Folks familiar with JavaScript UWP apps in Win10 have often been confused by what PWAs in Win10 actually are. TLDR: PWAs in Win10 are simply JavaScript UWP apps. The main difference between these JS UWP Apps and our non-PWA JS UWP apps are our target end developer audience, and how we get Win10 PWAs into the Microsoft Store. See this Win10 blog post on PWAs on Win10 for related info.
On the web a subset of web sites are web apps. These are web sites that have app like behavior - that is a user might call it an app like Outlook, Maps or Gmail. And they may also have a W3C app manifest.
A subset of web apps are progressive web apps. Progressive web apps are web apps that have a W3C app manifest and a service worker. Various OSes are beginning to support PWAs as first class apps on their platform. This is true for Win10 as well in which PWAs are run as a WWA.
In Win10 a WWA (Windows Web App) is an unofficial term for a JavaScript UWP app. These are UWP apps so they have an AppxManifest.xml, they are packaged in an Appx package, they run in an App Container, they use WinRT APIs, and are installed via the Microsoft Store. Specific to WWAs though, is that the AppxManifest.xml specifies a StartPage attribute identifying some HTML content to be used as the app. When the app is activated the OS will create a WWAHost.exe process that hosts the HTML content using the EdgeHtml rendering engine.
Within that we have a notion of a packaged web app and an HWA (hosted web app). There's no real technical distinction for the end developer between these two. The only real difference is whether the StartPage identifies remote HTML content on the web (HWA), or packaged HTML content from the app's appx package (packaged web app). An end developer may create an app that is a mix of these as well, with HTML content in the package and HTML content from the web. These terms are more like ends on a continuum and identifying two different developer scenarios since the underlying technical aspect is pretty much identical.
Win10 PWAs are simply HWAs that specify a StartPage of a URI for a PWA on the web. These are still JavaScript UWP apps with all the same behavior and abilities as other UWP apps. We have two ways of getting PWAs into the Microsoft Store as Win10 PWAs. The first is PWA Builder which is a tool that helps PWA end developers create and submit to the Microsoft Store a Win10 PWA appx package. The second is a crawler that runs over the web looking for PWAs which we convert and submit to the Store using an automated PWA Builder-like tool to create a Win10 PWA from PWAs on the web (see Welcoming PWAs to Win10 for more info). In both cases the conversion involves examining the PWAs W3C app manifest and producing a corresponding AppxManifest.xml. Not all features supported by AppxManifest.xml are also available in the W3c app manifest. But the result of PWA Builder can be a working starting point for end developers who can then update the AppxManifest.xml as they like to support features like share targets or others not available in W3C app manifests.
The documentation for printing in JavaScript UWP apps is out of date as it all references MSApp.getHtmlPrintDocumentSource but that method has been replaced by MSApp.getHtmlPrintDocumentSourceAsync since WinPhone 8.1.
Previous to WinPhone 8.1 the WebView's HTML content ran on the UI thread of the app. This is troublesome for rendering arbitrary web content since in the extreme case the JavaScript of some arbitrary web page might just sit in a loop and never return control to your app's UI. With WinPhone 8.1 we added off thread WebView in which the WebView runs HTML content on a separate UI thread.
Off thread WebView required changing our MSApp.getHtmlPrintDocumentSource API which could no longer synchronously produce an HtmlPrintDocumentSource. With WebViews running on their own threads it may take some time for them to generate their print content for the HtmlPrintDocumentSource and we don't want to hang the app's UI thread in the interim. So the MSApp.getHtmlPrintDocumentSource API was replaced with MSApp.getHtmlPrintDocumentSourceAsync which returns a promise the resolved value of which is the eventual HtmlPrintDocumentSource.
However, the usage of the API is otherwise unchanged. So in sample code you see referencing MSApp.getHtmlPrintDocumentSource the sample code is still reasonable but you need to call MSApp.getHtmlPrintDocumentSourceAsync instead and wait for the promise to complete. For example the PrintManager docs has an example implementing a PrintTaskRequested event handler in a JavaScript UWP app.
function onPrintTaskRequested(printEvent) {
var printTask = printEvent.request.createPrintTask("Print Sample", function (args) {
args.setSource(MSApp.getHtmlPrintDocumentSource(document));
});
Instead we need to obtain a deferral in the event handler so we can asynchronously wait for getHtmlPrintDocumentSourceAsync to complete:
function onPrintTaskRequested(printEvent) {
var printTask = printEvent.request.createPrintTask("Print Sample", function (args) {
const deferral = args.getDeferral();
MSApp.getHtmlPrintDocumentSourceAsync(document).then(htmlPrintDocumentSource => {
args.setSource(htmlPrintDocumentSource);
deferral.complete();
}, error => {
console.error("Error: " + error.message + " " + error.stack);
deferral.complete();
});
});
Since I had last posted about using Let's Encrypt with NearlyFreeSpeech, NFS has changed their process for setting TLS info. Instead of putting the various files in /home/protected/ssl and submitting an assistance request, now there is a command to submit the certificate info and a webpage for submitting the certificate info.
The webpage is https://members.nearlyfreespeech.net/{username}/sites/{sitename}/add_tls
and has a textbox for you to paste in all the cert info in PEM form into the textbox. The
domain key, the domain certificate, and the Let's Encrypt intermediate cert must be pasted into the textbox and submitted.
Alternatively, that same info may be provided as standard input to nfsn -i set-tls
To renew my certificate with the updated NFS process I followed the commands from Andrei Damian-Fekete's script which depends on acme_tiny.py:
python acme_tiny.py --account-key account.key --csr domain.csr --acme-dir /home/public/.well-known/acme-challenge/ > signed.crt
wget -O - https://letsencrypt.org/certs/lets-encrypt-x3-cross-signed.pem > intermediate.pem
cat domain.key signed.crt intermediate.pem > chained.pem
nfsn -i set-tls < chained.pem
Because
my certificate had already expired I needed to comment out the section in acme_tiny.py that validates the challenge file. The filenames in the above map to the following:
I've put my WPAD Fiddler extension source and the installer on GitHub.
Six years ago I made a WPAD DHCP server Fiddler extension (described previously and previously). The extension runs a WPAD DHCP server telling any clients that connect to connect to the running Fiddler instance. I've finally got around to putting the source on GitHub. I haven't touched it in five or so years so this is either for posterity or education or something.
2016-Nov-5: Updated post on using Let's Encrypt with NearlyFreeSpeech.net
I use NearlyFreeSpeech.net for my webhosting for my personal website and I've just finished setting up TLS via Let's Encrypt. The process was slightly more complicated than what you'd like from Let's Encrypt. So for those interested in doing the same on NearlyFreeSpeech.net, I've taken the following notes.
The standard Let's Encrypt client requires su/sudo access which is not available on NearlyFreeSpeech.net's servers. Additionally NFSN's webserver doesn't have any Let's Encrypt plugins installed. So I used the Let's Encrypt Without Sudo client. I followed the instructions listed on the tool's page with the addition of providing the "--file-based" parameter to sign_csr.py.
One thing the script doesn't produce is the chain file. But this topic "Let's Encrypt - Quick HOWTO for NSFN" covers how to obtain that:
curl -o domain.chn https://letsencrypt.org/certs/lets-encrypt-x1-cross-signed.pem
Now that you have all the required files, on your NFSN server make the directory /home/protected/ssl and copy your files into it. This is described in the NFSN topic provide certificates to NFSN. After copying the files and setting their permissions as described in the previous link you submit an assistance request. For me it was only 15 minutes later that everything was setup.
After enabling HTTPS I wanted to have all HTTP requests redirect to HTTPS. The normal Apache documentation on how to do this doesn't work on NFSN servers. Instead the NFSN FAQ describes it in "redirect http to https and HSTS". You use the X-Forwarded-Proto instead of the HTTPS variable because of how NFSN's virtual hosting is setup.
RewriteEngine on
RewriteCond %{HTTP:X-Forwarded-Proto} !https
RewriteRule ^.*$ https://%{SERVER_NAME}%{REQUEST_URI} [L,R=301]
Turning on HSTS is as simple as adding the HSTS HTTP header. However, the description in the above link didn't work because my site's NFSN realm isn't on the latest Apache yet. Instead I added the following to my .htaccess. After I'm comfortable with everything working well for a few days I'll start turning up the max-age to the recommended minimum value of 180 days.
Header set Strict-Transport-Security "max-age=3600;"
Finally, to turn on CSP I started up Fiddler with my CSP Fiddler extension. It allows me to determine the most restrictive CSP rules I could apply and still have all resources on my page load. From there I found and removed inline script and some content loaded via http and otherwise continued tweaking my site and CSP rules.
After I was done I checked out my site on SSL Lab's SSL Test to see what I might have done wrong or needed improving. The first time I went through these steps I hadn't included the chain file which the SSL Test told me about. I was able to add that file to the same files I had already previously generated from the Let's Encrypt client and do another NFSN assistance request and 15 minutes later the SSL Test had upgraded me from 'B' to 'A'.
Applied game theory 101: Valve’s Steam Summer Sale involves a meta game with teams of Steam users competing for daily prizes. On Reddit the players join together to take turns winning daily. Valve gets wise and performs an existential attack, changing the rules to make it harder for players to want to coordinate.
Still, that all the players joined together to game the system gives me hope for humanity. Its a self organized solution to a tragedy of the commons problem. Only in this case the tragedy is by design and is updated to be more tragic.
"The Flexbox Layout (Flexible Box) module (currently a W3C Candidate Recommendation) aims at providing a more efficient way to lay out, align and…"
Great diagrams showing the use of the various flex css properties. I can never keep them straight so this is perfect for me.