The game is to figure out what constrained modifications you must make to beat the game.
I don’t care whether the game is good or not, I just love this trailer. Make more trailers. Also 240kb should be enough for anyone.
Various folks on OpenGameArt have converted the now public domain Glitch art assets into SVG and PNG.
My second completed app for the Windows Store was Words with Hints a companion to Words with Friends or other Scrabble like games that gives you *ahem* hints. You provide your tiles and optionally letters placed in a line on the board and Words with Hints gives you word options.
I wrote this the first time by building a regular expression to check against my dictionary of words which made for a slow app on the Surface. In subsequent release of the app I now spawn four web workers (one for each of the Surface's cores) each with its own fourth of my dictionary. Each fourth of the dictionary is a trie which makes it easy for me to discard whole chunks of possible combinations of Scrabble letters as I walk the tree of possibilities.
To handle the bother of postMessage communication and web workers this was the first app in which I used my promise MessagePort project which I'll discuss more in the future.
This is the first app in which I used the Microsoft Ad SDK. It was difficult to find the install for the SDK and difficult to use their website, but once setup, the Ad SDK was easy to import into VS and easy to use in my app.
Paola Antonelli: Why I brought Pac-Man to MoMA (by TEDtalksDirector)
This is essentially an AV exploit against Super Mario World that results in running the end game code. Watch the video. “…there’s a glitch that’s been known for a while, where Yoshi can end up in the “I have an item in my mouth” state, but not actually have an item in his mouth. When he spits out this nothingness, the game crashes. …That address did not contain code, and so the system crashed. But wait a second. What if, by some sheer coincidence, that address did contain code? The specific address dropped him in somewhere amongst various data for the game’s internal random number generator, and the random number generator can be manipulated in a TAS. Could the game be coerced into running arbitrary code?…”
A Slower Speed of Light Official Trailer — MIT Game Lab (by Steven Schirra)
“A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic
graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing
the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect; the searchlight effect; time dilation; Lorentz transformation; and the runtime
A production of the MIT Game Lab.
Play now for Mac and PC! http://gamelab.mit.edu/games/a-slower-speed-of-light/”
It is not just another Team Fortress 2 map. No. It has a laser death cat.
THE GRIND (by Thecorp303)
A howto on making your video game accessible to those with disabilities (blind, color blind, deaf, etc)
The AbleGamers Foundation has created a 48-page document it hopes will serve as a how-to guide for game developers and publishers on how to create more accessible games. The in-depth guide by the disability non-profit covers in great detail how to make games available to those with varying degrees of mobility, hearing, visual and cognitive issues.
Classic 2d space shooter except you are fighting the ghosts of previous players. Your play through is replayed as an enemy against future players. Also, written in HTML/JS
Zineth Release Trailer (by Russell Honor)
This is a student game. Amazing design and music. A more abstract, massive and fast Jet Set Radio.