of classic Chicago label Trax yet! The clue’s in the title - it’s Daft Punk brassified. We get four classics by the world’s most famous Gallic robot duo: “Harder, Better, Faster, Stronger” gets turned into a 1940s Dick Tracy-style riff-off with every form of trumpet imaginable, “Around The World” mixes wind instruments with that famous vocal mantra, “Da Funk” features plenty of sassy brass and “One More Time” wraps things up on a swingin’, jazzy high.

PermalinkCommentsSoundCloud Iamjasonalexander Brass Music music cover daft-punk

Will Arnett Explains the Origins of His Arrested Development Chicken Dance

2013 May 8, 11:26

thebluthcompany:

To decide what Gob’s bad impression of a chicken might be, Arnett consulted on set in 2003 with series executive producers Mitch Hurwitz and James Vallely. They all tried out different versions for each other. “Jimmy started doing a little bit, then Mitch got up and did some, and then I began trying things,” remembers Arnett. “Picture three grown men hopping around, working out what it would be … They were pitching this really taunting dance, but I wanted to give it this very sharp, almost roosterlike, chest-sticking-out mannerism, like a real macho bravado dance.” And how did clapping get introduced to the move? “Because I wanted it to be only sort of threatening.”

Read More | Vulture

PermalinkCommentshumor chicken chicken-dance arrested-development

Zelda Starring Zelda (by Kenna W) Original NES Legend of Zelda...

2013 Mar 18, 2:17


Zelda Starring Zelda (by Kenna W)

Original NES Legend of Zelda ROM modified to swap Zelda and Link: play as Zelda saving Link.

PermalinkCommentsNintendo rom hack programming Zelda legend-of-zelda

Jeopardy! - The Exciting (And Amusing) Teen Tournament...

2013 Feb 21, 4:02


Jeopardy! - The Exciting (And Amusing) Teen Tournament Conclusion (Feb. 12, 2013) (by thechadmosher)

Leonard on Teen Jeopardy was the best.

PermalinkCommentshumor tv jeopardy

CodeHackerz (by campusmoviefest)

2013 Feb 20, 2:50


CodeHackerz (by campusmoviefest)

PermalinkCommentshumor video 1337 hackerz

John Hodgman’s Apocalypse Survival 101 (by thnkrtv)

2012 Dec 17, 9:11


John Hodgman’s Apocalypse Survival 101 (by thnkrtv)

PermalinkCommentshumor video john-hodgman apocalypse

Stripe CTF - Level 8

2012 Dec 7, 2:07
Level 8 of the Stripe CTF is a password server that returns success: true if and only if the password provided matches the password stored directly via a RESTful API and optionally indirectly via a callback URI. The solution is side channel attack like a timing attack but with ports instead of time.

(I found this in my drafts folder and had intended to post a while ago.)

Code

    def nextServerCallback(self, data):
parsed_data = json.loads(data)
# Chunk was wrong!
if not parsed_data['success']:
# Defend against timing attacks
remaining_time = self.expectedRemainingTime()
self.log_info('Going to wait %s seconds before responding' %
remaining_time)
reactor.callLater(remaining_time, self.sendResult, False)
return

self.checkNext()

Issue

The password server breaks the target password into four pieces and stores each on a different server. When a password request is sent to the main server it makes requests to the sub-servers for each part of the password request. It does this in series and if any part fails, then it stops midway through. Password requests may also be made with corresponding URI callbacks and after the server decides on the password makes an HTTP request on the provided URI callbacks saying if the password was success: true or false.
A timing attack looks at how long it took for a password to be rejected and longer times could mean a longer prefix of the password was correct allowing for a directed brute force attack. Timing attacks are prevented in this case by code on the password server that attempts to wait the same amount of time, even if the first sub-server responds with false. However, the server uses sequential outgoing port numbers shared between the requests to the sub-servers and the callback URIs. Accordingly, we can examine the port numbers on our callback URIs to direct a brute force attack.
If the password provided is totally incorrect then the password server will contact one sub-server and then your callback URI. So if you see the remote server's port number go up by two when requesting your callback URI, you know the password is totally incorrect. If by three then you know the first fourth of the password is correct and the rest is incorrect. If by four then two fourths of the password is correct. If by five then four sub-servers were contacted so you need to rely on the actual content of the callback URI request of 'success: true' or 'false' since you can't tell from the port change if the password was totally correct or not.
The trick in the real world is false positives. The port numbers are sequential over the system, so if the password server is the only thing making outgoing requests then its port numbers will also be sequential, however other things on the system can interrupt this. This means that the password server could contact three sub-servers and normally you'd see the port number increase by four, but really it could increase by four or more because of other things running on the system. To counteract this I ran in cycles: brute forcing the first fourth of the password and removing any entry that gets a two port increase and keeping all others. Eventually I could remove all but the correct first fourth of the password. And so on for the next parts of the password.
I wrote my app to brute force this in Python. This was my first time writing Python code so it is not pretty.
PermalinkCommentsbrute-force password python side-channel technical web

The best cosplay of all time (by RayLiehm) Awesome car...

2012 Nov 14, 5:16


The best cosplay of all time (by RayLiehm)

Awesome car dealership wavy tube thingy costume.

PermalinkCommentshumor costume wavy video

A Slower Speed of Light Official Trailer — MIT Game Lab (by...

2012 Nov 13, 7:41


A Slower Speed of Light Official Trailer — MIT Game Lab (by Steven Schirra)

“A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect; the searchlight effect; time dilation; Lorentz transformation; and the runtime effect.

A production of the MIT Game Lab.

Play now for Mac and PC! http://gamelab.mit.edu/games/a-slower-speed-of-light/

PermalinkCommentsscience game video-game mit 3d light-speed

 “The disc itself is about 5 inches in diameter. It can record...

2012 Oct 1, 8:21


 “The disc itself is about 5 inches in diameter. It can record one hour of stereo music on one side — and it is only a one-sided disc, it’s not meant to be played on two sides…”

Sony demos the CD at TED in 1984 (by TEDBlogVideo)

PermalinkCommentsvideo cd ted music

Attention:!!!, Behold, you are reading a letter from your President Barack Obama.

2012 Sep 26, 2:43

Eric gets the most entertaining mail.

You have failed to comply with them after all the warning and instructions given to you, but since you are also among the terrorist we are facing in the country, I will personal make sure that I wipe away the crime in the state and I promise you that you will definitely pay with your life because I am here to protect the interest of my people and not to put them in shame, you suppose to support this government and not to spoil it.

PermalinkCommentshumor spam scam email eric-law
Older EntriesNewer Entries Creative Commons License Some rights reserved.