2010 Apr 21, 6:48"The Web Open Font Format, already backed by Mozilla and many type foundries was accepted by the World Wide Web Consortium yesterday, marking the first stage in its standardization. The submission
included a surprising new sponsor: Microsoft."
font microsoft web internet typography arstechnica browser technical 2010 Apr 16, 1:08Analysis of a potentially time travelling individual captured in a 40s photo "Reopening of the South Fork Bridge after flood in Nov. 1940".
humor history photo photography time-travel via:boingboing 2010 Apr 11, 3:55Humour infographic backlash infographic.
information infographics humor technical 2010 Apr 11, 3:53Has graphs of browser usage by version over time to show upgrade speed for Chrome, IE, and Firefox. Chrome has a lovely graph.
graph statistics infographics web browser chrome ie firefox version upgrade technical. 2010 Mar 12, 1:28
It was relatively easy, although still more difficult than I would have guessed, to hook my bespoke website's Atom feed up to Google Buzz. I already have a Google email account and associated
profile so Buzz just showed up in my Gmail interface. Setting it up it offered to connect to my YouTube account or my Google
Chat account but I didn't see an option to connect to an arbitrary RSS or Atom feed like I expected.
But of course hooking up an arbitrary Atom or RSS feed is documented. You hook it up in the same manner you
claim a website as your own via the Google Profile (for some reason they want to ensure you own the feed connected to your Buzz account). You do this via Google's social graph API which uses XFN or
FOAF. I used XFN by simply adding a link to my feed to my Google profile (And be sure to check the 'This is a profile page about me' which ensures that a rel="me" tag is added to the HTML on your
profile. This is how XFN works.) And by adding a corresponding link in my feed back to my Google profile page with the following:
atom:link rel="me" href="http://www.google.com/profiles/david.risney"
I used this
Google tool to check my XFN
connections and when I checked back the next day my feed showed up in Google Buzz's configuration dialog.
So more difficult than I would have expected (more difficult than just an 'Add your feed' button and textbox) but not super difficult. And yet after reading this Buzz from DeWitt Clinton I feel better about opting-in to Google's Social API.
technical atom google buzz rss social 2010 Mar 5, 6:06iPhone vs Android adoption per state and per gender. Apparently I'm out of my demographic with my G1.
android apple iphone g1 statistics cellphone google 2010 Feb 22, 5:52Analysis of Facebook friend connections by US cities to determine partitioning of the US.
blog visualization facebook social map geo network graph 2010 Feb 19, 3:20Bing Maps blog post on their integration of Flickr photos onto their street side view. Very cool
flickr photo creativecommons geolocation bing microsoft photography map blog geo 2010 Feb 5, 8:00Font stats on Mac and PC respectively.
font statistics html css web design typography via:kris.kowal 2010 Feb 4, 2:07Infographic oil paintings of things like the historical influences of avant garde or the life of Frank Zappa.
art design visualization information gallery infographics painting ward-shelley via:infosthetics 2010 Feb 4, 2:01On the crappy licensing of the H.264 and MPEG codecs in popular video encoding software.
video encoding codec patent legal law apple microsoft theora h.264 technical 2010 Jan 28, 4:20Graph of encodings used by documents on the web. Unicode based encodings are thankfully on the rise.
unicode encoding web internationalization localization utf8 text html technical 2010 Jan 20, 5:05Shower tiles that change based on heat. Neat!
shower shower-tile wishlist house design 2010 Jan 19, 2:21"In the latest of an occasional series of demoscene-related posts on GameSetWatch before, AteBit's Paul 'EvilPaul' Grenfell presents a multi-part retrospective on 2009's best demos - starting out
with the top ten real-time PC demos of the year."
demo demoscene graphic game videogame video programming 2010 Jan 19, 1:49Fonts are back in! "In this collection, we’d like to present an overview of 50 of the best Free, New and High-quality Modern, Handwritten, grunge, Cartoon style fonts for clean and professional
designs in 2009."
font typography text download design free 2010 Jan 11, 2:30A t-shirt that says 'Helvetica'. Set in Comic Sans.
humor tshirt font typography wishlist gift 2010 Jan 8, 2:05"Photographer Noah Sheldon got in touch the other week with a beautiful series of photos documenting the decrepit state of Biosphere 2, a semi-derelict bio-architectural experiment in the Arizona
desert."
photo science images ecology biology arizona environment 2010 Jan 5, 6:38Lovely historical infographics. For instance, check out the topographical map of NY city from 1874.
information infographics graph design history via:kottke 2010 Jan 5, 1:47
The New Super Mario Bros. Wii is a great game. Its the fun of old school Mario with the addition of great graphics and the kind of multiplayer I've wanted for Mario since playing the original as a
child: its got up to four player simultaneous cooperative multiplayer. I recommend it to anyone who has enjoyed Mario in the past. Watch this amazing video of level 1-3 you can unlock in the game.
As noted elsewhere, multiple players attempting to navigate platforms, grab power ups, and throw turtle shells creates new
challenges but along with that there's new ways to be incredibly cheap.
-
Jumping Higher
-
A second player means a head one can jump on to reach higher locations. Jump on your friend's head at the apex of their jump while holding down the jump button yourself for maximum jumping. In
the game you can also grab other players and hold them over your head. This is useful for reaching the top of the flagpole at the end of levels. On that same line, if the player you grab has a
flying cap you can now use them to fly in the same manner you would use a flying block which makes it easy to get two players to the top of the finish flagpole if only one of you has a flying
cap.
-
Power-Ups
-
Normal power-up blocks now spawn enough power-ups for everyone. A mushroom is spawned for each small player and full power-ups for the rest, except in the case everyone is small: then one of the
power-ups is a full power-up. If there's two players and you're both small, the full power-up always jumps out of the block to the right. Some hidden power-up blocks only give out one power-up
and in that case its a mushroom or not based on the player who hits the block - so be sure that a big player hits that if you have one.
-
Death & Bubbles
-
When a player dies but at least one other player lives the dead player comes back in a limbo bubble from which they must be released before they may play again. Because of this, in a tough spot
you can send one player in and leave a second behind. If the first dies you don't lose your place in the level and the first comes back in a bubble ready to try again. For instance, if you're
trying to get the last star coin in 2-1 which sits just above the abyss, one player can just jump to their death for it and as long as another player lives you've collected the coin. However you
need not sacrifice your life to do this: you can press down and 'a' to force yourself into a bubble saving yourself from death. This is true in general as long as you have enough time to see your
death coming. This is also useful if one player runs ahead to the right. The screen will expand a bit but then it will just move to the right following the player in the lead. Players left behind
walls or now forced into lava pits will die unless they use the bubble.
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Misc.
-
- If all players hit the ground at the same time from a ground pound it acts like hitting a pow block, killing the enemies on the screen.
- If you hold a player who has a projectile power over your head they can still use their power.
- Bubbles can be popped by hitting them with your fire or ice projectiles as well as thrown shells or blocks.
- All players get the extra lives from anyone collecting 100 coins or finishing a level with more than 7 enemies on the screen.
multiplayer mario wii