This is essentially an AV exploit against Super Mario World that results in running the end game code. Watch the video. “…there’s a glitch that’s been known for a while, where Yoshi can end up in
the “I have an item in my mouth” state, but not actually have an item in his mouth. When he spits out this nothingness, the game crashes. …That address did not contain code, and so the system
crashed. But wait a second. What if, by some sheer coincidence, that address did contain code? The specific address dropped him in somewhere amongst various data for the game’s internal random
number generator, and the random number generator can be manipulated in a TAS. Could the game be coerced into running arbitrary code?…”
2011 Sep 28, 10:22They've got maps from your favorite NES games as giant images. I'm using SMB3 1-1 as my desktop background. I've got a four monitor setup now and so its tough to find desktop backgrounds but Mario
levels easily cover my whole desktop.gamevideogamemapnintendones
The New Super Mario Bros. Wii is a great game. Its the fun of old school Mario with the addition of great graphics and the kind of multiplayer I've wanted for Mario since playing the original as a
child: its got up to four player simultaneous cooperative multiplayer. I recommend it to anyone who has enjoyed Mario in the past. Watch this amazing video of level 1-3 you can unlock in the game.
As noted elsewhere, multiple players attempting to navigate platforms, grab power ups, and throw turtle shells creates new
challenges but along with that there's new ways to be incredibly cheap.
Jumping Higher
A second player means a head one can jump on to reach higher locations. Jump on your friend's head at the apex of their jump while holding down the jump button yourself for maximum jumping. In
the game you can also grab other players and hold them over your head. This is useful for reaching the top of the flagpole at the end of levels. On that same line, if the player you grab has a
flying cap you can now use them to fly in the same manner you would use a flying block which makes it easy to get two players to the top of the finish flagpole if only one of you has a flying
cap.
Power-Ups
Normal power-up blocks now spawn enough power-ups for everyone. A mushroom is spawned for each small player and full power-ups for the rest, except in the case everyone is small: then one of the
power-ups is a full power-up. If there's two players and you're both small, the full power-up always jumps out of the block to the right. Some hidden power-up blocks only give out one power-up
and in that case its a mushroom or not based on the player who hits the block - so be sure that a big player hits that if you have one.
Death & Bubbles
When a player dies but at least one other player lives the dead player comes back in a limbo bubble from which they must be released before they may play again. Because of this, in a tough spot
you can send one player in and leave a second behind. If the first dies you don't lose your place in the level and the first comes back in a bubble ready to try again. For instance, if you're
trying to get the last star coin in 2-1 which sits just above the abyss, one player can just jump to their death for it and as long as another player lives you've collected the coin. However you
need not sacrifice your life to do this: you can press down and 'a' to force yourself into a bubble saving yourself from death. This is true in general as long as you have enough time to see your
death coming. This is also useful if one player runs ahead to the right. The screen will expand a bit but then it will just move to the right following the player in the lead. Players left behind
walls or now forced into lava pits will die unless they use the bubble.
Misc.
If all players hit the ground at the same time from a ground pound it acts like hitting a pow block, killing the enemies on the screen.
If you hold a player who has a projectile power over your head they can still use their power.
Bubbles can be popped by hitting them with your fire or ice projectiles as well as thrown shells or blocks.
All players get the extra lives from anyone collecting 100 coins or finishing a level with more than 7 enemies on the screen.
2009 Oct 25, 5:50Every level has its own twist. In one, P switches stop time as in enemies freeze as well as the level clock, which starts at 60 seconds. The enemies are taken from previous Mario games, Donkey Kong
Country, Chrono Trigger, and others. Entertaining! gamemariodownloadhackromemulatenesnintendojapanese