Sarah and I have been enjoying Glitch for a while now. Reviews are usually positive although occasionally biting (but mostly accurate).
I enjoy Glitch as a game of exploration: exploring the game's lands with hidden and secret rooms, and exploring the games skills and game mechanics. The issue with my enjoyment coming from exploration is that after I've explored all streets and learned all skills I've got nothing left to do. But I've found that even after that I can have fun writing client side JavaScript against Glitch's web APIs making tools (I work on the Glitch Helperator) for use in Glitch. And on a semi-regular basis they add new features reviving my interest in the game itself.
Most existing DRM attempts to only allow the user to access the DRM'ed content with particular applications or with particular credentials so that if the file is shared it won't be useful to others. A better solution is to encode any of the user's horrible secrets into unique versions of the DRM'ed content so that the user won't want to share it. Entangle the users and the content provider's secrets together in one document and accordingly their interests. I call this Blackmail DRM. For an implementation it is important to point out that the user's horrible secret doesn't need to be verified as accurate, but merely verified as believable.
Apparently I need to get these blog posts written faster because only recently I read about Social DRM which is a light weight version of my idea but with a misleading name. Instead of horrible secrets, they say they'll use personal information like the user's name in the DRM'ed content. More of my thoughts stolen and before I even had a chance to think of it first!
Remember when they killed off Superman? One of the guys behind Chronicle has made this video explaining that whole thing. Kind of like Drunk History but less drunk and more nerdy (via Death and Return of Superman)
Crushable has the video from the Cinefamily Pete and Pete tribute and panel. Also, AV Club is now inspired to have a Pete and Pete cast and crew reunion.
Very impressive HTML, CSS, and no javascript game. See the HN comments for how it is done.
Public site that tracks who (by IP address) downloads what and lets anyone view this.
Cool and (relatively) new methods on the JavaScript Array object are here in the most recent versions of your favorite browser! More about them on ECMAScript5, MSDN, the IE blog, or Mozilla's documentation. Here's the list that's got me excited:
The following code compiled just fine but did not at all act in the manner I expected:
BOOL CheckForThing(__in CObj *pObj, __in IFigMgr* pFigMgr, __in_opt LPCWSTR url)
{
BOOL fCheck = FALSE;
if (SubCheck(pObj))
{
...
I’m
calling SubCheck which looks like:
bool SubCheck(const CObj& obj);
Did you spot the bug? As you can see I should be passing in *pObj not pObj since the method takes a const CObj& not a CObj*. But then why does it compile?
It works because CObj has a constructor with all but one param with default values and CObj is derived from IUnknown:
CObj(__in_opt IUnknown * pUnkOuter, __in_opt LPCWSTR pszUrl = NULL);
Accordingly C++ uses this constructor as an implicit conversion operator. So instead of passing in my
CObj, I end up creating a new CObj on the stack passing in the CObj I wanted as the outer object which has a number of issues.
The lesson is unless you really want this behavior, don't make constructors with all but 1 or 0 default parameters. If you need to do that consider using the 'explicit' keyword on the constructor.
More info about forcing single argument constructors to be explicit is available on stack overflow.
Last time I wrote about how I switched from Delicious to Google Reader's shared links feature only to find out that week that Google was removing the Google Reader shared links feature in favor of Google Plus social features (I'll save my Google Plus rant for another day).
Forced to find something new again, I'm now very pleased with Tumblr. Google Reader has Tumblr in its preset list of Send To sites which makes it relatively easy to add articles. And Tumblr's UX for adding things lets me easily pick a photo or video to display from the article - something which I had put together with a less convenient UX on my bespoke blogging system. For adding things outside of Google Reader I made a Tumblr accelerator to hookup to the Tumblr Add UX.
Of course they have an RSS feed which I hooked up to my blog. The only issue I had there is that when you add a link (and not a video or photo) to Tumblr, the RSS feed entry title for that link is repeated in the entry description as a link followed by a colon and then the actual description entered into Tumblr. I want my title separate so I can apply my own markup so I did a bit of parsing of the description to remove the repeated title from the description.
A bug came up the other day involving markup containing <input type="image" src="http://example.com/...
. I knew that "image" was a valid input type but it wasn't until that moment
that I realized I didn't know what it did. Looking it up I found that it displays the specified image and when the user clicks on the image, the form is submitted with an additional two name
value pairs: the x and y positions of the point at which the user clicked the image.
Take for example the following HTML:
<form action="http://example.com/">
<input type="image" name="foo" src="http://deletethis.net/dave/images/davebefore.jpg">
</form>
If the user
clicks on the image, the browser will submit the form with a URI like the following:http://example.com/?foo.x=145&foo.y=124
.
This seemed like an incredibly specific feature to be built directly into the language when this could instead be done with javascript. I looked a bit further and saw that its been in HTML since at least HTML2, which of course makes much more sense. Javascript barely existed at that point and sending off the user's click location in a form may have been the only way to do something interesting with that action.
Possible combinations to shuffle a deck of cards is 8.0658X1067 compared to the number of times a deck of cards has been shuffled thus far in history 1.546X1023