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Aimee Mullins | Profile on TED.com

2009 Mar 14, 10:23TED talks from Aimee Mullins mostly on the topics of her prosthetic legs. The two talks are eleven years apart and you can note the advances in tech. "A record-breaker at the Paralympic Games in 1996, Aimee Mullins has built a career as a model, actor and activist for women, sports and the next generation of prosthetics."PermalinkCommentsaimee-mullins video ted prosthetic body-mod via:boingboing

Washington State Senate Honors Penny Arcade

2009 Mar 6, 1:21"BE IT FURTHER RESOLVED, That the Washington State Senate honor Jerry Holkins and Mike Krahulik for their hard work and dedication to improving the lives of hospitalized children worldwide through their creation and continued work with Child's Play Charity"PermalinkCommentscomic charity videogames penny-arcade goverment washington senate

CC - Games > The Space Game

2009 Feb 27, 1:08The Space Game is like advanced Desktop Tower Defense (and from the same people) and set in space.PermalinkCommentsgame online flash space strategy videogame

Why the Music Industry Hates Guitar Hero

2009 Feb 26, 11:41"Aerosmith has reportedly earned more from 'Guitar Hero : Aerosmith' than from any single album in the band's history." Games are usually more expensive than albums but still impressive stat.PermalinkCommentsvia:ethan_t_hein music guitar-hero videogames copyright art media rock-band ip riaa

Paper: "moral panic" behind attempts to link games, violence

2009 Jan 22, 9:43'Behind the press reports, the academic community has been engaged in a hot debate over whether the evidence supports a connection between the violent content of games and any behavioral effects. One of the researchers who has argued forcefully that it's not is Christopher Ferguson, who has just published a paper that argues that the continued societal focus on games as a causal factor in violence is an example of what's termed a "moral panic."'PermalinkCommentsgame violence society videogames

Mazapan.se - You Have To Burn The Rope

2009 Jan 12, 12:27The game is "You Have To Burn The Rope" with the description: "Computer games are getting so hard these days..." Take a minute to play this game and then enjoy the end game song.PermalinkCommentshumor game flash computer parody music

Mail Games: Testing the System | PSFK - Trends, Ideas & Inspiration

2008 Oct 15, 10:47The artist Harriet Russell encodes the destination postal address of her letters with anagrams, crosswords, and other puzzles: "Despite fears of a Royal Mail backlash, Russell found the system more than willing to play her game. The crossword edition was returned completed with the comment "Solved by the Glasgow Mail Centre". Only 10 of the 130 letters posted lost their way through the system, some held particularly testing anagrams, others were without a postal code."PermalinkCommentshumor puzzle crossword art mail postal-system harriet-russell book

Xbox Achievements for Everyday Life

2008 Sep 16, 7:54

I just upgraded to the Zune 3.0 software which includes games and purchasing music on the Zune via WiFi and once again I'm thrilled that the new firmware is available for old Zunes like mine. Rooting around looking at the new features I noticed Zune Badges for the first time. They're like Xbox Achievements, for example I have a Pixies Silver Artist Power Listener award for listening to the Pixies over 1000 times. I know its ridiculous but I like it, and now I want achievements for everything.

Achievements everywhere would require more developments in self-tracking. Self-trackers, folks who keep statistics on exactly when and what they eat, when and how much they exercise, anything one may track about one's self, were the topic of a Kevin Kelly Quantified Self blog post (also check out Cory Doctorow's SF short story The Things that Make Me Weak and Strange Get Engineered Away featuring a colony of self-trackers). For someone like me with a medium length attention span the data collection needs to be completely automatic or I will lose interest and stop collecting within a week. For instance, Nike iPod shoes that keep track of how many steps the wearer takes. I'll also need software to analyze, display, and share this data on a website like Mycrocosm. I don't want to have to spend extreme amounts of time to create something as wonderful as the Feltron Report (check out his statistic on how many daily measurements he takes for the report). Once we have the data we can give out achievements for everything!

Achievements for Everyday Life
Carnivore
Eat at least ten different kinds of animals.
Make Friends
Meet at least 10% of the residents in your home town.
Globetrotter
Visit a city in every country.
You're Old
Survive at least 80 years of life.

Of course none of the above is practical yet, but how about Delicious achievements based on the public Delicious feeds? That should be doable...

PermalinkCommentsself-tracking data achievements

Braid Recommendation

2008 Aug 14, 9:38

Braid screen shot. By gamerscoreblogI recently finished Braid, the Xbox Live game, and a comparison with Portal is helpful. From a screen shot Braid looks like a normal 2D platformer, but that's like looking at a screen shot of Portal and saying its a first person shooter. While the scaffolding of the game-play may sort of fall into that category, the games are actually about exploring the character's ability and solving puzzles. In Portal the ability is bending space and in Braid its bending time. However, whereas in Portal there is one space bending mechanism, the portal gun, Braid's protagonist explores several different time bending techniques including, most prominently, reversing time, but also time dilation, multiple time-lines, and other odd things.

Similar to the difference in game-play, while Portal has a strict simplicity to its visual style, Braid is much more ornate, like you're playing in an oil painting. Without seeing video of the game, or playing the demo (which is available for free on Xbox Live) its difficult to convey, but it is quite lovely and the animation adds quite a bit. Both games too are rather short leaving you just a bit hungry for more and have an interesting plot and an ending that I'd hate to spoil although Braid replaces Portal's humor with melancholy. If you enjoyed Portal and Twelve Monkeys then I'd recommend Braid.

PermalinkCommentsbraid game videogame portal nontechnical

Reporters sans frontieres - Beijing Games 2008

2008 Jul 30, 10:45"Reporters Without Borders therefore offers the following practical advice to foreign journalists to help them cover the human rights situation in China." Install Tor, use PGP and other interesting things.PermalinkCommentscensorship china internet privacy olympics journalism

Finished First Three Zelda Games

2008 Jul 17, 4:45
Screen shot from Legend of ZeldaScreen shot from Zelda II: The Adventures of LinkScreen shot from Legend of Zelda: A Link to the Past

I want to once again profess my love for the Wii's Virtual Console. Sarah and I recently finished playing through the first three Zelda games. Although I'd played a bit of the first two I never had a Nintendo as a kid and so unlike Sarah this was my first time completely playing through Zelda I & II. What people say about Zelda II is true... its all so true. And on the flip side I have fond memories of beating the third Zelda game which Sarah hadn't played.

In hilarious Zelda related news, a friend from work's husband posted the following blog post concerning their son named Link.

PermalinkCommentszelda link video-games nontechnical wii

RPS Interview: Valve's Erik Wolpaw | Rock, Paper, Shotgun

2008 Jun 30, 5:45Erik on writing for games vs books: "Even worse for game writers, the 98% garbage part of a game isn't even usually garbage because instead of reading something boring about the history of Belgium, the "reader" probably gets to jump a Camaro over a dinoPermalinkCommentsgame humor interview valve portal article erik-wolpaw

SPLITREASON.COM :: Time Travel t-shirt

2008 Jun 19, 11:10Most excellent! "Because time travel is still one of the most interesting motifs used in games, movies and on TV, we bring you this fine piece of cotton. Oh, and it comes from the future!"PermalinkCommentstshirt timetravel bttf purchase wishlist shirt

The Wii Fit's Mind Games

2008 Jun 19, 2:49

Wii Fit LogoSarah received her Wii Fit a few weeks ago. The Wii Fit is a game for the Wii and a balance board accessory that can tell how you're standing on it: leaning forward, standing on one foot, leaning backward and mostly on your left foot, etc. The game puts you through various exercises grouped into the categories of aerobic, balance, strength, and yoga. It also lets you set goals and keeps track of how well you do, how long you play, and a graph of your weight.

The portion I didn't expect were the mind games. Sarah turned it on after not using it for a day and it said something to the effect of 'Oh, didn't have time to exercise yesterday? Huh. Interesting....' I'm paraphrasing of course but the Wii Fit was definitely trying to lay down some guilt. In another instance when starting up the Wii Fit Sarah was asked 'Did you know that Dave has been using Wii Fit?' She selected yes and it then asked her how she thought I was progressing giving her four options. She selected the worst one, that I was getting worse (jokingly I hope) and it told her to tell me that, but not to use those words. In conversation Sarah should mention to me that I've been "living large". Now I'm not paraphrasing. It reminded me a bit of this xkcd comic 'Zealous Autoconfig'. Hopefully this is the extent of the manipulation and mind games that the Wii Fit will perform.

PermalinkCommentsxkcd wii-fit sarah guilt nontechnical wii

Salvador Dali on What's My Line? - Very Short List

2008 Jun 16, 12:51Salvador Dali's appearance on the 1950's game show "What's My Line" in which a panel must determine the occupation of a mystery guest using only yes/no questions. "...Watch the shamelessly self-promotional proto-Warhol's 1952 appearance on What's MPermalinkCommentsvideo gameshow 50s tv salvador-dali

Naked Gun intro done in GTA IV | GamesRadar

2008 Jun 16, 10:46Its intro to the old TV show Naked Gun redone using GTA4. Very nice!PermalinkCommentshumor gta gta4 video parody nakedgun game videogames tv

NetFlix Media Center and Ong-Bak

2008 Jun 15, 7:57

Ong-Bak movie poster.I just installed vmcNetFlix which lets you watch your on demand NetFlix movies via your Vista Media Center or any Media Center Extenders like the Xbox 360. It works well but fails poorly with some cryptic error messages and long timeouts. Be sure to get NetFlix on demand movies working in your browser before installing this plugin. Once I did that everything worked very well.

To test it out I watched Ong-Bak: The Thai Warrior in which Ting must travel from his country village to Bangkok where he works with his cousin in the city to recover his village's stolen religious artifact. Its a mix of Perfect Strangers, Street Fighter and Pad-See Ew. Martial arts movies, like porn and video games, aren't required to have a strong plot but Ong-Bak has a fine plot line and enjoyable Thai martial arts. I saw the Tiger Knee in there several times. An enjoyable movie that reminded me of watching martial arts movies with my friends in high school.

PermalinkCommentsmedia-center thai netflix ong-bak vista

Generating N-D Tetris Pieces

2008 Jun 1, 7:27

When I woke up this morning for some reason I was thinking about Polytope Tetris, my N-D Tetris game, and specifically generating Tetris pieces in various number of dimensions. When I first wrote PTT I thought that as the number of dimensions increased you could end up with an infinite number of non-equivalent crazy Tetris pieces. However this morning I realized that because you only get four blocks per piece there are only a possible three joints in a single Tetris piece which means that you only need three dimensions to represent all possible distinct N-D Tetris pieces.

Below is the table of the various possible pieces per number of dimensions and sorted by the number of joints in the piece. Notice that the 'J' and 'L' become equivalent in 3D because you can rotate the 'J' through the third dimension to make it an 'L'. The same happens for 'S' and 'Z' in 3D, and 'S+' and 'Z+' in 4D.

Joints Name 1D 2D 3D +
1 I I I I I
2 J J J J
L L
3 O O O O
T T T T
S S S S
Z Z
T+ T+ T+
S+ S+ S+
Z+ Z+
Total 1 7 8 7

As a consequence of not realizing there's a finite and small number of N-D Tetris pieces, I wrote code that would randomly generate pieces for a specified number of dimensions by wandering through Tetris space. This consists of first marking the current spot, then randomly picking a direction (a dimension and either forward or backward), going in that direction until hitting a previously unvisited spot and repeating until four spots are marked, forming a Tetris piece. However this morning I realized that continuing in the same direction until reaching am unvisited spot means I can't generate the 'T+' piece. I think the better way to go is keep the list of all possible pieces, pick one randomly, and rotate it randomly through the available dimensions. Doing this will also allow me to give distinct pieces their own specific color (like the classic Tetris games do) rather than picking the color randomly like I do now.

PermalinkCommentspolytope tetris tetris

Finished Paper Mario Games

2008 May 12, 4:05
Super Paper MarioPaper Mario: The Thousand-Year DoorPaper Mario Title Screen

Sarah and I have finished playing through the games "Paper Mario", "Paper Mario: The Thousand-Year Door", and "Super Paper Mario" last week (including the various Pits of 100 Trials). We played them all on the Wii, because even though Super Paper Mario was the only one released explicitly for that platform, Wii maintains compatibility with Game Cube games such as Thousand-Year Door and Paper Mario although originally released for the Nintendo 64 is now available as a pay for download game on the Wii's Virtual Console. So, yay for Nintendo!

I think my favorite of the three is Thousand-Year Door mostly because of the RPG attack system. In Thousand-Year Door and Paper Mario when you come into contact with an enemy you go into an RPG style attack system where you take turns selecting actions. In Super Paper Mario you still have hit points and such, but you don't go into a turn based RPG style attack system, rather you do the regular Mario jumping on bad guys thing (or hitting them with a mallet etc...). Thousand-Year Door and Paper Mario are very similar in terms of game play but Thousand-Year Door looks very pretty and has made improvements to how your party-mates are handled in battle (they have HP and can fall as you would expect) and there's an audience that cheers you on during your battles.

Even if the gameplay sucked the humor throughout the series might be tempting enough. Mario's clothing and mustache are mocked throughout and standard RPG expectations are subverted. I hate to describe any of these moments for fear of ruining anything but, for instance, an optional and very difficult enemy who may only be killed after hours of work only results in one experience point, or a very intimidating enemy who you imagine you'll have to fight actually challenges you to a quiz.

Despite how I personally rank them, all the games are great and I'd recommend any of them.

PermalinkCommentsmario videogame paper mario nontechnical

The Microsoft Wow Blog!: Mike Klucher: XNA Framework games running on Zune

2008 May 5, 11:42Video of "Mike Klucher talks about building XNA Framework games for the Zune and shows the soon-to-be-released CTP that enables developers to build Zune projects, adds a new menu on your Zune for games, and also enables device debugging directly from VisuPermalinkCommentszune xbox videogame development microsoft blog article video
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