Quadrilateral Cowboy gameplay video
“Quadrilateral Cowboy is a game we’ve been watching with great interest ever since Thirty Flights Of Loving creator Brendon Chung first debuted it last year. It’s about hacking, but not via irritating minigames or jargon-your-problems-away Hollywood magic. Instead, you learn basic (albeit fictional) code and take down everything from laser grids to gun emplacements with a twitch of your fingers and a wriggle of your brain. It’s already an extremely clever game, and it’s quite empowering despite the fact that you play as someone who probably couldn’t even heft an assault rifle - let alone fire one. Basically, it’s a wonderfully novel idea - more Neuromancer than Deus Ex - but words only do it so much justice. Thus, I’ve decided to play it for your enrichment, in hopes that you will understand why Quadrilateral should be driving your radar haywire.”
“This is the chronicle of the most epic retaliation and how I pranked my roommate with targeted Facebook Ads to the point of complete paranoia and delusion.”
Funny anecdote but also a how-to on creating a Facebook ad campaign that targets a single person.
Mass mailing Internet scams intentionally use poor spelling, grammar etc to filter down to target ignorant audience .
Some time back while I was working on getting the Javascript Windows Store app platform running on Windows Phone (now available on the last Windows Phone release!) I had an interesting bug that in retrospect is amusing.
I had just finished a work item to get accessibility working for JS WinPhone apps when I got a new bug: With some set of JS apps, accessibility appeared to be totally broken. At that time in development the only mechanism we had to test accessibility was a test tool that runs on the PC, connects to the phone, and dumps out the accessibility tree of whatever app is running on the phone. In this bug, the tool would spin for a while and then timeout with an error and no accessibility information.
My first thought was this was an issue in my new accessibility code. However, debugging with breakpoints on my code I could see none of my code was run nor the code that should call it. The code that called that code was a more generic messaging system that hit my breakpoints constantly.
Rather than trying to work backward from the failure point, I decided to try and narrow down the repro and work forwards from there. One thing all the apps with the bug had in common was their usage of WinJS, but not all WinJS apps demonstrated the issue. Using a binary search approach on one such app I removed unrelated app code until all that was left was the app's usage of the WinJS AppBar and the bug still occurred. I replaced the WinJS AppBar usage with direct usage of the underlying AppBar WinRT APIs and continued.
Only some calls to the AppBar WinRT object produced the issue:
var appBar = Windows.UI.WebUI.Core.WebUICommandBar.getForCurrentView();
// appBar.opacity = 1;
// appBar.closeDisplayMode = Windows.UI.WebUI.Core.WebUICommandBarClosedDisplayMode.default;
appBar.backgroundColor = Windows.UI.Colors.white; // Bug!
Just
setting the background color appeared to cause the issue and I didn't even have to display the AppBar. Through additional trial and error I was blown away to discover that some colors I would set
caused the issue and other colors did not. Black wouldn't cause the issue but transparent black would. So would aqua but not white.
I eventually realized that predefined WinRT color values like Windows.UI.Colors.aqua would cause the issue while JS literal based colors didn't cause the issue (Windows.UI.Color is a WinRT struct which projects in JS as a JS literal object with the struct members as JS
object properties so its easy to write something like {r: 0, g: 0, b: 0, a: 0}
to make a color) and I had been mixing both in my tests without realizing there would be a difference.
I debugged into the backgroundColor property setter that consumed the WinRT color struct to see what was different between Windows.UI.Colors.black and {a: 1, r: 0, g: 0, b: 0}
and
found the two structs to be byte wise exactly the same.
On a hunch I tried my test app with only a reference to the color and otherwise no interaction with the AppBar and not doing anything with the actual reference to the color:
Windows.UI.Colors.black;
. This too caused the issue. I knew that the implementation for these WinRT const values live in a DLL and guessed that something in the code to create these
predefined colors was causing the issue. I debugged in and no luck. Now I also have experienced crusty code that would do exciting things in its DllMain, the function that's called when a DLL is loaded into the process so I tried modifying my
C++ code to simply LoadLibrary the DLL containing the WinRT color definition, windows.ui.xaml.dll and found the bug still occurred! A short lived moment of relief as the world seemed to make
sense again.
Debugging into DllMain nothing interesting happened. There were interesting calls in there to be sure, but all of them behind conditions that were false. I was again stumped. On another hunch I tried renaming the DLL and only LoadLibrary'ing it and the bug went away. I took a different DLL renamed it windows.ui.xaml.dll and tried LoadLibrary'ing that and the bug came back. Just the name of the DLL was causing the issue.
I searched for the DLL name in our source code index and found hits in the accessibility tool. Grinning I opened the source to find that the accessibility tool's phone side service was trying to determine if a process belonged to a XAML app or not because XAML apps had a different accessibility contract. It did this by checking to see if windows.ui.xaml.dll was loaded in the target process.
At this point I got to fix my main issue and open several new bugs for the variety of problems I had just run into. This is a how to on writing software that is difficult to debug.
Internet Archive lets you play one of the earliest computer games Space War! emulated in JavaScript in the browser.
This entry covers the historical context of Space War!, and instructions for working with our in-browser emulator. The system doesn’t require installed plugins (although a more powerful machine and recent browser version is suggested).
The JSMESS emulator (a conversion of the larger MESS project) also contains a real-time portrayal of the lights and switches of a Digital PDP-1, as well as links to documentation and manuals for this $800,000 (2014 dollars) minicomputer.
The Wall Street Journal was first to report that The Federal Communications Commission will propose new open Internet rules this Thursday that will allow content companies to pay Internet service providers “for special access to consumers.” Under the new rules, service providers may not block or discriminate against specific websites, but they can charge certain sites or services for preferential traffic treatment if the ISPs’ discrimination is “commercially reasonable.” Bye-bye, Net Neutrality, and the internet as we know it.
After much deliberation, the winners of the Grand C++ Error Explosion Competition are finally selected. There are two different award categories. The winners of the first category are those submissions that produced the largest error with the smallest amount of source code. These entries contain a…
Param([Parameter(Mandatory=$true)][string]$Path);
$excel = New-Object -ComObject Excel.Application
$xlWindows=2
$xlDelimited=1 # 1 = delimited, 2 = fixed width
$xlTextQualifierDoubleQuote=1 # 1= doublt quote, -4142 = no delim, 2 = single quote
$consequitiveDelim = $False;
$tabDelim = $False;
$semicolonDelim = $False;
$commaDelim = $True;
$StartRow=1
$Semicolon=$True
$excel.visible=$true
$excel.workbooks.OpenText($Path,$xlWindows,$StartRow,$xlDelimited,$xlTextQualifierDoubleQuote,$consequitiveDelim,$tabDelim,$semicolonDelim, $commaDelim);
See
Workbooks.OpenText documentation for more information.
WinRT (JS and
C++)
|
JS Only
|
C++ Only
|
.NET Only
|
|
Parse
|
|
|||
Build
|
||||
Normalize
|
||||
Equality
|
|
|
||
Relative
resolution
|
||||
Encode data for
including in URI property
|
||||
Decode data extracted
from URI property
|
||||
Build Query
|
||||
Parse Query
|
TL;DR: Keep your C++ class member declaration order the same as your constructor member initializers order.
C++ guarantees that the member initializers in a constructor are called in order. However the order in which they are called is the order in which the associated members are declared in the class, not the order in which they appear in the member initializer list. For instance, take the following code. I would have thought it would print "three, one, two", but in fact it prints, "one, two, three".
#include "stdafx.h"
#include
class PrintSomething {
public:
PrintSomething(const wchar_t *name) { std::wcout << name << std::endl; }
};
class NoteOrder {
public:
// This order doesn't matter.
NoteOrder() : three(L"three"), one(L"one"), two(L"two") { }
PrintSomething one;
PrintSomething two;
PrintSomething three;
};
int wmain(const int argc, const wchar_t* argv[])
{
NoteOrder note; // Prints one, two, three, not three, one, two!
return 0;
}
In IE10 and other new browsers one may create MessageChannel objects that have two MessagePorts each connected (w3c spec calls it entangled) to one another such that postMessage on one port results in the message event firing on the other. You can pass an array of ports as the last parameter to postMessage and they show up in the ports property of the message event arg.
The postMessage here is like the worker postMessage and unlike the window and iframe postMessage in that it applies no origin checking:
Unfortunately the origin isn't an optional parameter at the end to make the two postMessages have the same signature.
On the event handler side, the event arg always has an origin property. But in the no origin case it is always the empty string.
There is also a source property on the message event arg which if set is an object that has a postMessage property allowing you to post back to your caller. It is set for the origin case, however, in the no origin case this property is null. This is somewhat reasonable because in the case of MessagePort and Workers there are only two endpoints so you always know the source of a message implicitly. Unlike the origin case in which any iframe or window can be calling postMessage on any other iframe or window and the caller is unknown. So not unreasonable but it would be nice if the source property was always set for consistency.
When a MessageChannel is created it has two MessagePorts, but until those ports are started they will queue up any messages they receive. Once started they will dispatch all queued messages. Ports don't have to be started to send messages.
A port may be started in two ways, either by explicitly calling the start method on the port, or by setting the onmessage callback property on the port. However, adding an event listener via addEventListener("message", does not start the port. It works this way in IE and Chrome and the spec states this as well.
The justification is that since you can have only one callback via onmessage that once set you must implicitly be ready to receive messages and its fine to start the port. As opposed to the addEventListener in which case the user agent cannot start implicitly because it doesn't know how many event listeners will be added. I found Hixie stating this justification in geoloc meeting notes.
My third completed Windows Store app is Percent Clock which displays portions of a time span like the time of the day or time until your next birthday, as a percentage. This was a small project I had previously started as a webpage and converted and finished as an HTML JavaScript Windows Store app.
The only somewhat interesting aspect of this app is that its the first app for which I tried charging. I picked the minimum amount for price 1.49 USD as it is a simple app and unsurprisingly it has sold very poorly. I'm considering releasing new instances of the app for specific scenarios:
My second completed app for the Windows Store was Words with Hints a companion to Words with Friends or other Scrabble like games that gives you *ahem* hints. You provide your tiles and optionally letters placed in a line on the board and Words with Hints gives you word options.
I wrote this the first time by building a regular expression to check against my dictionary of words which made for a slow app on the Surface. In subsequent release of the app I now spawn four web workers (one for each of the Surface's cores) each with its own fourth of my dictionary. Each fourth of the dictionary is a trie which makes it easy for me to discard whole chunks of possible combinations of Scrabble letters as I walk the tree of possibilities.
The dictionaries are large and takes a noticeable amount of time to load on the Surface. The best performing mechanism I found to load them is as JavaScript source files that simply define their portion of the dictionary on the global object and synchronously (only on the worker so not blocking the UI thread). Putting them into .js files means they take advantage of bytecode caching making them load faster. However because the data is mostly strings and not code there is a dramatic size increase when the app is installed. The total size of the four dictionary .js files is about 44Mb. The bytecode cache for the dictionary files is about double that 88Mb meaning the dictionary plus the bytecode cache is 132Mb.
To handle the bother of postMessage communication and web workers this was the first app in which I used my promise MessagePort project which I'll discuss more in the future.
This is the first app in which I used the Microsoft Ad SDK. It was difficult to find the install for the SDK and difficult to use their website, but once setup, the Ad SDK was easy to import into VS and easy to use in my app.
If you want to represent a value larger than 32bits in an enum in MSVC++ you can use C++0x style syntax to tell the compiler exactly what kind of integral type to store the enum values. Unfortunately by default an enum is always 32bits, and additionally while you can specify constants larger than 32bits for the enum values, they are silently truncated to 32bits.
For instance the following doesn't compile because Lorem::a and Lorem::b have the same value of '1':
enum Lorem {
a = 0x1,
b = 0x100000001
} val;
switch (val) {
case Lorem::a:
break;
case Lorem::b:
break;
}
Unfortunately it is not an error to have b's constant truncated, and the previous without the switch statement does compile just fine:
enum Lorem {
a = 0x1,
b = 0x100000001
} val;
But you can explicitly specify that the enum should be represented by a 64bit value and get expected compiling behavior with the following:
enum Lorem : UINT64 {
a = 0x1,
b = 0x100000001
} val;
switch (val) {
case Lorem::a:
break;
case Lorem::b:
break;
}
My first app for Windows 8 was Shout Text. You type into Shout Text, and your text is scaled up as large as possible while still fitting on the screen, as you type. It is the closest thing to a Hello World app as you'll find on the Windows Store that doesn't contain that phrase (by default) and I approached it as the simplest app I could make to learn about Windows modern app development and Windows Store app submission.
I rely on WinJS's default layout to use CSS transforms to scale up the user's text as they type. And they are typing into a simple content editable div.
The app was too simple for me to even consider using ads or charging for it which I learned more about in future apps.
The first interesting issue I ran into was that copying from and then pasting into the content editable div resulted in duplicates of the containing div with copied CSS appearing recursively inside of the content editable div. To fix this I had to catch the paste operation and remove the HTML data from the clipboard to ensure only the plain text data is pasted:
function onPaste() {
var text;
if (window.clipboardData) {
text = window.clipboardData.getData("Text").toString();
window.clipboardData.clearData("Html");
window.clipboardData.setData("Text", util.normalizeContentEditableText(text));
}
}
shoutText.addEventListener("beforepaste", function () { return false; }, false);
shoutText.addEventListener("paste", onPaste, false);
I additionally found an issue in IE in which applying a CSS transform to a content editable div that has focus doesn't move the screen position of the user input caret - the text is scaled up or down but the caret remains the same size and in the same place on the screen. To fix this I made the following hack to reapply the current cursor position and text selection which resets the screen position of the user input caret.
function resetCaret() {
setTimeout(function () {
var cursorPos = document.selection.createRange().duplicate();
cursorPos.select();
}, 200);
}
shoutText.attachEvent("onresize", function () { resetCaret(); }, true);
Number 1 and Benford’s Law - Numberphile (by numberphile)
I’d heard of Benford’s Law before but it sounded totally counter intuitive to me. This video does a good job explaining why one shows up as the leading digit in sets of random numbers that span large ranges.
The Windows Store supports refunds and as the developer you are responsible for fulfilling those refunds even after Microsoft pays you. That seems reasonable I suppose but there’s no time limit mentioned…
"g. Reconciliation and Offset. You are responsible for all costs and expenses for returns and chargebacks of your app, including the full refund and chargeback amounts paid or credited to customers. Refunds processed after you receive the App Proceeds will be debited against your account. Microsoft may offset any amounts owed to Microsoft (including the refund and chargeback costs described in this paragraph) against amounts Microsoft owes you. Refunds processed by Microsoft can only be initiated by Microsoft; if you wish to offer a customer a refund, directly, you must do so via your own payment processing tools."
STRIP SEARCH SPOILERS FOLLOW! BEWARE!
WARNING: THIS POST CONTAINS RIDICULOUS STRIP SEARCH SPOILERS
So I lost. Wah, boohoo, etc etc. It doesn’t mean I’m going to give up. I love The Last Halloween. If you also loved The Last Halloween, don’t worry, it’s happening. But first I have to Kickstart it! The Kickstarter goes up within the next few days, and I hope you guys will fund it, if you’ll have me.
I’ll do a much larger post when the Kickstarter kickstarts so you’ll all know my feelings and how great everything is and how much you will be into backing it.
I’m one of these guys being sshhhhhsh’ed. Abby had the best comics on Strip Search and so for my continued entertainment I shall help kickstart!