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4 people are living in an isolated habitat for 30 days. Why? Science!

2016 Feb 1, 3:27

nasa:

This 30 day mission will help our researchers learn how isolation and close quarters affect individual and group behavior. This study at our Johnson Space Center prepares us for long duration space missions, like a trip to an asteroid or even to Mars.

image

The Human Research Exploration Analog (HERA) that the crew members will be living in is one compact, science-making house. But unlike in a normal house, these inhabitants won’t go outside for 30 days. Their communication with the rest of planet Earth will also be very limited, and they won’t have any access to internet. So no checking social media kids!

The only people they will talk with regularly are mission control and each other.

image

The crew member selection process is based on a number of criteria, including the same criteria for astronaut selection.

What will they be doing?

Because this mission simulates a 715-day journey to a Near-Earth asteroid, the four crew members will complete activities similar to what would happen during an outbound transit, on location at the asteroid, and the return transit phases of a mission (just in a bit of an accelerated timeframe). This simulation means that even when communicating with mission control, there will be a delay on all communications ranging from 1 to 10 minutes each way. The crew will also perform virtual spacewalk missions once they reach their destination, where they will inspect the asteroid and collect samples from it. 

A few other details:

  • The crew follows a timeline that is similar to one used for the ISS crew.
  • They work 16 hours a day, Monday through Friday. This includes time for daily planning, conferences, meals and exercises.  
  • They will be growing and taking care of plants and brine shrimp, which they will analyze and document.

But beware! While we do all we can to avoid crises during missions, crews need to be able to respond in the event of an emergency. The HERA crew will conduct a couple of emergency scenario simulations, including one that will require them to maneuver through a debris field during the Earth-bound phase of the mission. 

image

Throughout the mission, researchers will gather information about cohabitation, teamwork, team cohesion, mood, performance and overall well-being. The crew members will be tracked by numerous devices that each capture different types of data.

image

Past HERA crew members wore a sensor that recorded heart rate, distance, motion and sound intensity. When crew members were working together, the sensor would also record their proximity as well, helping investigators learn about team cohesion.

Researchers also learned about how crew members react to stress by recording and analyzing verbal interactions and by analyzing “markers” in blood and saliva samples.

image

In total, this mission will include 19 individual investigations across key human research elements. From psychological to physiological experiments, the crew members will help prepare us for future missions.

Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com

PermalinkComments

4 people are living in an isolated habitat for 30 days. Why? Science!

2016 Feb 1, 3:27

nasa:

This 30 day mission will help our researchers learn how isolation and close quarters affect individual and group behavior. This study at our Johnson Space Center prepares us for long duration space missions, like a trip to an asteroid or even to Mars.

image

The Human Research Exploration Analog (HERA) that the crew members will be living in is one compact, science-making house. But unlike in a normal house, these inhabitants won’t go outside for 30 days. Their communication with the rest of planet Earth will also be very limited, and they won’t have any access to internet. So no checking social media kids!

The only people they will talk with regularly are mission control and each other.

image

The crew member selection process is based on a number of criteria, including the same criteria for astronaut selection.

What will they be doing?

Because this mission simulates a 715-day journey to a Near-Earth asteroid, the four crew members will complete activities similar to what would happen during an outbound transit, on location at the asteroid, and the return transit phases of a mission (just in a bit of an accelerated timeframe). This simulation means that even when communicating with mission control, there will be a delay on all communications ranging from 1 to 10 minutes each way. The crew will also perform virtual spacewalk missions once they reach their destination, where they will inspect the asteroid and collect samples from it. 

A few other details:

  • The crew follows a timeline that is similar to one used for the ISS crew.
  • They work 16 hours a day, Monday through Friday. This includes time for daily planning, conferences, meals and exercises.  
  • They will be growing and taking care of plants and brine shrimp, which they will analyze and document.

But beware! While we do all we can to avoid crises during missions, crews need to be able to respond in the event of an emergency. The HERA crew will conduct a couple of emergency scenario simulations, including one that will require them to maneuver through a debris field during the Earth-bound phase of the mission. 

image

Throughout the mission, researchers will gather information about cohabitation, teamwork, team cohesion, mood, performance and overall well-being. The crew members will be tracked by numerous devices that each capture different types of data.

image

Past HERA crew members wore a sensor that recorded heart rate, distance, motion and sound intensity. When crew members were working together, the sensor would also record their proximity as well, helping investigators learn about team cohesion.

Researchers also learned about how crew members react to stress by recording and analyzing verbal interactions and by analyzing “markers” in blood and saliva samples.

image

In total, this mission will include 19 individual investigations across key human research elements. From psychological to physiological experiments, the crew members will help prepare us for future missions.

Make sure to follow us on Tumblr for your regular dose of space: http://nasa.tumblr.com

PermalinkComments

HTML5 Table Flipper Experiment

2012 Mar 2, 1:02

The goal of this experiment was to combine the flipping tables emoticons with the Threw It On The Ground video using shiny new HTML5-ish features and the end result is the table flipper flipping the Threw It On the Ground video.

The table flipper emoticon is CSS before content that changes on hover. Additionally on hover a CSS transform is applied to flip the video upside down several times and move it to the right and there's a CSS transition to animate the flipping. The only issue I ran into is that (at least on Windows) Flash doesn't like to have CSS transform rotations applied to it. So to get the most out of the flip experiment you must opt-in to HTML5 video on YouTube. And of course you must use a browser that supports the various things I just mentioned, like the latest Chrome (or not yet released IE10).

PermalinkCommentscss-transform flipping-tables css-transition html5-video technical threw-it-on-the-ground

Internet Media Types and the Web

2010 Sep 30, 2:48A surprisingly readable and delightfully accurate summary of the history of MIME in the web followed by proposed next steps. Sounds like a plan to me! "We need a realistic transition plan from the unreliable web to the more reliable one. Part of this is to encourage senders (web servers) to mean what they say, and encourage recipients (browsers) to give preference to what the senders are sending."PermalinkCommentsmime contenttype browser web ietf reference history mimetype mime-sniffing sniffing technical

Sorting it all Out : UCS-2 to UTF-16, Part 11: Turning it up to Eleven!

2009 Nov 16, 7:40Part 11 (of 11?) in a series on why you shouldn't freak out about the transition from UCS2 to UTF16. The answer is: you're already doing it wrong.PermalinkCommentstechnical ucs2 unicode utf16 text windows programming language michael-kaplan

Information Decoration

2009 Mar 25, 4:03"...we can look at the contemporary screen virus as a transitional phase - a growing pain, if you will, of the information age. Tiling our environment with screens is an extremely literal, and on top of that rather unimaginative, way to introduce virtuality into the physical world: simply piling it on where seamless integration was what was wanted."PermalinkCommentsvia:infosthetics visualization information architecture culture design art

Google LatLong: New ways to get around with the Transit Layer

2009 Jan 14, 2:03Google Maps now has a public transit route finder. Would have been useful in Munich and certainly will be useful here at home since they cover the Seattle area including the east-side. "I'm pleased to announce the launch of the Transit Layer on Google Maps in more than 50 cities around the world making it easier for citizens and tourists around the globe to access public transportation line information in their cities."PermalinkCommentsgoogle map travel bus traffic seattle redmond munich transportation maps public-transportation transit

ThinkGeek Bluetooth Retro Handset Review

2008 Mar 23, 1:25

I ordered a ThinkGeek Bluetooth Retro Handset to use at home. When I come home I plug my phone in to charge in my room, but then I can't hear it ring elsewhere in the hosue. The idea was to take this handset which wirelessly connects to cellphones via bluetooth and place it in another part of the house so that I can tell I'm getting an incoming call. The only issue I have with that setup is that it ringing isn't any louder than conversations held over the phone, that is, the ringing is a little quiet.

The handset pairs with cellphones in the same manner as any other handset over bluetooth. It has an internal rechargeable battery which is charged via a standard USB port built into the base of the handset and it comes with a USB cable. Next to the USB port is the only button on the phone which is pressed to answer a call, hang up a call, or begin voice dial, held down to turn the handset on and off, and held down longer to begin pairing with a cellphone. There's a blue LED in one of the holes in the microphone portion of the phone which blinks to indicate if its on or trying to pair. Transitioning between on, off, and pairing produces a cute sound and a change to the LED.

Overal I'm pleased with its simplicity and use of common parts although I wish there was a way to adjust the volume of the ring.

PermalinkCommentsthinkgeek bluetooth cellphone phone product handset
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