The other day I had to debug a JavaScript UWA that was failing when trying to use an undefined property. In a previous OS build this code would run and the property was defined. I wanted something similar to windbg/cdb's ba command that lets me set a breakpoint on read or writes to a memory location so I could see what was creating the object in the previous OS build and what that code was doing now in the current OS build. I couldn't find such a breakpoint mechanism in Visual Studio or F12 so I wrote a little script to approximate JavaScript data breakpoints.
The script creates a stub object with a getter and setter. It actually performs the get or set but also calls debugger; to break in the debugger. In order to handle my case of needing to break when window.object1.object2 was created or accessed, I further had it recursively set up such stub objects for the matching property names.
Its not perfect because it is an enumerable property and shows up in hasOwnProperty and likely other places. But for your average code that checks for the existence of a property via if (object.property) it works well.
You can use conditional breakpoints and debugging commands in windbg and cdb that together can amount to effectively patching a binary at runtime. This can be useful if you have symbols but you can't easily rebuild the binary. Or if the patch is small and the binary requires a great deal of time to rebuild.
If you want to skip a chunk of code you can set a breakpoint at the start address of the code to skip and set the breakpoint's command to change the instruction pointer register to point to the address at the end of the code to skip and go. Voila you're skipping over that code now. For example:
bp 0x6dd6879b "r @eip=0x6dd687c3 ; g"
You may want to modify parameters or variables and this is simple of course. In the following example a conditional breakpoint ANDs out a bit from dwFlags. Now when we run its as if no one is passing in that flag.
bp wiwi!RelativeCrack "?? dwFlags &= 0xFDFFFFFF;g"
Slightly more difficult is to modify string values. If the new string length is the same size or smaller than the previous, you may be able to modify the string value in place. But if the string is longer or the string memory isn't writable, you'll need a new chunk of memory into which to write your new string. You can use .dvalloc to allocate some memory and ezu to write a string into the newly allocated memory. In the following example I then overwrite the register containing the parameter I want to modify:
.dvalloc 100
ezu 000002a9`d4eb0000 "mfcore.dll"
r rcx = 000002a9`d4eb0000
You can also use .call to actually make new calls to methods or functions. Read more about that on the Old New Thing: Stupid debugger tricks: Calling functions and methods. Again, all of this can be used in a breakpoint command to effectively patch a binary.
I've found while debugging networking in IE its often useful to quickly tell if a string is encoded in UTF-8. You can check for the Byte Order Mark (EF BB BF in UTF-8) but, I rarely see the BOM on UTF-8 strings. Instead I apply a quick and dirty UTF-8 test that takes advantage of the well-formed UTF-8 restrictions.
Unlike other multibyte character encoding forms (see Windows supported character sets or IANA's list of character sets), for example Big5, where sticking together any two bytes is more likely than not to give a valid byte sequence, UTF-8 is more restrictive. And unlike other multibyte character encodings, UTF-8 bytes may be taken out of context and one can still know that its a single byte character, the starting byte of a three byte sequence, etc.
The full rules for well-formed UTF-8 are a little too complicated for me to commit to memory. Instead I've got my own simpler (this is the quick part) set of rules that will be mostly correct (this is the dirty part). For as many bytes in the string as you care to examine, check the most significant digit of the byte:
Code Points | 1st Byte | 2nd Byte | 3rd Byte | 4th Byte |
---|---|---|---|---|
U+0000..U+007F | 00..7F | |||
U+0080..U+07FF | C2..DF | 80..BF | ||
U+0800..U+0FFF | E0 | A0..BF | 80..BF | |
U+1000..U+CFFF | E1..EC | 80..BF | 80..BF | |
U+D000..U+D7FF | ED | 80..9F | 80..BF | |
U+E000..U+FFFF | EE..EF | 80..BF | 80..BF | |
U+10000..U+3FFFF | F0 | 90..BF | 80..BF | 80..BF |
U+40000..U+FFFFF | F1..F3 | 80..BF | 80..BF | 80..BF |
U+100000..U+10FFFF | F4 | 80..8F | 80..BF | 80..BF |