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Yahoo! Search Blog: Yahoo! Chats with Semantic Web Expert, Ben Adida

2008 Sep 16, 3:57Interview with Ben Adida on RDFa: "...RDFa is ready. It has just been approved by the W3C as a Candidate Recommendation, with the specific text of the specification and a brand new Primer published on June 20th. Y!: What can I do with RDFa? BA: You can tell the world what various components on your web page mean by marking up things like: The title of a photo Your name and contact information The license under which you're distributing your latest MP3 The ingredients of a cooking recipe The price of an item A gene on which you recently wrote a paper ... Anything that you want to make more machine-readable"PermalinkCommentsrdf microformats yahoo semantic interview ben-adida semanticweb via:felix42

Tech Tracks | Microsoft launching Windows ad campaign at 5:15 p.m. with spot on NFL season opener tonight | Seattle Times Newspaper Blog

2008 Sep 4, 6:08The new Windows ad campaign begins. I thought it was funny. I thought it'd be more directly aimed at the Mac ads and have something about Vista. I'm no ad expert though so what do I know? "The ad to air tonight is the first of a series and is meant to be humorous, said a company spokeswoman. She would provide no additional details about the campaign." Oh, jokes! I get jokes. Thanks for the tip company spokeswoman!PermalinkCommentshumor video advertising microsoft

Deriving a Non-Recursive Fibonacci Function Using Linear Algebra

2008 Aug 20, 10:51

In my Intro to Algorithms course in college the Fibonacci sequence was used as the example algorithm to which various types of algorithm creation methods were applied. As the course went on we made better and better performing algorithms to find the nth Fibonacci number. In another course we were told about a matrix that when multiplied successively produced Fibonacci numbers. In my linear algebra courses I realized I could diagonalize the matrix to find a non-recursive Fibonacci function. To my surprise this worked and I found a function.
The Nth Fibonacci value is (1 + sqrt(5))^N - (1 - sqrt(5))^N all over sqrt(5) * 2^N
Looking online I found that of course this same function was already well known. Mostly I was irritated that after all the algorithms we created for faster and faster Fibonacci functions we were never told about a constant time function like this.

I recently found my paper depicting this and thought it would be a good thing to use to try out MathML, a markup language for displaying math. I went to the MathML implementations page and installed a plugin for IE to display MathML and then began writing up my paper in MathML. I wrote the MathML by hand and must say that's not how its intended to be created. The language is very verbose and it took me a long time to get the page of equations transcribed.

MathML has presentation elements and content elements that can be used separately or together. I stuck to content elements and while it looked great in IE with my extension when I tried it in FireFox which has builtin MathML support it didn't render. As it turns out FireFox doesn't support MathML content elements. I had already finished creating this page by hand and wasn't about to switch to content elements. Also, in order to get IE to render a MathML document, the document needs directives at the top for specific IE extensions which is a pain. Thankfully, the W3C has a MathML cross platform stylesheet. You just include this XSL at the top of your XHTML page and it turns content elements into appropriate presentation elements, and inserts all the known IE extension goo required for you. So now my page can look lovely and all the ickiness to get it to render is contained in the W3C's XSL.

PermalinkCommentstechnical mathml fibonacci math

RPS Interview: Valve's Erik Wolpaw | Rock, Paper, Shotgun

2008 Jun 30, 5:45Erik on writing for games vs books: "Even worse for game writers, the 98% garbage part of a game isn't even usually garbage because instead of reading something boring about the history of Belgium, the "reader" probably gets to jump a Camaro over a dinoPermalinkCommentsgame humor interview valve portal article erik-wolpaw

Headlines (Page One)

2008 Jun 9, 4:23Humorous mistakes in newspaper headlines. Lots of funny stuff in here.PermalinkCommentshumor news newspaper headlines

Finished Paper Mario Games

2008 May 12, 4:05
Super Paper MarioPaper Mario: The Thousand-Year DoorPaper Mario Title Screen

Sarah and I have finished playing through the games "Paper Mario", "Paper Mario: The Thousand-Year Door", and "Super Paper Mario" last week (including the various Pits of 100 Trials). We played them all on the Wii, because even though Super Paper Mario was the only one released explicitly for that platform, Wii maintains compatibility with Game Cube games such as Thousand-Year Door and Paper Mario although originally released for the Nintendo 64 is now available as a pay for download game on the Wii's Virtual Console. So, yay for Nintendo!

I think my favorite of the three is Thousand-Year Door mostly because of the RPG attack system. In Thousand-Year Door and Paper Mario when you come into contact with an enemy you go into an RPG style attack system where you take turns selecting actions. In Super Paper Mario you still have hit points and such, but you don't go into a turn based RPG style attack system, rather you do the regular Mario jumping on bad guys thing (or hitting them with a mallet etc...). Thousand-Year Door and Paper Mario are very similar in terms of game play but Thousand-Year Door looks very pretty and has made improvements to how your party-mates are handled in battle (they have HP and can fall as you would expect) and there's an audience that cheers you on during your battles.

Even if the gameplay sucked the humor throughout the series might be tempting enough. Mario's clothing and mustache are mocked throughout and standard RPG expectations are subverted. I hate to describe any of these moments for fear of ruining anything but, for instance, an optional and very difficult enemy who may only be killed after hours of work only results in one experience point, or a very intimidating enemy who you imagine you'll have to fight actually challenges you to a quiz.

Despite how I personally rank them, all the games are great and I'd recommend any of them.

PermalinkCommentsmario videogame paper mario nontechnical

Paper Mario: The Thousand-Year Door FAQs - Paper Mario: The Thousand-Year Door Walkthroughs - Paper Mario: The Thousand-Year Door Guides

2008 May 4, 12:07Paper Mario the Thousand Year Door Guides. Having finished the game its fun to see various hidden things...PermalinkCommentsfaq game mario videogame walkthrough howto paper-mario

Torontoist: Humber; Or, Life in the Woods

2008 May 2, 1:39'...a more cryptic stencil has appeared on the Humber Bay Arch Bridge, boldly proclaiming "ISBN 486-28495-6" for all to see and ponder. This International Standard Book Number turns out to be a paperback edition of Henry David Thoreau's Walden; Or, Life iPermalinkCommentsgraffiti streetart isbn library photo

Schneier on Security: Reverse-Engineering Exploits from Patches

2008 Apr 23, 4:35Something I've had to take into consideration in the past: "Attackers can simply wait for a patch to be released, use these techniques, and with reasonable chance, produce a working exploit within seconds."PermalinkCommentssecurity paper reverse-engineer

The Freenet Project - /fairshare

2008 Apr 8, 2:32Distributed patronage: "FairShare essentially democratizes this process. Anybody can "invest" in an artist, and if that artist goes on to be a success, then the person is rewarded in proportion to their investment and how early they made it."PermalinkCommentsdistributed patronage paper fairshare economics riaa stolen-thoughts

Zeno's Progress Bar - Stolen Thoughts

2008 Apr 7, 10:09

Text-less progress bar dialog. Licensed under Creative Commons by Ian HamptonMore of my thoughts have been stolen: In my previous job the customer wanted a progress bar displayed while information was copied off of proprietary hardware, during which the software didn't get any indication of progress until the copy was finished. I joked (mostly) that we could display a progress bar that continuously slows down and never quite reaches the end until we know we're done getting info from the hardware. The amount of progress would be a function of time where as time approaches infinity, progress approaches a value of at most 100 percent.

This is similar to Zeno's Paradox which says you can't cross a room because to do so first you must cross half the room, then you must cross half the remaining distance, then half the remaining again, and so on which means you must take an infinite number of steps. There's also an old joke inspired by Zeno's Paradox. The joke is the prototypical engineering vs sciences joke and is moderately humorous, but I think the fact that Wolfram has an interactive applet demonstrating the joke is funnier than the joke itself.

I recently found Lou Franco's blog post "Using Zeno's Paradox For Progress Bars" which covers the same concept as Zeno's Progress Bar but with real code. Apparently Lou wasn't making a joke and actually used this progress bar in an application. A progress bar that doesn't accurately represent progress seems dishonest. In cases like the Vista Defrag where the software can't make a reasonable guess about how long a process will take the software shouldn't display a progress bar.

Similarly a paper by Chris Harrison "Rethinking the Progress Bar" suggests that if a progress bar speeds up towards the end the user will perceive the operation as taking less time. The paper is interesting, but as in the previous case, I'd rather have progress accurately represented even if it means the user doesn't perceive the operation as being as fast.

Update: I should be clearer about Lou's post. He was actually making a practical and implementable suggestion as to how to handle the case of displaying progress when you have some idea of how long it will take but no indications of progress, whereas my suggestion is impractical and more of a joke concerning displaying progress with no indication of progress nor a general idea of how long it will take.

PermalinkCommentszenos paradox technical stolen-thoughts boring progress zeno software math

Mathematics for the President and Congress

2008 Mar 9, 1:17"It is, quite frankly, one of the best critiques of current K-12 mathematics education I have ever seen. Written by a first-class research mathematician who elected to devote his teaching career to K-12 education."PermalinkCommentsvia:ethan_t_hein math education paper

Chris Harrison - Rethinking the Progress Bar

2008 Mar 3, 3:32Research paper on progress bar UI improvements counters my thoughts on progress bar demanded for case where we only know when we're done: set progress as function of time where function has asymptote at %100. Zeno's progress bar.PermalinkCommentsdesign gui hci interface paper progress progress-bar usability research

New Scientist Technology Blog: Phones that plan their meals

2008 Jan 25, 1:54Research paper suggests location aware cellphones ask their owners to charge them when the phones see they're at home.PermalinkCommentsarticle newscientist research cellphone battery power microsoft

Laughs Weekend

2008 Jan 21, 8:49This past weekend Sarah and I went to Laughs Comedy Spot in Kirkland and saw Doug Benson who frequently appears on VH1's Best Week Ever. Doug Benson seemed drunk or high and messed up a couple of jokes but otherwise was at times very funny. There were three comedians on before him sorted from least humorous to most. The place was smaller than I thought it'd be and required a lot of work to flag down a waitress to obtain a drink.PermalinkCommentspersonal doug-benson humor

Language Log: The unkindness of strangers

2007 Dec 27, 3:36Mark Liberman suggests the paper on which recent articles like "Humor Develops From Aggression Caused By Male Hormones, Professor Says" was a joke. The paper is based on determitologist's notes on reactions to his unicycle riding.PermalinkCommentsarticle blog language language-log mark-liberman sam-shuster science unicycle humor bad-science

Despair, Inc.

2007 Dec 19, 2:49Despair, Inc. makes humorous shirts and posters that parody the office standard inspirational posters. I haven't been in a while and it looks like they have new stuff with more variety.PermalinkCommentsparody geek wallpaper shopping technology poster office humor

From honeybees to Internet servers: management of Internet hosting centers

2007 Nov 7, 9:44Paper on how to apply honeybee protocol to managing Internet hosting.PermalinkCommentsbee internet web research paper

Portal is fun; the cake is a lie!

2007 Oct 22, 4:47I purchased the Orange Box off of Steam a bit ago and like others before me who have discussed elsewhere, I already owned two of the five games that come from the Orange Box. However, the combined price of HL2E2 and Portal, the two games I actually wanted was supposedly equivalent to the price of the Orange Box bundle. Incidentally, if anyone would like HL2 or HL2E1 I can gift them to you.

HL2E2 was excellent of course but the big surprise for me was Portal. (Mild spoilers follow) It has a sort of zen simplicity: there are a few simple game-play mechanics, a handful of textures and objects, and a deceptively simple story all used well and tied together to produce an entertaining and polished game. It seems a bit short but its probably better to end with the gamer demanding more. The humor and the sort of play within a play aspect of the game is what really sold me though. It has the funniest ending theme I've heard (also blogged by the creator). The voices of the automated turrets are so adorable I would feel compelled to hug them if they weren't always trying to kill me. Additionally the weighted companion cube seems like an experiment in understanding gamers' attachment to NPCs. In this case the NPC is a box and yet I still felt awful incinerating it. The whole time I was vaguely reminded of Solitary the reality show that sticks contestants alone in small rooms forcing them to endure various tests all the while being watched by a humorous computer with a female voice. Someone should sue...

RPS has articles on Portal including a Portal review, a page suggesting Portal is a tale of lesbianism, and others.PermalinkCommentshl2e2 game hl2 solitary valve portal nontechnical

Rock, Paper, Shotgun - Blog Archive - Six Sides To Every Love Story

2007 Oct 17, 11:47A weighted companion cube you can make out of paper!PermalinkCommentsgame games humor portal blog article
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