There are two main differences in terms of security between a JavaScript UWP app and the Edge browser:
A JavaScript UWP app has one process (technically not true with background tasks and other edge cases but ignoring that for the moment) that runs in the corresponding appcontainer defined by the app's appx manifest. This one process is where edgehtml is loaded and is rendering HTML, talking to the network, and executing script. Specifically, the UWP main UI thread is the one where your script is running and calling into WinRT.
In the Edge browser there is a browser process running in the same appcontainer defined by its appx manifest, but there are also tab processes. These tab processes are running in restricted app containers that have fewer appx capabilities. The browser process has XAML loaded and coordinates between tabs and handles some (non-WinRT) brokering from the tab processes. The tab processes load edgehtml and that is where they render HTML, talk to the network and execute script.
There is no way to configure the JavaScript UWP app's process model but using WebViews you can approximate it. You can create out of process WebViews and to some extent configure their capabilities, although not to the same extent as the browser. The WebView processes in this case are similar to the browser's tab processes. See the MSWebViewProcess object for configuring out of process WebView creation. I also implemented out of proc WebView tabs in my JSBrowser fork.
The ApplicationContentUriRules (ACUR) section of the appx manifest lets an application define what URIs are considered app code. See a previous post for the list of ACUR effects.
Notably app code is able to access WinRT APIs. Because of this, DOM security restrictions are loosended to match what is possible with WinRT.
Privileged DOM APIs like geolocation, camera, mic etc require a user prompt in the browser before use. App code does not show the same browser prompt. There still may be an OS prompt – the same prompt that applies to any UWP app, but that’s usually per app not per origin.
App code also gets to use XMLHttpRequest or fetch to access cross origin content. Because UWP apps have separate state, cross origin here might not mean much to an attacker unless your app also has the user login to Facebook or some other interesting cross origin target.
If you're developing with the new Windows.Web.UI.Interop.WebViewControl you may have noticed you cannot navigate to localhost HTTP servers. This is because the WebViewControl's WebView process is a UWP process. All UWP processes by default cannot use the loopback adapter as a security precaution. For development purposes you can allow localhost access using the checknetisolation command line tool on the WebViewControl's package just as you can for any other UWP app. The command should be the following:
checknetisolation loopbackexempt -a -n=Microsoft.Win32WebViewHost_cw5n1h2txyewy
As a warning checknetisolation is not good on errors. If you attempt to add a package but get its package family name wrong, checknetisolation just says OK:
C:\Users\davris>checknetisolation LoopbackExempt -a -n=Microsoft.BingWeather_4.21.2492.0_x86__8wekyb3d8bbwe
OK.
And if you then list the result of the add with the
bad name you'll see the following:
[1] -----------------------------------------------------------------
Name: AppContainer NOT FOUND
SID: S-1-15-...
There's also a UI tool for modifying loopback exemption for packages available on GitHub and also one available with Fiddler.
As an additional note, I mentioned above you can try this for development. Do not do this in shipping products as this turns off the security protection for any consumer of the WebViewControl.
Application Content URI Rules (ACUR from now on) defines the bounds of the web that make up the Microsoft Store application. Package content via the ms-appx URI scheme is automatically considered part of the app. But if you have content on the web via http or https you can use ACUR to declare to Windows that those URIs are also part of your application. When your app navigates to URIs on the web those URIs will be matched against the ACUR to determine if they are part of your app or not. The documentation for how matching is done on the wildcard URIs in the ACUR Rule elements is not very helpful on MSDN so here are some notes.
You can have up to 100 Rule XML elements per ApplicationContentUriRules element. Each has a Match attribute that can be up to 2084 characters long. The content of the Match attribute is parsed with CreateUri and when matching against URIs on the web additional wildcard processing is performed. I’ll call the URI from the ACUR Rule the rule URI and the URI we compare it to found during app navigation the navigation URI.
The rule URI is matched to a navigation URI by URI component: scheme, username, password, host, port, path, query, and fragment. If a component does not exist on the rule URI then it matches any value of that component in the navigation URI. For example, a rule URI with no fragment will match a navigation URI with no fragment, with an empty string fragment, or a fragment with any value in it.
Each component except the port may have up to 8 asterisks. Two asterisks in a row counts as an escape and will match 1 literal asterisk. For scheme, username, password, query and fragment the asterisk matches whatever it can within the component.
For the host, if the host consists of exactly one single asterisk then it matches anything. Otherwise an asterisk in a host only matches within its domain name label. For example, http://*.example.com will match http://a.example.com/ but not http://b.a.example.com/ or http://example.com/. And http://*/ will match http://example.com, http://a.example.com/, and http://b.a.example.com/. However the Store places restrictions on submitting apps that use the http://* rule or rules with an asterisk in the second effective domain name label. For example, http://*.com is also restricted for Store submission.
For the path, an asterisk matches within the path segment. For example, http://example.com/a/*/c will match http://example.com/a/b/c and http://example.com/a//c but not http://example.com/a/b/b/c or http://example.com/a/c
Additionally for the path, if the path ends with a slash then it matches any path that starts with that same path. For example, http://example.com/a/ will match http://example.com/a/b and http://example.com/a/b/c/d/e/, but not http://example.com/b/.
If the path doesn’t end with a slash then there is no suffix matching performed. For example, http://example.com/a will match only http://example.com/a and no URIs with a different path.
As a part of parsing the rule URI and the navigation URI, CreateUri will perform URI normalization and so the hostname and scheme will be made lower case (casing matters in all other parts of the URI and case sensitive comparisons will be performed), IDN normalization will be performed, ‘.’ and ‘..’ path segments will be resolved and other normalizations as described in the CreateUri documentation.
nasa:
This 30 day mission will help our researchers learn how isolation and close quarters affect individual and group behavior. This study at our Johnson Space Center prepares us for long duration space missions, like a trip to an asteroid or even to Mars.
The Human Research Exploration Analog (HERA) that the crew members will be living in is one compact, science-making house. But unlike in a normal house, these inhabitants won’t go outside for 30 days. Their communication with the rest of planet Earth will also be very limited, and they won’t have any access to internet. So no checking social media kids!
The only people they will talk with regularly are mission control and each other.
The crew member selection process is based on a number of criteria, including the same criteria for astronaut selection.
What will they be doing?
Because this mission simulates a 715-day journey to a Near-Earth asteroid, the four crew members will complete activities similar to what would happen during an outbound transit, on location at the asteroid, and the return transit phases of a mission (just in a bit of an accelerated timeframe). This simulation means that even when communicating with mission control, there will be a delay on all communications ranging from 1 to 10 minutes each way. The crew will also perform virtual spacewalk missions once they reach their destination, where they will inspect the asteroid and collect samples from it.
A few other details:
- The crew follows a timeline that is similar to one used for the ISS crew.
- They work 16 hours a day, Monday through Friday. This includes time for daily planning, conferences, meals and exercises.
- They will be growing and taking care of plants and brine shrimp, which they will analyze and document.
But beware! While we do all we can to avoid crises during missions, crews need to be able to respond in the event of an emergency. The HERA crew will conduct a couple of emergency scenario simulations, including one that will require them to maneuver through a debris field during the Earth-bound phase of the mission.
Throughout the mission, researchers will gather information about cohabitation, teamwork, team cohesion, mood, performance and overall well-being. The crew members will be tracked by numerous devices that each capture different types of data.
Past HERA crew members wore a sensor that recorded heart rate, distance, motion and sound intensity. When crew members were working together, the sensor would also record their proximity as well, helping investigators learn about team cohesion.
Researchers also learned about how crew members react to stress by recording and analyzing verbal interactions and by analyzing “markers” in blood and saliva samples.
In total, this mission will include 19 individual investigations across key human research elements. From psychological to physiological experiments, the crew members will help prepare us for future missions.
Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com
nasa:
This 30 day mission will help our researchers learn how isolation and close quarters affect individual and group behavior. This study at our Johnson Space Center prepares us for long duration space missions, like a trip to an asteroid or even to Mars.
The Human Research Exploration Analog (HERA) that the crew members will be living in is one compact, science-making house. But unlike in a normal house, these inhabitants won’t go outside for 30 days. Their communication with the rest of planet Earth will also be very limited, and they won’t have any access to internet. So no checking social media kids!
The only people they will talk with regularly are mission control and each other.
The crew member selection process is based on a number of criteria, including the same criteria for astronaut selection.
What will they be doing?
Because this mission simulates a 715-day journey to a Near-Earth asteroid, the four crew members will complete activities similar to what would happen during an outbound transit, on location at the asteroid, and the return transit phases of a mission (just in a bit of an accelerated timeframe). This simulation means that even when communicating with mission control, there will be a delay on all communications ranging from 1 to 10 minutes each way. The crew will also perform virtual spacewalk missions once they reach their destination, where they will inspect the asteroid and collect samples from it.
A few other details:
- The crew follows a timeline that is similar to one used for the ISS crew.
- They work 16 hours a day, Monday through Friday. This includes time for daily planning, conferences, meals and exercises.
- They will be growing and taking care of plants and brine shrimp, which they will analyze and document.
But beware! While we do all we can to avoid crises during missions, crews need to be able to respond in the event of an emergency. The HERA crew will conduct a couple of emergency scenario simulations, including one that will require them to maneuver through a debris field during the Earth-bound phase of the mission.
Throughout the mission, researchers will gather information about cohabitation, teamwork, team cohesion, mood, performance and overall well-being. The crew members will be tracked by numerous devices that each capture different types of data.
Past HERA crew members wore a sensor that recorded heart rate, distance, motion and sound intensity. When crew members were working together, the sensor would also record their proximity as well, helping investigators learn about team cohesion.
Researchers also learned about how crew members react to stress by recording and analyzing verbal interactions and by analyzing “markers” in blood and saliva samples.
In total, this mission will include 19 individual investigations across key human research elements. From psychological to physiological experiments, the crew members will help prepare us for future missions.
Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com