I recently finished Braid, the Xbox Live game, and a comparison with Portal is helpful. From a screen shot Braid looks like a normal 2D platformer, but that's like looking at a screen shot of Portal and saying its a first person shooter. While the scaffolding of the game-play may sort of fall into that category, the games are actually about exploring the character's ability and solving puzzles. In Portal the ability is bending space and in Braid its bending time. However, whereas in Portal there is one space bending mechanism, the portal gun, Braid's protagonist explores several different time bending techniques including, most prominently, reversing time, but also time dilation, multiple time-lines, and other odd things.
Similar to the difference in game-play, while Portal has a strict simplicity to its visual style, Braid is much more ornate, like you're playing in an oil painting. Without seeing video of the game, or playing the demo (which is available for free on Xbox Live) its difficult to convey, but it is quite lovely and the animation adds quite a bit. Both games too are rather short leaving you just a bit hungry for more and have an interesting plot and an ending that I'd hate to spoil although Braid replaces Portal's humor with melancholy. If you enjoyed Portal and Twelve Monkeys then I'd recommend Braid.
When I woke up this morning for some reason I was thinking about Polytope Tetris, my N-D Tetris game, and specifically generating Tetris pieces in various number of dimensions. When I first wrote PTT I thought that as the number of dimensions increased you could end up with an infinite number of non-equivalent crazy Tetris pieces. However this morning I realized that because you only get four blocks per piece there are only a possible three joints in a single Tetris piece which means that you only need three dimensions to represent all possible distinct N-D Tetris pieces.
Below is the table of the various possible pieces per number of dimensions and sorted by the number of joints in the piece. Notice that the 'J' and 'L' become equivalent in 3D because you can rotate the 'J' through the third dimension to make it an 'L'. The same happens for 'S' and 'Z' in 3D, and 'S+' and 'Z+' in 4D.
Joints | Name | 1D | 2D | 3D | + |
---|---|---|---|---|---|
1 | I | ||||
2 | J | ||||
L | |||||
3 | O | ||||
T | |||||
S | |||||
Z | |||||
T+ | |||||
S+ | |||||
Z+ | |||||
Total | 1 | 7 | 8 | 7 |
As a consequence of not realizing there's a finite and small number of N-D Tetris pieces, I wrote code that would randomly generate pieces for a specified number of dimensions by wandering through Tetris space. This consists of first marking the current spot, then randomly picking a direction (a dimension and either forward or backward), going in that direction until hitting a previously unvisited spot and repeating until four spots are marked, forming a Tetris piece. However this morning I realized that continuing in the same direction until reaching am unvisited spot means I can't generate the 'T+' piece. I think the better way to go is keep the list of all possible pieces, pick one randomly, and rotate it randomly through the available dimensions. Doing this will also allow me to give distinct pieces their own specific color (like the classic Tetris games do) rather than picking the color randomly like I do now.
sequelguy posted a photo:
Behind the main building of the Westin Kierland resort is a man made mini-lake with a large statue of someone holding a gold ring in the middle.
sequelguy posted a photo:
Kierland Commons shopping center next to the resort had fancy shops, hummers and golf carts.