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Retweet of Crash_Games

2016 Jan 24, 10:25
I sure missed these guys. pic.twitter.com/eMFPs4fNUP
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Retweet of JustRogDigiTec

2016 Jan 22, 5:43
This is becoming increasingly more relevant as high quality games/apps move to #html5https://hacks.mozilla.org/2016/01/webgl-off-the-main-thread/ …#html5games #webGL
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Retweet of floatvoid

2015 Dec 30, 2:35
More of my daughter's concept art brought to life. Life pro tip: Make games with your kids. pic.twitter.com/UScpqEijrb
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Quadrilateral Cowboy gameplay video “Quadrilateral Cowboy...

2014 Oct 6, 2:41


Quadrilateral Cowboy gameplay video

“Quadrilateral Cowboy is a game we’ve been watching with great interest ever since Thirty Flights Of Loving creator Brendon Chung first debuted it last year. It’s about hacking, but not via irritating minigames or jargon-your-problems-away Hollywood magic. Instead, you learn basic (albeit fictional) code and take down everything from laser grids to gun emplacements with a twitch of your fingers and a wriggle of your brain. It’s already an extremely clever game, and it’s quite empowering despite the fact that you play as someone who probably couldn’t even heft an assault rifle - let alone fire one. Basically, it’s a wonderfully novel idea - more Neuromancer than Deus Ex - but words only do it so much justice. Thus, I’ve decided to play it for your enrichment, in hopes that you will understand why Quadrilateral should be driving your radar haywire.”

PermalinkCommentsgame video-game hack computer

Internet Archive lets you play one of the earliest computer...

2014 Apr 28, 9:39


Internet Archive lets you play one of the earliest computer games Space War! emulated in JavaScript in the browser.

This entry covers the historical context of Space War!, and instructions for working with our in-browser emulator. The system doesn’t require installed plugins (although a more powerful machine and recent browser version is suggested).

The JSMESS emulator (a conversion of the larger MESS project) also contains a real-time portrayal of the lights and switches of a Digital PDP-1, as well as links to documentation and manuals for this $800,000 (2014 dollars) minicomputer.

PermalinkCommentscomputer-game game video-game history internet-archive

Words with Hints Windows 8 App Development Notes

2013 Jul 4, 1:00

My second completed app for the Windows Store was Words with Hints a companion to Words with Friends or other Scrabble like games that gives you *ahem* hints. You provide your tiles and optionally letters placed in a line on the board and Words with Hints gives you word options.

I wrote this the first time by building a regular expression to check against my dictionary of words which made for a slow app on the Surface. In subsequent release of the app I now spawn four web workers (one for each of the Surface's cores) each with its own fourth of my dictionary. Each fourth of the dictionary is a trie which makes it easy for me to discard whole chunks of possible combinations of Scrabble letters as I walk the tree of possibilities.

The dictionaries are large and takes a noticeable amount of time to load on the Surface. The best performing mechanism I found to load them is as JavaScript source files that simply define their portion of the dictionary on the global object and synchronously (only on the worker so not blocking the UI thread). Putting them into .js files means they take advantage of bytecode caching making them load faster. However because the data is mostly strings and not code there is a dramatic size increase when the app is installed. The total size of the four dictionary .js files is about 44Mb. The bytecode cache for the dictionary files is about double that 88Mb meaning the dictionary plus the bytecode cache is 132Mb.

To handle the bother of postMessage communication and web workers this was the first app in which I used my promise MessagePort project which I'll discuss more in the future.

This is the first app in which I used the Microsoft Ad SDK. It was difficult to find the install for the SDK and difficult to use their website, but once setup, the Ad SDK was easy to import into VS and easy to use in my app.

PermalinkCommentsdevelopment technical windows windows-store words-with-hints

LAPD confronts Call of Duty 'Ghost' statue in tense standoff | Polygon

2013 May 31, 7:01PermalinkCommentsvideo-games police

A Slower Speed of Light Official Trailer — MIT Game Lab (by...

2012 Nov 13, 7:41


A Slower Speed of Light Official Trailer — MIT Game Lab (by Steven Schirra)

“A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect; the searchlight effect; time dilation; Lorentz transformation; and the runtime effect.

A production of the MIT Game Lab.

Play now for Mac and PC! http://gamelab.mit.edu/games/a-slower-speed-of-light/

PermalinkCommentsscience game video-game mit 3d light-speed

AbleGamers creates how-to accessibility guide for devs, publishers | Joystiq

2012 Sep 14, 4:20

A howto on making your video game accessible to those with disabilities (blind, color blind, deaf, etc)

The AbleGamers Foundation has created a 48-page document it hopes will serve as a how-to guide for game developers and publishers on how to create more accessible games. The in-depth guide by the disability non-profit covers in great detail how to make games available to those with varying degrees of mobility, hearing, visual and cognitive issues.

PermalinkCommentsgame technical video-game programming accessibility howto

Why I Like Glitch

2012 Feb 17, 4:00

Sarah and I have been enjoying Glitch for a while now. Reviews are usually positive although occasionally biting (but mostly accurate).

I enjoy Glitch as a game of exploration: exploring the game's lands with hidden and secret rooms, and exploring the games skills and game mechanics. The issue with my enjoyment coming from exploration is that after I've explored all streets and learned all skills I've got nothing left to do. But I've found that even after that I can have fun writing client side JavaScript against Glitch's web APIs making tools (I work on the Glitch Helperator) for use in Glitch. And on a semi-regular basis they add new features reviving my interest in the game itself.

PermalinkCommentsvideo-game glitch glitch-helperator me project game

Swiss government keeps downloading legal after piracy study

2011 Dec 4, 2:28

“One in three people in Switzerland download unauthorized music, movies and games from the Internet and since last year the government has been wondering what to do about it. … The overall conclusion of the study is that the current copyright law, under which downloading copyrighted material for personal use is permitted, doesn’t have to change.” Wow, that sounds like almost reasonable and understandable copyright law.

PermalinkCommentstechnical political swiss copyright law legal

Nintendo Game Maps

2011 Sep 28, 10:22They've got maps from your favorite NES games as giant images. I'm using SMB3 1-1 as my desktop background. I've got a four monitor setup now and so its tough to find desktop backgrounds but Mario levels easily cover my whole desktop.PermalinkCommentsgame videogame map nintendo nes

Hitchhiker's Guide To The Galaxy Remake - AGS Games Database

2011 May 14, 3:31Fan remake of the Infocom HHGTTG text adventure as an adventure game.PermalinkCommentshhgttg game videogames adventure-game

It's-a-him: Mario as you've never seen him before | Games | Great Job, Internet! | The A.V. Club

2010 Dec 15, 6:08PermalinkCommentshumor mario video videogame

lbrandy.com » Blog Archive » Using genetic algorithms to find Starcraft 2 build orders

2010 Nov 8, 3:31Genetic algorithm finds awesome SC2 build orderPermalinkCommentsai algorithm blog code videogames game starcraft2 sc2 genetic-algorithm

YouTube - TelltaleGames's Channel

2010 Oct 28, 10:41"In part one of our Back to the Future: The Game behind the scenes series, Bob Gale and Christopher Lloyd speak on their involvement and excitement on working with Telltale"PermalinkCommentsvideo videogame christopher-lloyd bttf backtothefuture

Telltale Games times 'Back to the Future' project - Game Hunters: In search of video games and interactive awesomeness - USATODAY.com

2010 Sep 1, 12:42Christopher Lloyd will voice Doc Brown in the Back to the Future game series
PermalinkCommentsgame videogame backtothefuture bttf christopher-lloyd

Gamers beat algorithms at finding protein structures

2010 Aug 4, 2:29Using games for good! Foldit players are solving real biochemistry problems. "Scientists have turned to games for a variety of reasons, having studied virtual epidemics and tracked online communities and behavior, or simply used games to drum up excitement for the science. But this may be the first time that the gamers played an active role in producing the results, having solved problems in protein structure through the Foldit game."PermalinkCommentsvideogame game biology science research

What every programmer needs to know about game networking « Gaffer on Games

2010 Jul 5, 8:38"This way the player appears to control their own character without any latency, and provided that the client and server character simulation code is deterministic – giving exactly the same result for the same inputs on the client and server – it is rarely corrected."PermalinkCommentsnetwork programming game technical quake history

Three Reasons Why We Buy Those Crazy Steam Bundles « The Psychology of Video Games

2010 May 30, 9:20PermalinkCommentsvia:mattb psychology game video-game steam economics technical
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