PowerShell gives us a real CLI for Windows based around .Net stuff. I don't like the creation of a new shell language but I suppose it makes sense given that they want something C# like but not C# exactly since that's much to verbose and strict for a CLI. One of the functions you can override is the TabExpansion function which is used when you tab complete commands. I really like this and so I've added on to the standard implementation to support replacing a variable name with its value, tab completion of available commands, previous command history, and drive names (there not restricted to just one letter in PS).
Learning the new language was a bit of a chore but MSDN helped. A couple of things to note, a statement that has a return value that you don't do anything with is implicitly the return value for the current function. That's why there's no explicit return's in my TabExpansion function. Also, if you're TabExpansion function fails or returns nothing then the builtin TabExpansion function runs which does just filenames. This is why you can see that the standard TabExpansion function doesn't handle normal filenames: it does extra stuff (like method and property completion on variables that represent .Net objects) but if there's no fancy extra stuff to be done it lets the builtin one take a crack.
Here's my TabExpansion function. Probably has bugs, so watch out!
function EscapePath([string] $path, [string] $original)
{
if ($path.Contains(' ') -and !$original.Contains(' '))
{
'"' $path '"';
}
else
{
$path;
}
}
function PathRelativeTo($pathDest, $pathCurrent)
{
if ($pathDest.PSParentPath.ToString().EndsWith($pathCurrent.Path))
{
'.\' $pathDest.name;
}
else
{
$pathDest.FullName;
}
}
# This is the default function to use for tab expansion. It handles simple
# member expansion on variables, variable name expansion and parameter completion
# on commands. It doesn't understand strings so strings containing ; | ( or { may
# cause expansion to fail.
function TabExpansion($line, $lastWord)
{
switch -regex ($lastWord)
{
# Handle property and method expansion...
'(^.*)(\$(\w|\.) )\.(\w*)$' {
$method = [Management.Automation.PSMemberTypes] `
'Method,CodeMethod,ScriptMethod,ParameterizedProperty'
$base = $matches[1]
$expression = $matches[2]
Invoke-Expression ('$val=' $expression)
$pat = $matches[4] '*'
Get-Member -inputobject $val $pat | sort membertype,name |
where { $_.name -notmatch '^[gs]et_'} |
foreach {
if ($_.MemberType -band $method)
{
# Return a method...
$base $expression '.' $_.name '('
}
else {
# Return a property...
$base $expression '.' $_.name
}
}
break;
}
# Handle variable name expansion...
'(^.*\$)([\w\:]*)$' {
$prefix = $matches[1]
$varName = $matches[2]
foreach ($v in Get-Childitem ('variable:' $varName '*'))
{
if ($v.name -eq $varName)
{
$v.value
}
else
{
$prefix $v.name
}
}
break;
}
# Do completion on parameters...
'^-([\w0-9]*)' {
$pat = $matches[1] '*'
# extract the command name from the string
# first split the string into statements and pipeline elements
# This doesn't handle strings however.
$cmdlet = [regex]::Split($line, '[|;]')[-1]
# Extract the trailing unclosed block e.g. ls | foreach { cp
if ($cmdlet -match '\{([^\{\}]*)$')
{
$cmdlet = $matches[1]
}
# Extract the longest unclosed parenthetical expression...
if ($cmdlet -match '\(([^()]*)$')
{
$cmdlet = $matches[1]
}
# take the first space separated token of the remaining string
# as the command to look up. Trim any leading or trailing spaces
# so you don't get leading empty elements.
$cmdlet = $cmdlet.Trim().Split()[0]
# now get the info object for it...
$cmdlet = @(Get-Command -type 'cmdlet,alias' $cmdlet)[0]
# loop resolving aliases...
while ($cmdlet.CommandType -eq 'alias') {
$cmdlet = @(Get-Command -type 'cmdlet,alias' $cmdlet.Definition)[0]
}
# expand the parameter sets and emit the matching elements
foreach ($n in $cmdlet.ParameterSets | Select-Object -expand parameters)
{
$n = $n.name
if ($n -like $pat) { '-' $n }
}
break;
}
default {
$varNameStar = $lastWord '*';
foreach ($n in @(Get-Childitem $varNameStar))
{
$name = PathRelativeTo ($n) ($PWD);
if ($n.PSIsContainer)
{
EscapePath ($name '\') ($lastWord);
}
else
{
EscapePath ($name) ($lastWord);
}
}
if (!$varNameStar.Contains('\'))
{
foreach ($n in @(Get-Command $varNameStar))
{
if ($n.CommandType.ToString().Equals('Application'))
{
foreach ($ext in @((cat Env:PathExt).Split(';')))
{
if ($n.Path.ToString().ToLower().EndsWith(($ext).ToString().ToLower()))
{
EscapePath($n.Path) ($lastWord);
}
}
}
else
{
EscapePath($n.Name) ($lastWord);
}
}
foreach ($n in @(Get-psdrive $varNameStar))
{
EscapePath($n.name ":") ($lastWord);
}
}
foreach ($n in @(Get-History))
{
if ($n.CommandLine.StartsWith($line) -and $n.CommandLine -ne $line)
{
$lastWord $n.CommandLine.Substring($line.Length);
}
}
# Add the original string to the end of the expansion list.
$lastWord;
break;
}
}
}
Sarah and I have finished playing through the games "Paper Mario", "Paper Mario: The Thousand-Year Door", and "Super Paper Mario" last week (including the various Pits of 100 Trials). We played them all on the Wii, because even though Super Paper Mario was the only one released explicitly for that platform, Wii maintains compatibility with Game Cube games such as Thousand-Year Door and Paper Mario although originally released for the Nintendo 64 is now available as a pay for download game on the Wii's Virtual Console. So, yay for Nintendo!
I think my favorite of the three is Thousand-Year Door mostly because of the RPG attack system. In Thousand-Year Door and Paper Mario when you come into contact with an enemy you go into an RPG style attack system where you take turns selecting actions. In Super Paper Mario you still have hit points and such, but you don't go into a turn based RPG style attack system, rather you do the regular Mario jumping on bad guys thing (or hitting them with a mallet etc...). Thousand-Year Door and Paper Mario are very similar in terms of game play but Thousand-Year Door looks very pretty and has made improvements to how your party-mates are handled in battle (they have HP and can fall as you would expect) and there's an audience that cheers you on during your battles.
Even if the gameplay sucked the humor throughout the series might be tempting enough. Mario's clothing and mustache are mocked throughout and standard RPG expectations are subverted. I hate to describe any of these moments for fear of ruining anything but, for instance, an optional and very difficult enemy who may only be killed after hours of work only results in one experience point, or a very intimidating enemy who you imagine you'll have to fight actually challenges you to a quiz.
Despite how I personally rank them, all the games are great and I'd recommend any of them.