Jet Set Radio HD coming soon with awesome soundtrack promised. Exciting!
I'm done playing Fez. The style is atmospheric retro nastalgia and on the surface the gameplay is standard 2D platformer with one interesting Flatland style game mechanic but dig deeper to find Myst style puzzles. Despite the following I thoroughly enjoyed the game and would recommend it to anyone intrigued by the previous. Five eighths through the game I ran into one of the game's infamous Fez save game breaking issues, but I enjoyed the game enough that I started over before any patches were released and had no further issues.
While playing the game I created some tools to help keep track of my Fez notes (spoilers) including a Pixelated Image Creator that makes it easy to generate data URIs for large, black and white pixelated images, and (spoilers) a Fez Transliteration Tool to help me translate the in-game writing system.
Another Comedy Bang Bang preview clip this time with Zach Galifianakis.
Free Universal Construction Kit is a set of 3D models you can print on a 3D printer that allow you to connect Lego to Duplo to Lincoln Logs, etc.
BE EXCITED.Promo on IFC for the upcoming Comedy Bang Bang TV show!!!
I am excited Paul.
One of the more limiting issues of writing client side script in the browser is the same origin limitations of XMLHttpRequest. The latest version of all browsers support a subset of CORS to allow servers to opt-in particular resources for cross-domain access. Since IE8 there's XDomainRequest and in all other browsers (including IE10) there's XHR L2's cross-origin request features. But the vast majority of resources out on the web do not opt-in using CORS headers and so client side only web apps like a podcast player or a feed reader aren't doable.
One hack-y way around this I've found is to use YQL as a CORS proxy. YQL applies the CORS header to all its responses and among its features it allows a caller to request an arbitrary XML, HTML, or JSON resource. So my network helper script first attempts to access a URI directly using XDomainRequest if that exists and XMLHttpRequest otherwise. If that fails it then tries to use XDR or XHR to access the URI via YQL. I wrap my URIs in the following manner, where type is either "html", "xml", or "json":
yqlRequest = function(uri, method, type, onComplete, onError) {
var yqlUri = "http://query.yahooapis.com/v1/public/yql?q=" +
encodeURIComponent("SELECT * FROM " + type + ' where url="' + encodeURIComponent(uri) + '"');
if (type == "html") {
yqlUri += encodeURIComponent(" and xpath='/*'");
}
else if (type == "json") {
yqlUri += "&callback=&format=json";
}
...
This
also means I can get JSON data itself without having to go through JSONP.
Sarah and I have been enjoying Glitch for a while now. Reviews are usually positive although occasionally biting (but mostly accurate).
I enjoy Glitch as a game of exploration: exploring the game's lands with hidden and secret rooms, and exploring the games skills and game mechanics. The issue with my enjoyment coming from exploration is that after I've explored all streets and learned all skills I've got nothing left to do. But I've found that even after that I can have fun writing client side JavaScript against Glitch's web APIs making tools (I work on the Glitch Helperator) for use in Glitch. And on a semi-regular basis they add new features reviving my interest in the game itself.
(via M.C. Escher does Romeo and Juliet in the zany first trailer for Upside Down [Video])
Pretty trailer!