The documentation for printing in JavaScript UWP apps is out of date as it all references MSApp.getHtmlPrintDocumentSource but that method has been replaced by MSApp.getHtmlPrintDocumentSourceAsync since WinPhone 8.1.
Previous to WinPhone 8.1 the WebView's HTML content ran on the UI thread of the app. This is troublesome for rendering arbitrary web content since in the extreme case the JavaScript of some arbitrary web page might just sit in a loop and never return control to your app's UI. With WinPhone 8.1 we added off thread WebView in which the WebView runs HTML content on a separate UI thread.
Off thread WebView required changing our MSApp.getHtmlPrintDocumentSource API which could no longer synchronously produce an HtmlPrintDocumentSource. With WebViews running on their own threads it may take some time for them to generate their print content for the HtmlPrintDocumentSource and we don't want to hang the app's UI thread in the interim. So the MSApp.getHtmlPrintDocumentSource API was replaced with MSApp.getHtmlPrintDocumentSourceAsync which returns a promise the resolved value of which is the eventual HtmlPrintDocumentSource.
However, the usage of the API is otherwise unchanged. So in sample code you see referencing MSApp.getHtmlPrintDocumentSource the sample code is still reasonable but you need to call MSApp.getHtmlPrintDocumentSourceAsync instead and wait for the promise to complete. For example the PrintManager docs has an example implementing a PrintTaskRequested event handler in a JavaScript UWP app.
function onPrintTaskRequested(printEvent) {
var printTask = printEvent.request.createPrintTask("Print Sample", function (args) {
args.setSource(MSApp.getHtmlPrintDocumentSource(document));
});
Instead we need to obtain a deferral in the event handler so we can asynchronously wait for getHtmlPrintDocumentSourceAsync to complete:
function onPrintTaskRequested(printEvent) {
var printTask = printEvent.request.createPrintTask("Print Sample", function (args) {
const deferral = args.getDeferral();
MSApp.getHtmlPrintDocumentSourceAsync(document).then(htmlPrintDocumentSource => {
args.setSource(htmlPrintDocumentSource);
deferral.complete();
}, error => {
console.error("Error: " + error.message + " " + error.stack);
deferral.complete();
});
});
List of useful free or CC licensed photography and icon sites.
A Slower Speed of Light Official Trailer — MIT Game Lab (by Steven Schirra)
“A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic
graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing
the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect; the searchlight effect; time dilation; Lorentz transformation; and the runtime
effect.
A production of the MIT Game Lab.
Play now for Mac and PC! http://gamelab.mit.edu/games/a-slower-speed-of-light/”
CGI for the IKEA catalog:
That couch catching your eye in the 2013 edition of IKEA’s new catalog may not be a couch at all. It is likely the entire living room was created by a graphic artist. In fact, much of the furniture and settings in the 324-page catalog are simply a collection of pixels and polygons arranged on a computer.
The U.S. Census Bureau today released a new online service that makes key demographic, socio-economic and housing statistics more accessible than ever before. The Census Bureau’s first-ever public Application Programming Interface (API) allows developers to design Web and mobile apps to explore or learn more about America’s changing population and economy.
Breakdown of the bytes of a Windows executable in a big old chart!
FTA: “Three mountain ranges, four lakes and a fucking Sound. That’s a geographical feature your hometown hasn’t even heard of.”