I just upgraded to the Zune 3.0 software which includes games and purchasing music on the Zune via WiFi and once again I'm thrilled that the new firmware is available for old Zunes like mine. Rooting around looking at the new features I noticed Zune Badges for the first time. They're like Xbox Achievements, for example I have a Pixies Silver Artist Power Listener award for listening to the Pixies over 1000 times. I know its ridiculous but I like it, and now I want achievements for everything.
Achievements everywhere would require more developments in self-tracking. Self-trackers, folks who keep statistics on exactly when and what they eat, when and how much they exercise, anything one may track about one's self, were the topic of a Kevin Kelly Quantified Self blog post (also check out Cory Doctorow's SF short story The Things that Make Me Weak and Strange Get Engineered Away featuring a colony of self-trackers). For someone like me with a medium length attention span the data collection needs to be completely automatic or I will lose interest and stop collecting within a week. For instance, Nike iPod shoes that keep track of how many steps the wearer takes. I'll also need software to analyze, display, and share this data on a website like Mycrocosm. I don't want to have to spend extreme amounts of time to create something as wonderful as the Feltron Report (check out his statistic on how many daily measurements he takes for the report). Once we have the data we can give out achievements for everything!
Carnivore Eat at least ten different kinds of animals. |
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Make Friends Meet at least 10% of the residents in your home town. |
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Globetrotter Visit a city in every country. |
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You're Old Survive at least 80 years of life. |
Of course none of the above is practical yet, but how about Delicious achievements based on the public Delicious feeds? That should be doable...
I recently finished Braid, the Xbox Live game, and a comparison with Portal is helpful. From a screen shot Braid looks like a normal 2D platformer, but that's like looking at a screen shot of Portal and saying its a first person shooter. While the scaffolding of the game-play may sort of fall into that category, the games are actually about exploring the character's ability and solving puzzles. In Portal the ability is bending space and in Braid its bending time. However, whereas in Portal there is one space bending mechanism, the portal gun, Braid's protagonist explores several different time bending techniques including, most prominently, reversing time, but also time dilation, multiple time-lines, and other odd things.
Similar to the difference in game-play, while Portal has a strict simplicity to its visual style, Braid is much more ornate, like you're playing in an oil painting. Without seeing video of the game, or playing the demo (which is available for free on Xbox Live) its difficult to convey, but it is quite lovely and the animation adds quite a bit. Both games too are rather short leaving you just a bit hungry for more and have an interesting plot and an ending that I'd hate to spoil although Braid replaces Portal's humor with melancholy. If you enjoyed Portal and Twelve Monkeys then I'd recommend Braid.
I want to once again profess my love for the Wii's Virtual Console. Sarah and I recently finished playing through the first three Zelda games. Although I'd played a bit of the first two I never had a Nintendo as a kid and so unlike Sarah this was my first time completely playing through Zelda I & II. What people say about Zelda II is true... its all so true. And on the flip side I have fond memories of beating the third Zelda game which Sarah hadn't played.
In hilarious Zelda related news, a friend from work's husband posted the following blog post concerning their son named Link.
Sarah received her Wii Fit a few weeks ago. The Wii Fit is a game for the Wii and a balance board accessory that can tell how you're standing on it: leaning forward, standing on one foot, leaning backward and mostly on your left foot, etc. The game puts you through various exercises grouped into the categories of aerobic, balance, strength, and yoga. It also lets you set goals and keeps track of how well you do, how long you play, and a graph of your weight.
The portion I didn't expect were the mind games. Sarah turned it on after not using it for a day and it said something to the effect of 'Oh, didn't have time to exercise yesterday? Huh. Interesting....' I'm paraphrasing of course but the Wii Fit was definitely trying to lay down some guilt. In another instance when starting up the Wii Fit Sarah was asked 'Did you know that Dave has been using Wii Fit?' She selected yes and it then asked her how she thought I was progressing giving her four options. She selected the worst one, that I was getting worse (jokingly I hope) and it told her to tell me that, but not to use those words. In conversation Sarah should mention to me that I've been "living large". Now I'm not paraphrasing. It reminded me a bit of this xkcd comic 'Zealous Autoconfig'. Hopefully this is the extent of the manipulation and mind games that the Wii Fit will perform.
I just installed vmcNetFlix which lets you watch your on demand NetFlix movies via your Vista Media Center or any Media Center Extenders like the Xbox 360. It works well but fails poorly with some cryptic error messages and long timeouts. Be sure to get NetFlix on demand movies working in your browser before installing this plugin. Once I did that everything worked very well.
To test it out I watched Ong-Bak: The Thai Warrior in which Ting must travel from his country village to Bangkok where he works with his cousin in the city to recover his village's stolen religious artifact. Its a mix of Perfect Strangers, Street Fighter and Pad-See Ew. Martial arts movies, like porn and video games, aren't required to have a strong plot but Ong-Bak has a fine plot line and enjoyable Thai martial arts. I saw the Tiger Knee in there several times. An enjoyable movie that reminded me of watching martial arts movies with my friends in high school.
When I woke up this morning for some reason I was thinking about Polytope Tetris, my N-D Tetris game, and specifically generating Tetris pieces in various number of dimensions. When I first wrote PTT I thought that as the number of dimensions increased you could end up with an infinite number of non-equivalent crazy Tetris pieces. However this morning I realized that because you only get four blocks per piece there are only a possible three joints in a single Tetris piece which means that you only need three dimensions to represent all possible distinct N-D Tetris pieces.
Below is the table of the various possible pieces per number of dimensions and sorted by the number of joints in the piece. Notice that the 'J' and 'L' become equivalent in 3D because you can rotate the 'J' through the third dimension to make it an 'L'. The same happens for 'S' and 'Z' in 3D, and 'S+' and 'Z+' in 4D.
Joints | Name | 1D | 2D | 3D | + |
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1 | I | ||||
2 | J | ||||
L | |||||
3 | O | ||||
T | |||||
S | |||||
Z | |||||
T+ | |||||
S+ | |||||
Z+ | |||||
Total | 1 | 7 | 8 | 7 |
As a consequence of not realizing there's a finite and small number of N-D Tetris pieces, I wrote code that would randomly generate pieces for a specified number of dimensions by wandering through Tetris space. This consists of first marking the current spot, then randomly picking a direction (a dimension and either forward or backward), going in that direction until hitting a previously unvisited spot and repeating until four spots are marked, forming a Tetris piece. However this morning I realized that continuing in the same direction until reaching am unvisited spot means I can't generate the 'T+' piece. I think the better way to go is keep the list of all possible pieces, pick one randomly, and rotate it randomly through the available dimensions. Doing this will also allow me to give distinct pieces their own specific color (like the classic Tetris games do) rather than picking the color randomly like I do now.
Sarah and I have finished playing through the games "Paper Mario", "Paper Mario: The Thousand-Year Door", and "Super Paper Mario" last week (including the various Pits of 100 Trials). We played them all on the Wii, because even though Super Paper Mario was the only one released explicitly for that platform, Wii maintains compatibility with Game Cube games such as Thousand-Year Door and Paper Mario although originally released for the Nintendo 64 is now available as a pay for download game on the Wii's Virtual Console. So, yay for Nintendo!
I think my favorite of the three is Thousand-Year Door mostly because of the RPG attack system. In Thousand-Year Door and Paper Mario when you come into contact with an enemy you go into an RPG style attack system where you take turns selecting actions. In Super Paper Mario you still have hit points and such, but you don't go into a turn based RPG style attack system, rather you do the regular Mario jumping on bad guys thing (or hitting them with a mallet etc...). Thousand-Year Door and Paper Mario are very similar in terms of game play but Thousand-Year Door looks very pretty and has made improvements to how your party-mates are handled in battle (they have HP and can fall as you would expect) and there's an audience that cheers you on during your battles.
Even if the gameplay sucked the humor throughout the series might be tempting enough. Mario's clothing and mustache are mocked throughout and standard RPG expectations are subverted. I hate to describe any of these moments for fear of ruining anything but, for instance, an optional and very difficult enemy who may only be killed after hours of work only results in one experience point, or a very intimidating enemy who you imagine you'll have to fight actually challenges you to a quiz.
Despite how I personally rank them, all the games are great and I'd recommend any of them.