Sarah and I saw the Kids in the Hall "Live As We'll Ever Be" Tour in the WaMu theater in Seattle this past Thursday. I'd only ever seen their television show so it was cool to see them live. I thought that them being in a live format on stage would make the show significantly different, but other than having a bad seat and not being able to see very well, and the Kids sometimes ad-libbing or breaking character, it was like watching their show. It consisted of mostly new material with some returning characters like the Chicken Lady, Buddy Cole, the head crusher, etc. Their Facebook page has two videos that they played during the show.
I've been using the best Kids in the Hall fansite with an archive of searchable transcripts since high school. But now days what with all the new fangled video websites I can link right to some of my favorite sketches from the show. Like the Inexperienced Cannibal.
And the meta-sketch The Raise.
Sarah and I have finished playing through the games "Paper Mario", "Paper Mario: The Thousand-Year Door", and "Super Paper Mario" last week (including the various Pits of 100 Trials). We played them all on the Wii, because even though Super Paper Mario was the only one released explicitly for that platform, Wii maintains compatibility with Game Cube games such as Thousand-Year Door and Paper Mario although originally released for the Nintendo 64 is now available as a pay for download game on the Wii's Virtual Console. So, yay for Nintendo!
I think my favorite of the three is Thousand-Year Door mostly because of the RPG attack system. In Thousand-Year Door and Paper Mario when you come into contact with an enemy you go into an RPG style attack system where you take turns selecting actions. In Super Paper Mario you still have hit points and such, but you don't go into a turn based RPG style attack system, rather you do the regular Mario jumping on bad guys thing (or hitting them with a mallet etc...). Thousand-Year Door and Paper Mario are very similar in terms of game play but Thousand-Year Door looks very pretty and has made improvements to how your party-mates are handled in battle (they have HP and can fall as you would expect) and there's an audience that cheers you on during your battles.
Even if the gameplay sucked the humor throughout the series might be tempting enough. Mario's clothing and mustache are mocked throughout and standard RPG expectations are subverted. I hate to describe any of these moments for fear of ruining anything but, for instance, an optional and very difficult enemy who may only be killed after hours of work only results in one experience point, or a very intimidating enemy who you imagine you'll have to fight actually challenges you to a quiz.
Despite how I personally rank them, all the games are great and I'd recommend any of them.
I've finally finished the Baroque Cycle, a historical fiction series set in the 17th and 18th centuries by Neal Stephenson whose work I always enjoy. There were often delays where I'd forget about the books until I had to take plane somewhere, or get discouraged reading about the character's thoughts on economics, or have difficulty finding the next volume, or become more engrossed in other books, projects or video games, and leave the Baroque Cycle books untouched for many months at a time. Consequently, my reading of this series has, I'm ashamed to say, spanned years. After finishing some books which I enjoy I end up hungry for just a bit more to read. For this series I don't need a bit more to read, I'm done with that, but I do want a badge or maybe a medal. Or barring that, college credit in European History and Macro Economics. I can recommend this book to anyone who has enjoyed Neal Stephenson's other work and has a few years of free time to kill.