Quadrilateral Cowboy gameplay video
“Quadrilateral Cowboy is a game we’ve been watching with great interest ever since Thirty Flights Of Loving creator Brendon Chung first debuted it last year. It’s about hacking, but not via irritating minigames or jargon-your-problems-away Hollywood magic. Instead, you learn basic (albeit fictional) code and take down everything from laser grids to gun emplacements with a twitch of your fingers and a wriggle of your brain. It’s already an extremely clever game, and it’s quite empowering despite the fact that you play as someone who probably couldn’t even heft an assault rifle - let alone fire one. Basically, it’s a wonderfully novel idea - more Neuromancer than Deus Ex - but words only do it so much justice. Thus, I’ve decided to play it for your enrichment, in hopes that you will understand why Quadrilateral should be driving your radar haywire.”
Sarah and I have been enjoying Glitch for a while now. Reviews are usually positive although occasionally biting (but mostly accurate).
I enjoy Glitch as a game of exploration: exploring the game's lands with hidden and secret rooms, and exploring the games skills and game mechanics. The issue with my enjoyment coming from exploration is that after I've explored all streets and learned all skills I've got nothing left to do. But I've found that even after that I can have fun writing client side JavaScript against Glitch's web APIs making tools (I work on the Glitch Helperator) for use in Glitch. And on a semi-regular basis they add new features reviving my interest in the game itself.
Space Quest II remake and a Space Quest 7!
Game Center Lecture Series- Erik Wolpaw from NYU Game Center on Vimeo.
For my GeolocMock weekend project I intended to use the Bing Maps API to display a map in a WebBrowser control and allow the user to interact with that to select a location to be consumed by my application. Getting my .NET code to talk to the JavaScript in the WebBrowser control was surprisingly easy.
To have .NET execute JavaScript code you can use the InvokeScript method passing the name of the JavaScript function to execute and an object array of parameters to pass:
this.webBrowser2.Document.InvokeScript("onLocationStateChanged",
new object[] {
latitudeTextBoxText,
longitudeTextBoxText,
altitudeTextBoxText,
uncertaintyTextBoxText
});
The other direction, having JavaScript call into .NET is slightly more complicated but still pretty easy as far as language interop goes. The first step is to mark your assembly as ComVisible so that it can interact with JavaScript via COM. VS had already added a ComVisible declaration to my project I just had to change the value to true.
[assembly: ComVisible(true)]
Next set ObjectForScripting attribute to the object you want to expose to JavaScript.
this.webBrowser2.ObjectForScripting = this.locationState;
Now that object is exposed as window.external in JavaScript and you can call methods on it.
window.external.Set(lat, long, alt, gUncert);
However you don't seem to be able to test for the existence of methods off of it. For example the following JavaScript generates an exception for me even though I have a Set method:
if (window.external && window.external.Set) {
There can be no doubt that infomercial pitchmen Billy Mays and Vince Offer are awesome, but how can I decide which is my favorite?
I recently finished Braid, the Xbox Live game, and a comparison with Portal is helpful. From a screen shot Braid looks like a normal 2D platformer, but that's like looking at a screen shot of Portal and saying its a first person shooter. While the scaffolding of the game-play may sort of fall into that category, the games are actually about exploring the character's ability and solving puzzles. In Portal the ability is bending space and in Braid its bending time. However, whereas in Portal there is one space bending mechanism, the portal gun, Braid's protagonist explores several different time bending techniques including, most prominently, reversing time, but also time dilation, multiple time-lines, and other odd things.
Similar to the difference in game-play, while Portal has a strict simplicity to its visual style, Braid is much more ornate, like you're playing in an oil painting. Without seeing video of the game, or playing the demo (which is available for free on Xbox Live) its difficult to convey, but it is quite lovely and the animation adds quite a bit. Both games too are rather short leaving you just a bit hungry for more and have an interesting plot and an ending that I'd hate to spoil although Braid replaces Portal's humor with melancholy. If you enjoyed Portal and Twelve Monkeys then I'd recommend Braid.