2008 Oct 22, 2:14"Everyone knows who Banksy is-- but the international streetart community has hundreds of other great artists that deserve your attention. Here's a selection of the very best."
art streetart graffiti banksy cultural-disobediance 2008 Oct 15, 2:53Stylish blog that looks like it has interesting cultural and business related articles and links (not just weird/humorous).
blog web advertising monthly design culture business 2008 Oct 14, 12:50Cardboard filter that turns video monitors into an array of large color-changing boxes applied to public video billboard ads: "Pixelator turns those ugly, blinding video billboard ads into art."
art streetart cultural-disobediance subway graffiti advertising nyc diy howto 2008 Oct 14, 10:39Total crisis panic button plate replaces normal cross walk instructions.
art propaganda street streetart cultural-disobediance button humor 2008 Oct 10, 10:11"Once inside Banksy's pet store, you discover such things as breaded fish that swim in a large round bowl while hot dogs are living the high life under heat lamps in cages near the cash register."
banksy cultural-disobediance art pet-store nyc animal video 2008 Oct 2, 9:37Cool graphical ANTLR IDE! They didn't have this the last time I used ANTLR. "ANTLRWorks is a novel grammar development environment for ANTLR v3 grammars written by Jean Bovet (with suggested use
cases from Terence Parr). It combines an excellent grammar-aware editor with an interpreter for rapid prototyping and a language-agnostic debugger for isolating grammar errors. ANTLRWorks helps
eliminate grammar nondeterminisms, one of the most difficult problems for beginners and experts alike, by highlighting nondeterministic paths in the syntax diagram associated with a grammar."
antlr ide graph grammar tool free download development opensource java 2008 Sep 30, 10:46A rogue group of knitters 'tag' public objects and places with knit pieces. See thier gallery. "tag crew of knitters, bombing the inner city with vibrant, stitched works of art, wrapped around
everything from beer bottles on easy nights to public monuments and utility poles on more ambitious outings."
humor art graffiti streetart knit cultural-disobediance 2008 Sep 16, 4:56All about self-trackers who track and graph all sorts of personal data. I suppose mycrocosm is like the self-tracker's twitter. "A quick overview of the emerging culture of self-tracking ran in the
Washington Post the other day. Called "Bytes of Life: For Every Move, Mood and Bodily Function, There's a Web Site to Help You Keep Track." The subtitle is a gross exaggeration, although in time it
will be true."
privacy data social personal kevin-kelly 2008 Aug 14, 9:38
I recently finished Braid, the Xbox Live game, and a comparison with Portal is helpful. From a screen shot Braid
looks like a normal 2D platformer, but that's like looking at a screen shot of Portal and saying its a first person shooter. While the scaffolding of the game-play may sort of fall into that
category, the games are actually about exploring the character's ability and solving puzzles. In Portal the ability is bending space and in Braid its bending time. However, whereas in Portal there
is one space bending mechanism, the portal gun, Braid's protagonist explores several different time bending techniques including, most prominently, reversing time, but also time dilation, multiple
time-lines, and other odd things.
Similar to the difference in game-play, while Portal has a strict simplicity to its visual style, Braid is much more ornate, like you're playing in an oil painting. Without seeing video of the game, or playing the demo (which is available for free on Xbox Live) its difficult to convey, but it is quite lovely and the
animation adds quite a bit. Both games too are rather short leaving you just a bit hungry for more and have an interesting plot and an ending that I'd hate to spoil although Braid replaces Portal's
humor with melancholy. If you enjoyed Portal and Twelve Monkeys then I'd recommend Braid.
braid game videogame portal nontechnical 2008 Aug 14, 4:52"French street artist ZEVS ... now also has a home in the art world and had his first exhibition in Asia: Postcapitalism Kidnapping at Hong Kong-based gallery Art Statements, documenting how ZEVS
cleverly distorts the logos of big brands. For PingMag, he explains their visual power."
graffiti culture art cultural-disobediance interview streetart guerilla 2008 Jul 22, 5:17Down on the Farm by Charles Stross. Short scifi story with elements of steampunk and a math/csc based version of the occult.
math scifi fiction free tor literature charles-stross 2008 Jul 14, 4:37"Neal Stephenson delivered a talk entitled The Fork: Science Fiction versus Mundane Culture at Gresham College." Talk is sort of pop analysis of geeky entertainment. Lots of annecdotal evidence but
interesting ideas anyway.
geek history neal-stephenson scifi fiction literature culture video 2008 Jun 30, 3:57"Firewalls, packet filters, intrusion detection systems, and the like often have difficulty distinguishing between packets that have malicious intent and those that are merely unusual. We define a
security flag in the IPv4 header as a means of distinguis
humor rfc security ipv4 ip 2008 Jun 18, 4:44More photos of reverse graffiti created by cleaning images onto dirty public walls.
art graffiti photos cultural-disobediance 2008 Jun 2, 12:57A card game where 'new players are often told only "the only rule you may be told is this one."'. '...the game being a parody of life in the People's Republic of China during the Cultural Revolution,
where the laws changed secretly..."
card history politics game legal parody 2008 May 19, 11:46Museum of fraudulent art. "Instead of being destroyed, as they were in the past, the fraudulent pieces will live to see another day in the Museum of Fakes, established in 1991 as part of the
University of Salerno's Center for the Study of Forgery."
art museum fraud via:boingboing 2008 May 12, 4:05
Sarah and I have finished playing through the games "Paper Mario", "Paper Mario: The Thousand-Year Door", and "Super Paper Mario" last week (including the various Pits of 100 Trials). We played
them all on the Wii, because even though Super Paper Mario was the only one released explicitly for that platform, Wii maintains compatibility with Game Cube games such as Thousand-Year Door and
Paper Mario although originally released for the Nintendo 64 is now available as a pay for download game on the Wii's Virtual Console. So, yay for Nintendo!
I think my favorite of the three is Thousand-Year Door mostly because of the RPG attack system. In Thousand-Year Door and Paper Mario when you come into contact with an enemy you go into an RPG
style attack system where you take turns selecting actions. In Super Paper Mario you still have hit points and such, but you don't go into a turn based RPG style attack system, rather you do the
regular Mario jumping on bad guys thing (or hitting them with a mallet etc...). Thousand-Year Door and Paper Mario are very similar in terms of game play but Thousand-Year Door looks very pretty
and has made improvements to how your party-mates are handled in battle (they have HP and can fall as you would expect) and there's an audience that cheers you on during your battles.
Even if the gameplay sucked the humor throughout the series might be tempting enough. Mario's clothing and mustache are mocked throughout and standard RPG expectations are subverted. I hate to
describe any of these moments for fear of ruining anything but, for instance, an optional and very difficult enemy who may only be killed after hours of work only results in one experience point,
or a very intimidating enemy who you imagine you'll have to fight actually challenges you to a quiz.
Despite how I personally rank them, all the games are great and I'd recommend any of them.
mario videogame paper mario nontechnical