Quadrilateral Cowboy gameplay video
"Quadrilateral Cowboy is a game we’ve been watching with great interest ever since Thirty Flights Of Loving creator Brendon Chung first debuted it last year. It’s about hacking, but not via irritating minigames or jargon-your-problems-away Hollywood magic. Instead, you learn basic (albeit fictional) code and take down everything from laser grids to gun emplacements with a twitch of your fingers and a wriggle of your brain. It’s already an extremely clever game, and it’s quite empowering despite the fact that you play as someone who probably couldn’t even heft an assault rifle - let alone fire one. Basically, it’s a wonderfully novel idea - more Neuromancer than Deus Ex - but words only do it so much justice. Thus, I’ve decided to play it for your enrichment, in hopes that you will understand why Quadrilateral should be driving your radar haywire."
Fish vs Fish in Street Fighter II - Computer vision translates the location of two fish in an aquarium into SF2 moves.
Applied game theory 101: Valve’s Steam Summer Sale involves a meta game with teams of Steam users competing for daily prizes. On Reddit the players join together to take turns winning daily. Valve gets wise and performs an existential attack, changing the rules to make it harder for players to want to coordinate.
Still, that all the players joined together to game the system gives me hope for humanity. Its a self organized solution to a tragedy of the commons problem. Only in this case the tragedy is by design and is updated to be more tragic.
Mario Maker - Design Mario levels on the Wii U. Time to break out my Mario level design documents from when I was 8.
Google’s XSS training game. Learn how to find XSS issues for fun and profit.
I've put a new app on the Windows Store: Cloud Share. It connects the web to your Windows 8 share charm.
I did the development on GitHub and quite enjoyed myself. I wasn't sure I liked the game-ification of development in GitHub's dashboard showing you your longest development streak in days. However I realized that it encourages me to do work on my personal project and anything that aids in holding my attention on and helping me finish these projects is a good thing.
This entry covers the historical context of Space War!, and instructions for working with our in-browser emulator. The system doesn’t require installed plugins (although a more powerful machine and recent browser version is suggested).
The JSMESS emulator (a conversion of the larger MESS project) also contains a real-time portrayal of the lights and switches of a Digital PDP-1, as well as links to documentation and manuals for this $800,000 (2014 dollars) minicomputer.
You’ve gotta watch this Super Smash Bros. Melee documentary that follows some of the top players in the scene—it’s quite good. Accessible, too: you don’t need to be a fox-only no-items final destination type player to enjoy it; they break the game down wonderfully.
The game is to figure out what constrained modifications you must make to beat the game.
I don’t care whether the game is good or not, I just love this trailer. Make more trailers. Also 240kb should be enough for anyone.
Various folks on OpenGameArt have converted the now public domain Glitch art assets into SVG and PNG.
My second completed app for the Windows Store was Words with Hints a companion to Words with Friends or other Scrabble like games that gives you *ahem* hints. You provide your tiles and optionally letters placed in a line on the board and Words with Hints gives you word options.
I wrote this the first time by building a regular expression to check against my dictionary of words which made for a slow app on the Surface. In subsequent release of the app I now spawn four web workers (one for each of the Surface's cores) each with its own fourth of my dictionary. Each fourth of the dictionary is a trie which makes it easy for me to discard whole chunks of possible combinations of Scrabble letters as I walk the tree of possibilities.
To handle the bother of postMessage communication and web workers this was the first app in which I used my promise MessagePort project which I'll discuss more in the future.
This is the first app in which I used the Microsoft Ad SDK. It was difficult to find the install for the SDK and difficult to use their website, but once setup, the Ad SDK was easy to import into VS and easy to use in my app.
Paola Antonelli: Why I brought Pac-Man to MoMA (by TEDtalksDirector)
This is essentially an AV exploit against Super Mario World that results in running the end game code. Watch the video. “…there’s a glitch that’s been known for a while, where Yoshi can end up in the “I have an item in my mouth” state, but not actually have an item in his mouth. When he spits out this nothingness, the game crashes. …That address did not contain code, and so the system crashed. But wait a second. What if, by some sheer coincidence, that address did contain code? The specific address dropped him in somewhere amongst various data for the game’s internal random number generator, and the random number generator can be manipulated in a TAS. Could the game be coerced into running arbitrary code?…”