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Why I Like Glitch

2012 Feb 17, 4:00

Sarah and I have been enjoying Glitch for a while now. Reviews are usually positive although occasionally biting (but mostly accurate).

I enjoy Glitch as a game of exploration: exploring the game's lands with hidden and secret rooms, and exploring the games skills and game mechanics. The issue with my enjoyment coming from exploration is that after I've explored all streets and learned all skills I've got nothing left to do. But I've found that even after that I can have fun writing client side JavaScript against Glitch's web APIs making tools (I work on the Glitch Helperator) for use in Glitch. And on a semi-regular basis they add new features reviving my interest in the game itself.

PermalinkCommentsvideo-game glitch glitch-helperator me project game

Playable Archaeology: An Interview with Telehack's Anonymous Creator - Waxy.org

2011 Jun 20, 2:25I knew it was a game but still felt bad war-dialing and otherwise messing around in there. What if I accidentally find a way out? "Telehack is the most interesting game I've played in the last year... a game that most users won't realize is a game at all. It's a tour de force hack — an interactive pastiche of 1980s computer history, tying together public archives of Usenet newsgroups, BBS textfiles, software archives, and historical computer networks into a multiplayer adventure game." Also, see all the accounts of people finding their teenage selves in the game.PermalinkCommentsinternet technical development hack telnet wardial game

Cheap Multiplayer Tricks for New Super Mario Bros. Wii

2010 Jan 5, 1:47

The New Super Mario Bros. Wii is a great game. Its the fun of old school Mario with the addition of great graphics and the kind of multiplayer I've wanted for Mario since playing the original as a child: its got up to four player simultaneous cooperative multiplayer. I recommend it to anyone who has enjoyed Mario in the past. Watch this amazing video of level 1-3 you can unlock in the game.

As noted elsewhere, multiple players attempting to navigate platforms, grab power ups, and throw turtle shells creates new challenges but along with that there's new ways to be incredibly cheap.

Jumping Higher
A second player means a head one can jump on to reach higher locations. Jump on your friend's head at the apex of their jump while holding down the jump button yourself for maximum jumping. In the game you can also grab other players and hold them over your head. This is useful for reaching the top of the flagpole at the end of levels. On that same line, if the player you grab has a flying cap you can now use them to fly in the same manner you would use a flying block which makes it easy to get two players to the top of the finish flagpole if only one of you has a flying cap.
Power-Ups
Normal power-up blocks now spawn enough power-ups for everyone. A mushroom is spawned for each small player and full power-ups for the rest, except in the case everyone is small: then one of the power-ups is a full power-up. If there's two players and you're both small, the full power-up always jumps out of the block to the right. Some hidden power-up blocks only give out one power-up and in that case its a mushroom or not based on the player who hits the block - so be sure that a big player hits that if you have one.
Death & Bubbles
When a player dies but at least one other player lives the dead player comes back in a limbo bubble from which they must be released before they may play again. Because of this, in a tough spot you can send one player in and leave a second behind. If the first dies you don't lose your place in the level and the first comes back in a bubble ready to try again. For instance, if you're trying to get the last star coin in 2-1 which sits just above the abyss, one player can just jump to their death for it and as long as another player lives you've collected the coin. However you need not sacrifice your life to do this: you can press down and 'a' to force yourself into a bubble saving yourself from death. This is true in general as long as you have enough time to see your death coming. This is also useful if one player runs ahead to the right. The screen will expand a bit but then it will just move to the right following the player in the lead. Players left behind walls or now forced into lava pits will die unless they use the bubble.
Misc.
  • If all players hit the ground at the same time from a ground pound it acts like hitting a pow block, killing the enemies on the screen.
  • If you hold a player who has a projectile power over your head they can still use their power.
  • Bubbles can be popped by hitting them with your fire or ice projectiles as well as thrown shells or blocks.
  • All players get the extra lives from anyone collecting 100 coins or finishing a level with more than 7 enemies on the screen.
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E309: New Super Mario Bros Wii, the trailer

2009 Jun 3, 3:40The New Super Mario Bros for the Wii looks cool. I always wanted the multiplayer featured here in the previous games.PermalinkCommentsfor:hellosarah mario wii nintendo video videogame
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