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FitBit and WebOC Application Compatibility Errors

2013 Aug 29, 7:17
I just got a FitBit One from my wife. Unfortunately I had issues running their app on my Windows 8.1 Preview machine. But I recognized the errors as IE compatibility issues, for instance an IE dialog popup from the FitBit app telling me about an error in the app's JavaScript. Given my previous post on WebOC versioning you may guess what I tried next. I went into the registry and tried out different browser mode and document mode versions until I got the FitBit software running without error. Ultimately I found the following registry value to work well ('FitBit connect.exe' set to DWORD decimal 8888).
Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_BROWSER_EMULATION]
"Fitbit Connect.exe"=dword:000022b8

For those familiar with the Windows registry the above should be enough. For those not familiar, copy and paste the above into notepad, save as a file named "fitbit.reg", and then double click the reg file and say 'Yes' to the prompt. Hopefully in the final release of Windows 8.1 this won't be an issue.
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There is no WebKit on Mobile

2009 Oct 7, 8:10Quirksmode does a chart comparing the differences in various versions of WebKit: "There’s iPhone WebKit, Android WebKit, S60 WebKit (at least two versions each), Bolt, Iris, Ozone, and Palm Pre, and I don’t doubt that I’ve overlooked a few minor WebKits along the way. All 10 mobile WebKits I’ve identified so far are subtly or wildly different."PermalinkCommentscompatibility web development browser webkit apple google android iphone safari technical via:mattb

Content-Type Processing Model

2009 Jun 22, 3:12HTML5's mime-sniffing is getting moved to an IETF doc: "Many web servers supply incorrect Content-Type headers with their HTTP responses. In order to be compatible with these servers, user agents must consider the content of HTTP responses as well as the Content-Type header when determining the effective media type of the response. This document describes an algorithm for determining the effective media type of HTTP responses that balances security and compatibility considerations."PermalinkCommentsmime mime-sniffing ietf http w3c html5 technical

CSS - Contents and compatibility - mobile

2009 May 3, 4:42A comparison of the implementation status of various CSS features across mobile browsers.PermalinkCommentsvia:connolly css html browser web mobile android google iphone compatibility

JScript Deviations from ES3

2008 Aug 29, 10:31Differences between Microsoft's JScript and the ES3 standard with example output from all major browsers on each point.PermalinkCommentsmicrosoft development jscript javascript standard reference programming browser ie8 es3 compatibility

How to stop an ActiveX control from running in Internet Explorer

2008 May 30, 1:36Killbits: "This article describes how to stop an ActiveX control from running in Microsoft Internet Explorer and in Windows Internet Explorer. You can do this by modifying the data value of the Compatibility Flags DWORD value for the Class identifier (CLSPermalinkCommentssecurity ie killbit msdn microsoft windows browser reference

Finished Paper Mario Games

2008 May 12, 4:05
Super Paper MarioPaper Mario: The Thousand-Year DoorPaper Mario Title Screen

Sarah and I have finished playing through the games "Paper Mario", "Paper Mario: The Thousand-Year Door", and "Super Paper Mario" last week (including the various Pits of 100 Trials). We played them all on the Wii, because even though Super Paper Mario was the only one released explicitly for that platform, Wii maintains compatibility with Game Cube games such as Thousand-Year Door and Paper Mario although originally released for the Nintendo 64 is now available as a pay for download game on the Wii's Virtual Console. So, yay for Nintendo!

I think my favorite of the three is Thousand-Year Door mostly because of the RPG attack system. In Thousand-Year Door and Paper Mario when you come into contact with an enemy you go into an RPG style attack system where you take turns selecting actions. In Super Paper Mario you still have hit points and such, but you don't go into a turn based RPG style attack system, rather you do the regular Mario jumping on bad guys thing (or hitting them with a mallet etc...). Thousand-Year Door and Paper Mario are very similar in terms of game play but Thousand-Year Door looks very pretty and has made improvements to how your party-mates are handled in battle (they have HP and can fall as you would expect) and there's an audience that cheers you on during your battles.

Even if the gameplay sucked the humor throughout the series might be tempting enough. Mario's clothing and mustache are mocked throughout and standard RPG expectations are subverted. I hate to describe any of these moments for fear of ruining anything but, for instance, an optional and very difficult enemy who may only be killed after hours of work only results in one experience point, or a very intimidating enemy who you imagine you'll have to fight actually challenges you to a quiz.

Despite how I personally rank them, all the games are great and I'd recommend any of them.

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