RT @PeerProd In Europe, encrypted traffic went from 1.47% to 6.10%, and in Latin America, it increased from 1.8% to 10.37%
http://www.wired.com/2014/05/sandvine-report/ #NSA
A reminder that those Doritos you love are trash:
Shortly after Disneyland opened in 1955, the founder of Frito-Lay got permission from Walt Disney to open a restaurant in Frontierland with a Mexican-ish theme. “Casa de Fritos” was, unsurprisingly, all about the Fritos. Customers got free Fritos, and Fritos were incorporated into many of the dishes. Fritos were dispensed by an animatronic vending machine that featured the terrifying “Frito Kid”asking his assistant “Klondike” to bring the bag up from a mineshaft. I guess the conceit is that Fritos were mined by Forty-Niners?
Casa de Fritos contracted their tortilla production to a company called Alex Foods. One of the salesmen from Alex Foods, making a delivery to Casa de Fritos, noticed stale tortillas in the garbage and gave the cook a little tip: fry them and sell them as chips instead of throwing them away. Casa de Fritos began making these fried, seasoned chips to enormous success, but didn’t report this new menu item to the Frito-Lay company.
Eventually Frito-Lay found out what they were doing with the chips, packaged them, and sold them by the truckload. See, dumpster diving works out sometimes!
Internet Archive lets you play one of the earliest computer games Space War! emulated in JavaScript in the browser.
This entry covers the historical context of Space War!, and instructions for working with our in-browser emulator. The system doesn’t require installed plugins (although a more powerful machine and recent browser version is suggested).
The JSMESS emulator (a conversion of the larger MESS project) also contains a real-time portrayal of the lights and switches of a Digital PDP-1, as well as links to documentation and manuals for this $800,000 (2014 dollars) minicomputer.
Matt & David on Chris Hardwick’s Comic Con Blunder (x)
requested by tennanttardistime
Bonus Chris Hardwick in costume:
The game is to figure out what constrained modifications you must make to beat the game.
Uhh has anyone notice Garry Marshall’s Wikipedia page?
Hahaha
Wiki user ‘Gillian Marshal’ (http://en.wikipedia.org/w/index.php?title=Garry_Marshall&diff=prev&oldid=596787114) updated his page yesterday. Nice and subtle only editing the summary section on the right.
After much deliberation, the winners of the Grand C++ Error Explosion Competition are finally selected. There are two different award categories. The winners of the first category are those submissions that produced the largest error with the smallest amount of source code. These entries contain a…
Various folks on OpenGameArt have converted the now public domain Glitch art assets into SVG and PNG.
What is good and common of all JS promise designs collected as Promises/A+
Promises/A+
An open standard for sound, interoperable JavaScript promises—by implementers, for implementers.
Adds the yield keyword enabling you to write JS code that sort of looks like C# await.
Overview
First-class coroutines, represented as objects encapsulating suspended execution contexts (i.e., function activations). Prior art: Python, Icon, Lua, Scheme, Smalltalk.
Param([Parameter(Mandatory=$true)][string]$Path);
$excel = New-Object -ComObject Excel.Application
$xlWindows=2
$xlDelimited=1 # 1 = delimited, 2 = fixed width
$xlTextQualifierDoubleQuote=1 # 1= doublt quote, -4142 = no delim, 2 = single quote
$consequitiveDelim = $False;
$tabDelim = $False;
$semicolonDelim = $False;
$commaDelim = $True;
$StartRow=1
$Semicolon=$True
$excel.visible=$true
$excel.workbooks.OpenText($Path,$xlWindows,$StartRow,$xlDelimited,$xlTextQualifierDoubleQuote,$consequitiveDelim,$tabDelim,$semicolonDelim, $commaDelim);
See
Workbooks.OpenText documentation for more information.
function PromiseExecutionSerializer() {
var lastPromise = WinJS.Promise.wrap(); // Start with an empty fulfilled promise.
this.addPromiseForSerializedExecution = function(promiseFunction) {
lastPromise = lastPromise.then(function () {
// Don't call directly so next promise doesn't get previous result parameter.
return promiseFunction();
});
}
}
WinRT (JS and
C++)
|
JS Only
|
C++ Only
|
.NET Only
|
|
Parse
|
|
|||
Build
|
||||
Normalize
|
||||
Equality
|
|
|
||
Relative
resolution
|
||||
Encode data for
including in URI property
|
||||
Decode data extracted
from URI property
|
||||
Build Query
|
||||
Parse Query
|
TL;DR: Keep your C++ class member declaration order the same as your constructor member initializers order.
C++ guarantees that the member initializers in a constructor are called in order. However the order in which they are called is the order in which the associated members are declared in the class, not the order in which they appear in the member initializer list. For instance, take the following code. I would have thought it would print "three, one, two", but in fact it prints, "one, two, three".
#include "stdafx.h"
#include
class PrintSomething {
public:
PrintSomething(const wchar_t *name) { std::wcout << name << std::endl; }
};
class NoteOrder {
public:
// This order doesn't matter.
NoteOrder() : three(L"three"), one(L"one"), two(L"two") { }
PrintSomething one;
PrintSomething two;
PrintSomething three;
};
int wmain(const int argc, const wchar_t* argv[])
{
NoteOrder note; // Prints one, two, three, not three, one, two!
return 0;
}
In IE10 and other new browsers one may create MessageChannel objects that have two MessagePorts each connected (w3c spec calls it entangled) to one another such that postMessage on one port results in the message event firing on the other. You can pass an array of ports as the last parameter to postMessage and they show up in the ports property of the message event arg.
The postMessage here is like the worker postMessage and unlike the window and iframe postMessage in that it applies no origin checking:
Unfortunately the origin isn't an optional parameter at the end to make the two postMessages have the same signature.
On the event handler side, the event arg always has an origin property. But in the no origin case it is always the empty string.
There is also a source property on the message event arg which if set is an object that has a postMessage property allowing you to post back to your caller. It is set for the origin case, however, in the no origin case this property is null. This is somewhat reasonable because in the case of MessagePort and Workers there are only two endpoints so you always know the source of a message implicitly. Unlike the origin case in which any iframe or window can be calling postMessage on any other iframe or window and the caller is unknown. So not unreasonable but it would be nice if the source property was always set for consistency.
When a MessageChannel is created it has two MessagePorts, but until those ports are started they will queue up any messages they receive. Once started they will dispatch all queued messages. Ports don't have to be started to send messages.
A port may be started in two ways, either by explicitly calling the start method on the port, or by setting the onmessage callback property on the port. However, adding an event listener via addEventListener("message", does not start the port. It works this way in IE and Chrome and the spec states this as well.
The justification is that since you can have only one callback via onmessage that once set you must implicitly be ready to receive messages and its fine to start the port. As opposed to the addEventListener in which case the user agent cannot start implicitly because it doesn't know how many event listeners will be added. I found Hixie stating this justification in geoloc meeting notes.
My third completed Windows Store app is Percent Clock which displays portions of a time span like the time of the day or time until your next birthday, as a percentage. This was a small project I had previously started as a webpage and converted and finished as an HTML JavaScript Windows Store app.
The only somewhat interesting aspect of this app is that its the first app for which I tried charging. I picked the minimum amount for price 1.49 USD as it is a simple app and unsurprisingly it has sold very poorly. I'm considering releasing new instances of the app for specific scenarios:
My second completed app for the Windows Store was Words with Hints a companion to Words with Friends or other Scrabble like games that gives you *ahem* hints. You provide your tiles and optionally letters placed in a line on the board and Words with Hints gives you word options.
I wrote this the first time by building a regular expression to check against my dictionary of words which made for a slow app on the Surface. In subsequent release of the app I now spawn four web workers (one for each of the Surface's cores) each with its own fourth of my dictionary. Each fourth of the dictionary is a trie which makes it easy for me to discard whole chunks of possible combinations of Scrabble letters as I walk the tree of possibilities.
The dictionaries are large and takes a noticeable amount of time to load on the Surface. The best performing mechanism I found to load them is as JavaScript source files that simply define their portion of the dictionary on the global object and synchronously (only on the worker so not blocking the UI thread). Putting them into .js files means they take advantage of bytecode caching making them load faster. However because the data is mostly strings and not code there is a dramatic size increase when the app is installed. The total size of the four dictionary .js files is about 44Mb. The bytecode cache for the dictionary files is about double that 88Mb meaning the dictionary plus the bytecode cache is 132Mb.
To handle the bother of postMessage communication and web workers this was the first app in which I used my promise MessagePort project which I'll discuss more in the future.
This is the first app in which I used the Microsoft Ad SDK. It was difficult to find the install for the SDK and difficult to use their website, but once setup, the Ad SDK was easy to import into VS and easy to use in my app.
If you want to represent a value larger than 32bits in an enum in MSVC++ you can use C++0x style syntax to tell the compiler exactly what kind of integral type to store the enum values. Unfortunately by default an enum is always 32bits, and additionally while you can specify constants larger than 32bits for the enum values, they are silently truncated to 32bits.
For instance the following doesn't compile because Lorem::a and Lorem::b have the same value of '1':
enum Lorem {
a = 0x1,
b = 0x100000001
} val;
switch (val) {
case Lorem::a:
break;
case Lorem::b:
break;
}
Unfortunately it is not an error to have b's constant truncated, and the previous without the switch statement does compile just fine:
enum Lorem {
a = 0x1,
b = 0x100000001
} val;
But you can explicitly specify that the enum should be represented by a 64bit value and get expected compiling behavior with the following:
enum Lorem : UINT64 {
a = 0x1,
b = 0x100000001
} val;
switch (val) {
case Lorem::a:
break;
case Lorem::b:
break;
}