You can use conditional breakpoints and debugging commands in windbg and cdb that together can amount to effectively patching a binary at runtime. This can be useful if you have symbols but you can't easily rebuild the binary. Or if the patch is small and the binary requires a great deal of time to rebuild.
If you want to skip a chunk of code you can set a breakpoint at the start address of the code to skip and set the breakpoint's command to change the instruction pointer register to point to the address at the end of the code to skip and go. Voila you're skipping over that code now. For example:
bp 0x6dd6879b "r @eip=0x6dd687c3 ; g"
You may want to modify parameters or variables and this is simple of course. In the following example a conditional breakpoint ANDs out a bit from dwFlags. Now when we run its as if no one is passing in that flag.
bp wiwi!RelativeCrack "?? dwFlags &= 0xFDFFFFFF;g"
Slightly more difficult is to modify string values. If the new string length is the same size or smaller than the previous, you may be able to modify the string value in place. But if the string is longer or the string memory isn't writable, you'll need a new chunk of memory into which to write your new string. You can use .dvalloc to allocate some memory and ezu to write a string into the newly allocated memory. In the following example I then overwrite the register containing the parameter I want to modify:
.dvalloc 100
ezu 000002a9`d4eb0000 "mfcore.dll"
r rcx = 000002a9`d4eb0000
You can also use .call to actually make new calls to methods or functions. Read more about that on the Old New Thing: Stupid debugger tricks: Calling functions and methods. Again, all of this can be used in a breakpoint command to effectively patch a binary.
2016-Nov-5: Updated post on using Let's Encrypt with NearlyFreeSpeech.net
I use NearlyFreeSpeech.net for my webhosting for my personal website and I've just finished setting up TLS via Let's Encrypt. The process was slightly more complicated than what you'd like from Let's Encrypt. So for those interested in doing the same on NearlyFreeSpeech.net, I've taken the following notes.
The standard Let's Encrypt client requires su/sudo access which is not available on NearlyFreeSpeech.net's servers. Additionally NFSN's webserver doesn't have any Let's Encrypt plugins installed. So I used the Let's Encrypt Without Sudo client. I followed the instructions listed on the tool's page with the addition of providing the "--file-based" parameter to sign_csr.py.
One thing the script doesn't produce is the chain file. But this topic "Let's Encrypt - Quick HOWTO for NSFN" covers how to obtain that:
curl -o domain.chn https://letsencrypt.org/certs/lets-encrypt-x1-cross-signed.pem
Now that you have all the required files, on your NFSN server make the directory /home/protected/ssl and copy your files into it. This is described in the NFSN topic provide certificates to NFSN. After copying the files and setting their permissions as described in the previous link you submit an assistance request. For me it was only 15 minutes later that everything was setup.
After enabling HTTPS I wanted to have all HTTP requests redirect to HTTPS. The normal Apache documentation on how to do this doesn't work on NFSN servers. Instead the NFSN FAQ describes it in "redirect http to https and HSTS". You use the X-Forwarded-Proto instead of the HTTPS variable because of how NFSN's virtual hosting is setup.
RewriteEngine on
RewriteCond %{HTTP:X-Forwarded-Proto} !https
RewriteRule ^.*$ https://%{SERVER_NAME}%{REQUEST_URI} [L,R=301]
Turning on HSTS is as simple as adding the HSTS HTTP header. However, the description in the above link didn't work because my site's NFSN realm isn't on the latest Apache yet. Instead I added the following to my .htaccess. After I'm comfortable with everything working well for a few days I'll start turning up the max-age to the recommended minimum value of 180 days.
Header set Strict-Transport-Security "max-age=3600;"
Finally, to turn on CSP I started up Fiddler with my CSP Fiddler extension. It allows me to determine the most restrictive CSP rules I could apply and still have all resources on my page load. From there I found and removed inline script and some content loaded via http and otherwise continued tweaking my site and CSP rules.
After I was done I checked out my site on SSL Lab's SSL Test to see what I might have done wrong or needed improving. The first time I went through these steps I hadn't included the chain file which the SSL Test told me about. I was able to add that file to the same files I had already previously generated from the Let's Encrypt client and do another NFSN assistance request and 15 minutes later the SSL Test had upgraded me from 'B' to 'A'.
Quadrilateral Cowboy gameplay video
“Quadrilateral Cowboy is a game we’ve been watching with great interest ever since Thirty Flights Of Loving creator Brendon Chung first debuted it last year. It’s about hacking, but not via irritating minigames or jargon-your-problems-away Hollywood magic. Instead, you learn basic (albeit fictional) code and take down everything from laser grids to gun emplacements with a twitch of your fingers and a wriggle of your brain. It’s already an extremely clever game, and it’s quite empowering despite the fact that you play as someone who probably couldn’t even heft an assault rifle - let alone fire one. Basically, it’s a wonderfully novel idea - more Neuromancer than Deus Ex - but words only do it so much justice. Thus, I’ve decided to play it for your enrichment, in hopes that you will understand why Quadrilateral should be driving your radar haywire.”
Internet Archive lets you play one of the earliest computer games Space War! emulated in JavaScript in the browser.
This entry covers the historical context of Space War!, and instructions for working with our in-browser emulator. The system doesn’t require installed plugins (although a more powerful machine and recent browser version is suggested).
The JSMESS emulator (a conversion of the larger MESS project) also contains a real-time portrayal of the lights and switches of a Digital PDP-1, as well as links to documentation and manuals for this $800,000 (2014 dollars) minicomputer.
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A Slower Speed of Light Official Trailer — MIT Game Lab (by Steven Schirra)
“A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic
graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing
the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect; the searchlight effect; time dilation; Lorentz transformation; and the runtime
effect.
A production of the MIT Game Lab.
Play now for Mac and PC! http://gamelab.mit.edu/games/a-slower-speed-of-light/”