2013 Aug 29, 7:17
I just got a FitBit One from my wife. Unfortunately I had issues running their app on my Windows 8.1 Preview machine. But I recognized the errors as IE compatibility issues, for instance an IE
dialog popup from the FitBit app telling me about an error in the app's JavaScript. Given
my previous post on WebOC versioning you may guess what I tried next. I
went into the registry and tried out different browser mode and document mode versions until I got the FitBit software running without error. Ultimately I found the following registry value to work
well ('FitBit connect.exe' set to DWORD decimal 8888).
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_BROWSER_EMULATION]
"Fitbit Connect.exe"=dword:000022b8
For
those familiar with the Windows registry the above should be enough. For those not familiar, copy and paste the above into notepad, save as a file named "fitbit.reg", and then double click the reg
file and say 'Yes' to the prompt. Hopefully in the final release of Windows 8.1 this won't be an issue.
2009 Oct 7, 8:10Quirksmode does a chart comparing the differences in various versions of WebKit: "There’s iPhone WebKit, Android WebKit, S60 WebKit (at least two versions each), Bolt, Iris, Ozone, and Palm Pre, and
I don’t doubt that I’ve overlooked a few minor WebKits along the way. All 10 mobile WebKits I’ve identified so far are subtly or wildly different."
compatibility web development browser webkit apple google android iphone safari technical via:mattb 2009 Jun 22, 3:12HTML5's mime-sniffing is getting moved to an IETF doc: "Many web servers supply incorrect Content-Type headers with their HTTP responses. In order to be compatible with these servers, user agents
must consider the content of HTTP responses as well as the Content-Type header when determining the effective media type of the response. This document describes an algorithm for determining the
effective media type of HTTP responses that balances security and compatibility considerations."
mime mime-sniffing ietf http w3c html5 technical 2009 May 3, 4:42A comparison of the implementation status of various CSS features across mobile browsers.
via:connolly css html browser web mobile android google iphone compatibility 2008 Aug 29, 10:31Differences between Microsoft's JScript and the ES3 standard with example output from all major browsers on each point.
microsoft development jscript javascript standard reference programming browser ie8 es3 compatibility 2008 May 30, 1:36Killbits: "This article describes how to stop an ActiveX control from running in Microsoft Internet Explorer and in Windows Internet Explorer. You can do this by modifying the data value of the
Compatibility Flags DWORD value for the Class identifier (CLS
security ie killbit msdn microsoft windows browser reference 2008 May 12, 4:05
Sarah and I have finished playing through the games "Paper Mario", "Paper Mario: The Thousand-Year Door", and "Super Paper Mario" last week (including the various Pits of 100 Trials). We played
them all on the Wii, because even though Super Paper Mario was the only one released explicitly for that platform, Wii maintains compatibility with Game Cube games such as Thousand-Year Door and
Paper Mario although originally released for the Nintendo 64 is now available as a pay for download game on the Wii's Virtual Console. So, yay for Nintendo!
I think my favorite of the three is Thousand-Year Door mostly because of the RPG attack system. In Thousand-Year Door and Paper Mario when you come into contact with an enemy you go into an RPG
style attack system where you take turns selecting actions. In Super Paper Mario you still have hit points and such, but you don't go into a turn based RPG style attack system, rather you do the
regular Mario jumping on bad guys thing (or hitting them with a mallet etc...). Thousand-Year Door and Paper Mario are very similar in terms of game play but Thousand-Year Door looks very pretty
and has made improvements to how your party-mates are handled in battle (they have HP and can fall as you would expect) and there's an audience that cheers you on during your battles.
Even if the gameplay sucked the humor throughout the series might be tempting enough. Mario's clothing and mustache are mocked throughout and standard RPG expectations are subverted. I hate to
describe any of these moments for fear of ruining anything but, for instance, an optional and very difficult enemy who may only be killed after hours of work only results in one experience point,
or a very intimidating enemy who you imagine you'll have to fight actually challenges you to a quiz.
Despite how I personally rank them, all the games are great and I'd recommend any of them.
mario videogame paper mario nontechnical