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Dan Gilbert asks, Why are we happy? | Video on TED.com

2010 Feb 1, 9:25Synthesized happiness at around 11min sounds a lot like my relationship with my phone.PermalinkCommentsvideo ted psychology happiness

Harbor across from Oceano

2010 Jan 31, 1:03

sequelguy posted a photo:

Harbor across from Oceano

PermalinkCommentsca sunset water harbor boat halfmoonbay oceano

Oceano Hotel

2010 Jan 31, 1:03

sequelguy posted a photo:

Oceano Hotel

PermalinkCommentsca hotel halfmoonbay oceano

Thought Experiments and Design Principles

2010 Jan 29, 3:54

Raymond Chen has some thought experiments useful for discovering various kinds of stupidity in software design:

Tim Berners-Lee's principles of Web design includes my favorite: Test of Independent Invention. This has a thought experiment containing the construction of the MMM (Multi-Media Mesh) with MRIs (Media Resource Identifiers) and MMTP (Muli-Media Transport Protocol).

The Internet design principles (RFC 1958) includes the Robustness Principle: be strict when sending and tolerant when receiving. A good one, but applied too liberally can lead to interop issues. For instance, consider web browsers. Imagine one browser becomes so popular that web devs create web pages and just test out their pages in this popular browser. They don't ensure their pages conform to standards and accidentally end up depending on the manner in which this popular browser tolerantly accepts non-standard input. This non-standard behavior ends up as de facto standard and future updates to the standard essentially has had decisions made for it.

PermalinkCommentstechnical design principles software development

Keep Calm and Carry Yarn poster 12 x 18 red by jenniegee on Etsy

2010 Jan 26, 1:42
PermalinkCommentshumor photo sign terrorism propaganda yarn

michaelv.org

2010 Jan 25, 7:47Windows 3.1 done in HTML and Javascript. Memories...PermalinkCommentswindows windows31 humor web microsoft javascript html

Tetris Guideline - Tetris Wiki

2010 Jan 20, 8:56I had no idea of the amount of variation: "The Tetris Guideline is the current specification that The Tetris Company enforces for making all new (2001 and later) Tetris game products alike in form." Covers things like piece color, vocabulary, speeds, rotation system etc etc etc. I'll be adopting some of this in Polytope Tetris...PermalinkCommentstetris wiki reference game videogame

JeffRubinJeffRubin.com

2010 Jan 20, 3:26"I just found out they made a Ninja Turtles TV movie where the Turtles from the relatively dark 2003 cartoon meet the Turtles from the goofy 1987 cartoon"PermalinkCommentscartoon humor teenage-mutant-ninja-turtles movie tv

GameSetWatch - Special: The Best Of The 2009 Demoscene, Part 1 - Demos

2010 Jan 19, 2:21"In the latest of an occasional series of demoscene-related posts on GameSetWatch before, AteBit's Paul 'EvilPaul' Grenfell presents a multi-part retrospective on 2009's best demos - starting out with the top ten real-time PC demos of the year."
PermalinkCommentsdemo demoscene graphic game videogame video programming

UVB-76 - Wikipedia, the free encyclopedia

2010 Jan 18, 3:24"UVB-76 is the callsign of a shortwave radio station that usually broadcasts on the frequency 4625 kHz (AM full carrier). It's known among radio listeners by the nickname The Buzzer. It features a short, monotonous buzz tone (help·info), repeating at a rate of approximately 25 tones per minute, for 24 hours per day. The station has been observed since around 1982.[1] In rare occasions, the buzzer signal is interrupted and a voice transmission in Russian takes place. Only four such events have been noted. There is much speculation; however, the actual purpose of this station remains unknown." Inspiration for Lost?PermalinkCommentsradio russia mystery

ASCIImeo, Videos in Text - peter nitsch.net

2010 Jan 18, 3:22"Today I finally launched ASCIImeo (asciimeo.com)...In a nutshell, it renders Vimeo videos in different textmode’s." Now if only it did the audio as midi. Try outPermalinkCommentsvideo ascii humor text

IANA — .ARPA Zone Management

2010 Jan 15, 3:19"The .arpa domain is the “Address and Routing Parameter Area” domain and is designated to be used exclusively for Internet-infrastructure purposes. It is administered by the IANA in cooperation with the Internet technical community under the guidance of the Internet Architecture Board. For the management guidelines and operational requirements of the .arpa domain, see RFC 3172."PermalinkCommentstechnical arpa dns domain zone internet rfc reference iana

View PDFs on Android

2010 Jan 10, 4:07

Irritatingly, my G1 won't show me PDFs so I've made the Google Docs PDF viewer which will load PDFs on the web up in Google Docs. Google Docs has the useful ability to display PDFs in web browsers without any Adobe software and works (mostly) on Android.

This was very easy to put together as an Android activity. First its necessary to register the application as handling PDFs from the web. This is done via the intent-filter declaration in the manifest:

   intent-filter
      action android:name="android.intent.action.VIEW"/
      data android:scheme="http" android:mimeType="application/pdf"/
      category android:name="android.intent.category.DEFAULT"/
      category android:name="android.intent.category.BROWSABLE"/
   /intent-filter
The action part says my activity will view PDFs, the data part says it accepts data with the PDF mime-type and with a URL that has an HTTP scheme. The browsable category is necessary to allow links from a browser to open this activity.

Second, the activity opens up the browser to Google Docs pointing to the PDF.

   Intent intent = new Intent();
   intent.setAction(getIntent().getAction());
   intent.setData(Uri.parse(
    "http://docs.google.com/gview?embedded=true&url=" + 
    percentEncodeForQuery(getIntent().getData().toString())));

   startActivity(intent);
This is very simple code to invoke a new intent browsing to a newly constructed URL for the PDF in Google Docs. That was easy.PermalinkCommentsgoogle docs technical g1 code activity programming android google pdf

Public Domain Day

2010 Jan 6, 3:41Public Domain Day sounds neat. Not just celebrating the public domain but celebrating new works now available in the public domain every Jan 1st. But we'll have to wait at least nine years to celebrate in the US. We need to get the copyright lifetime to match up with retro things regaining popularity -- like when big band music was briefly popular again.PermalinkCommentscopyright ip public-domain law legal

The Boing Boing Guide to the 2010 Indie Games Festival Boing Boing

2010 Jan 6, 2:24This time its BoingBoing's list of 2010 indie games.PermalinkCommentsgame videogame

[1001.0361] Self-Selected or Mandated, Open Access Increases Citation Impact for Higher Quality Research

2010 Jan 6, 2:17Not shocking that papers freely available on the Internet are cited more than those not freely available... "Articles whose authors make them Open Access (OA) by self-archiving them online are cited significantly more than articles accessible only to subscribers. ... not because of a quality bias from authors self-selecting what to make OA, but because of a quality advantage, from users self-selecting what to use and cite, freed by OA from the constraints of selective accessibility to subscribers only."PermalinkCommentsvia:bengoldacre science paper citation internet

WPAD Server Fiddler Extension

2010 Jan 5, 7:42

I've made a WPAD server Fiddler extension and in a fit of creativity I've named it: WPAD Server Fiddler Extension.

Of course you know about Fiddler, Eric's awesome HTTP debugger tool, the HTTP proxy that lets you inspect, visualize and modify the HTTP traffic that flows through it. And on the subject you've probably definitely heard of WPAD, the Web Proxy Auto Discovery protocol that allows web browsers like IE to use DHCP or DNS to automatically discover HTTP proxies on their network. While working on a particularly nasty WPAD bug towards the end of IE8 I really wished I had a way to see the WPAD requests and responses and modify PAC responses in Fiddler. Well the wishes of me of the past are now fulfilled by present day me as this Fiddler extension will respond to WPAD DHCP requests telling those clients (by default) that Fiddler is their proxy.

When I started working on this project I didn't really understand how DHCP worked especially with respect to WPAD. I won't bore you with my misconceptions: it works by having your one DHCP server on your network respond to regular DHCP requests as well as WPAD DHCP requests. And Windows I've found runs a DHCP client service (you can start/stop it via Start|Run|'services.msc', scroll to DHCP Client or via the command line with "net start/stop 'DHCP Client'") that caches DHCP server responses making it just slightly more difficult to test and debug my extension. If a Windows app uses the DHCP client APIs to ask for the WPAD option, this service will send out a DHCP request and take the first DHCP server response it gets. That means that if you're on a network with a DHCP server, my extension will be racing to respond to the client. If the DHCP server wins then the client ignores the WPAD response from my extension.

Various documents and tools I found useful while working on this:

PermalinkCommentsproxy fiddler http technical debug wpad pac tool dhcp

Victorian Infographics - a set on Flickr

2010 Jan 5, 6:38Lovely historical infographics. For instance, check out the topographical map of NY city from 1874.
PermalinkCommentsinformation infographics graph design history via:kottke

Benny Hillifier

2010 Jan 5, 5:58Plays any YouTube video to the Yakety Sax song turning it into a Benny Hill sketch... Found via comments in http://www.boingboing.net/2010/01/05/police-car-chase-wit.htmlPermalinkCommentshumor video mashup youtube music

Cheap Multiplayer Tricks for New Super Mario Bros. Wii

2010 Jan 5, 1:47

The New Super Mario Bros. Wii is a great game. Its the fun of old school Mario with the addition of great graphics and the kind of multiplayer I've wanted for Mario since playing the original as a child: its got up to four player simultaneous cooperative multiplayer. I recommend it to anyone who has enjoyed Mario in the past. Watch this amazing video of level 1-3 you can unlock in the game.

As noted elsewhere, multiple players attempting to navigate platforms, grab power ups, and throw turtle shells creates new challenges but along with that there's new ways to be incredibly cheap.

Jumping Higher
A second player means a head one can jump on to reach higher locations. Jump on your friend's head at the apex of their jump while holding down the jump button yourself for maximum jumping. In the game you can also grab other players and hold them over your head. This is useful for reaching the top of the flagpole at the end of levels. On that same line, if the player you grab has a flying cap you can now use them to fly in the same manner you would use a flying block which makes it easy to get two players to the top of the finish flagpole if only one of you has a flying cap.
Power-Ups
Normal power-up blocks now spawn enough power-ups for everyone. A mushroom is spawned for each small player and full power-ups for the rest, except in the case everyone is small: then one of the power-ups is a full power-up. If there's two players and you're both small, the full power-up always jumps out of the block to the right. Some hidden power-up blocks only give out one power-up and in that case its a mushroom or not based on the player who hits the block - so be sure that a big player hits that if you have one.
Death & Bubbles
When a player dies but at least one other player lives the dead player comes back in a limbo bubble from which they must be released before they may play again. Because of this, in a tough spot you can send one player in and leave a second behind. If the first dies you don't lose your place in the level and the first comes back in a bubble ready to try again. For instance, if you're trying to get the last star coin in 2-1 which sits just above the abyss, one player can just jump to their death for it and as long as another player lives you've collected the coin. However you need not sacrifice your life to do this: you can press down and 'a' to force yourself into a bubble saving yourself from death. This is true in general as long as you have enough time to see your death coming. This is also useful if one player runs ahead to the right. The screen will expand a bit but then it will just move to the right following the player in the lead. Players left behind walls or now forced into lava pits will die unless they use the bubble.
Misc.
  • If all players hit the ground at the same time from a ground pound it acts like hitting a pow block, killing the enemies on the screen.
  • If you hold a player who has a projectile power over your head they can still use their power.
  • Bubbles can be popped by hitting them with your fire or ice projectiles as well as thrown shells or blocks.
  • All players get the extra lives from anyone collecting 100 coins or finishing a level with more than 7 enemies on the screen.
PermalinkCommentsmultiplayer mario wii
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