But if Surface is aimed at the OEMs—telling them “we can do this just as well as you can, if we have to”—and setting them a challenge—”your tablets have to be at least this good”—then the
limited availability isn’t necessarily such a big deal. As long as the OEMs heed the warning and raise their game, so that Redmond can be assured that bad hardware won’t jeopardized Windows 8’s
success, Microsoft could safely keep Surface operating as a small-scale operation, playing the Nexus role without upsetting the PC market.
The table flipper emoticon is CSS before content that changes on hover. Additionally on hover a CSS transform is applied to flip the video upside down several times and move it to the right and
there's a CSS transition to animate the flipping. The only issue I ran into is that (at least on Windows) Flash doesn't like to have CSS transform rotations applied to it. So to get the most out
of the flip experiment you must opt-in to HTML5 video on YouTube. And of course you must use a browser that supports the various things I just
mentioned, like the latest Chrome (or not yet released IE10).
2011 Jun 20, 2:25I knew it was a game but still felt bad war-dialing and otherwise messing around in there. What if I accidentally find a way out? "Telehack is the most interesting game I've played in the last
year... a game that most users won't realize is a game at all. It's a tour de force hack — an interactive pastiche of 1980s computer history, tying together public archives of Usenet newsgroups, BBS
textfiles, software archives, and historical computer networks into a multiplayer adventure game." Also, see all the accounts of people finding their teenage selves in the game.internettechnicaldevelopmenthacktelnetwardialgame
2010 May 17, 5:05"With speechapi.com's javascript API, it is possible to build interesting speech-web mashups that include both speech-to-text as well as text-to-speech."apijavascriptspeechspeech-to-texttechnical
The New Super Mario Bros. Wii is a great game. Its the fun of old school Mario with the addition of great graphics and the kind of multiplayer I've wanted for Mario since playing the original as a
child: its got up to four player simultaneous cooperative multiplayer. I recommend it to anyone who has enjoyed Mario in the past. Watch this amazing video of level 1-3 you can unlock in the game.
As noted elsewhere, multiple players attempting to navigate platforms, grab power ups, and throw turtle shells creates new
challenges but along with that there's new ways to be incredibly cheap.
Jumping Higher
A second player means a head one can jump on to reach higher locations. Jump on your friend's head at the apex of their jump while holding down the jump button yourself for maximum jumping. In
the game you can also grab other players and hold them over your head. This is useful for reaching the top of the flagpole at the end of levels. On that same line, if the player you grab has a
flying cap you can now use them to fly in the same manner you would use a flying block which makes it easy to get two players to the top of the finish flagpole if only one of you has a flying
cap.
Power-Ups
Normal power-up blocks now spawn enough power-ups for everyone. A mushroom is spawned for each small player and full power-ups for the rest, except in the case everyone is small: then one of the
power-ups is a full power-up. If there's two players and you're both small, the full power-up always jumps out of the block to the right. Some hidden power-up blocks only give out one power-up
and in that case its a mushroom or not based on the player who hits the block - so be sure that a big player hits that if you have one.
Death & Bubbles
When a player dies but at least one other player lives the dead player comes back in a limbo bubble from which they must be released before they may play again. Because of this, in a tough spot
you can send one player in and leave a second behind. If the first dies you don't lose your place in the level and the first comes back in a bubble ready to try again. For instance, if you're
trying to get the last star coin in 2-1 which sits just above the abyss, one player can just jump to their death for it and as long as another player lives you've collected the coin. However you
need not sacrifice your life to do this: you can press down and 'a' to force yourself into a bubble saving yourself from death. This is true in general as long as you have enough time to see your
death coming. This is also useful if one player runs ahead to the right. The screen will expand a bit but then it will just move to the right following the player in the lead. Players left behind
walls or now forced into lava pits will die unless they use the bubble.
Misc.
If all players hit the ground at the same time from a ground pound it acts like hitting a pow block, killing the enemies on the screen.
If you hold a player who has a projectile power over your head they can still use their power.
Bubbles can be popped by hitting them with your fire or ice projectiles as well as thrown shells or blocks.
All players get the extra lives from anyone collecting 100 coins or finishing a level with more than 7 enemies on the screen.
2009 Sep 1, 4:25"Each unit has a stable URI, making it possible to link to it from your own domain models in a reliable way. For each unit, the ontology defines some useful metadata including abbreviation, a link to
DBpedia and a categorization of units into groups, such as length units."semanticwebvia:connollywebunitconversionuritechnical
2009 Aug 31, 4:22"This document is intended to describe a HTTP Archive format that should be used when exporting data from Firebug Net panel. The current version of the format isn't finalized and is open for further
proposals."httpfiddlerdebugformatfirebugtechnicalvia:mnot
Microsoft isn't completely shielded from our economies issues but I still have a job and
still get free soda. While that's all still the case, I decided to test Sarah's claimed ability to differentiate between Pepsi, Coke, and their diet counterparts by taste alone. I poured the four
sodas into marked cups and Sarah and I each took two runs through the cups with the following guesses.
Soda Identification Challenge Results
Drink
Sarah
Dave
Guess 1
Guess 2
Guess 1
Guess 2
Coke
Coke
Coke
Pepsi
Diet Pepsi
Diet Coke
Diet Coke
Diet Pepsi
Diet Coke
Diet Coke
Pepsi
Pepsi
Pepsi
Coke
Coke
Diet Pepsi
Diet Pepsi
Diet Coke
Diet Pepsi
Pepsi
Total (out of 8)
6
3
As you can see from the results, Sarah's claimed ability to identify Coke and Pepsi by taste is confirmed. The first run through she got completely correct and on the second run only mistook Diet
Pepsi for Diet Coke. Her excuse for the error on the second run was a tainted palate from the first run. I on the other hand was mostly incorrect. Surprisingly though my incorrect answers were
mostly consistent between run one and two. For instance I thought Pepsi was Coke in both runs.
2008 Dec 30, 1:40Packagetrackr is like the isnoop tool but with IE8 integration. Its universal tracking across UPS, USPS, FedEx, etc., shows progress on a map, has RSS feed you can subscribe to telling you about the
package's progress, and also added support for IE8's accelerator and webclips. Snazzy. Still want georss markup in the feed though.geogooglemapupsvisualizationmashuprsspackageshippingfeedtoolfedexuspstrackertrackacceleratorwebclip
2008 Nov 20, 11:30KITH + Portal! "We're not sure how deep into the goof juice the Kids in the Hall were when troupe funnyman Scott Thompson started sulking and playing Portal in the back of the tour bus, but something
got into Kids during this sad little gaming session. Yes, the comedic stylings of Valve writer Erik Wolpaw are most amusing, as is the struggle of watching Thompson attempt to do anything more than
move a cube - uncrouch already! - but something tells me there's something magical in those cups. Thanks for the tip, Sascha23!"portalvideohumorvalvekithscott-thompson