2010 Jul 5, 8:38"This way the player appears to control their own character without any latency, and provided that the client and server character simulation code is deterministic – giving exactly the same result
for the same inputs on the client and server – it is rarely corrected."
network programming game technical quake history 2010 Jan 5, 1:47
The New Super Mario Bros. Wii is a great game. Its the fun of old school Mario with the addition of great graphics and the kind of multiplayer I've wanted for Mario since playing the original as a
child: its got up to four player simultaneous cooperative multiplayer. I recommend it to anyone who has enjoyed Mario in the past. Watch this amazing video of level 1-3 you can unlock in the game.
As noted elsewhere, multiple players attempting to navigate platforms, grab power ups, and throw turtle shells creates new
challenges but along with that there's new ways to be incredibly cheap.
-
Jumping Higher
-
A second player means a head one can jump on to reach higher locations. Jump on your friend's head at the apex of their jump while holding down the jump button yourself for maximum jumping. In
the game you can also grab other players and hold them over your head. This is useful for reaching the top of the flagpole at the end of levels. On that same line, if the player you grab has a
flying cap you can now use them to fly in the same manner you would use a flying block which makes it easy to get two players to the top of the finish flagpole if only one of you has a flying
cap.
-
Power-Ups
-
Normal power-up blocks now spawn enough power-ups for everyone. A mushroom is spawned for each small player and full power-ups for the rest, except in the case everyone is small: then one of the
power-ups is a full power-up. If there's two players and you're both small, the full power-up always jumps out of the block to the right. Some hidden power-up blocks only give out one power-up
and in that case its a mushroom or not based on the player who hits the block - so be sure that a big player hits that if you have one.
-
Death & Bubbles
-
When a player dies but at least one other player lives the dead player comes back in a limbo bubble from which they must be released before they may play again. Because of this, in a tough spot
you can send one player in and leave a second behind. If the first dies you don't lose your place in the level and the first comes back in a bubble ready to try again. For instance, if you're
trying to get the last star coin in 2-1 which sits just above the abyss, one player can just jump to their death for it and as long as another player lives you've collected the coin. However you
need not sacrifice your life to do this: you can press down and 'a' to force yourself into a bubble saving yourself from death. This is true in general as long as you have enough time to see your
death coming. This is also useful if one player runs ahead to the right. The screen will expand a bit but then it will just move to the right following the player in the lead. Players left behind
walls or now forced into lava pits will die unless they use the bubble.
-
Misc.
-
- If all players hit the ground at the same time from a ground pound it acts like hitting a pow block, killing the enemies on the screen.
- If you hold a player who has a projectile power over your head they can still use their power.
- Bubbles can be popped by hitting them with your fire or ice projectiles as well as thrown shells or blocks.
- All players get the extra lives from anyone collecting 100 coins or finishing a level with more than 7 enemies on the screen.
multiplayer mario wii 2009 Nov 6, 2:34Tetris player AI implemented in JavaScript.
browser web javascript tetris ai via:ethan_t_hein 2009 Jun 3, 3:40The New Super Mario Bros for the Wii looks cool. I always wanted the multiplayer featured here in the previous games.
for:hellosarah mario wii nintendo video videogame 2009 Apr 21, 1:28Fallout 3's May 5th DLC removes old ending, adds new quests, new levels, new perks. Sounds good! "In a nutshell, Broken Steel will remove the game's ending entirely, with Bethesda's Pete Hines saying
simply to fans that called for an open-ended resolution, "We got the idea." Players will still have to make the final choice, but following that climax the game will continue, presenting new epilogue
quests, another 10 levels to gain, and new perks, monsters and achievements to keep the climb interesting."
game videogame news fallout3 fallout 2009 Apr 21, 1:22Play some classic Sierra games like Space Quest 1. Oddly, you can see other players and what they're typing while you play.
sierra game abandonware flash adventure browser videogame web 2009 Apr 15, 7:33The emulator behind those cool script based Mario hacks. "FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that ... gives the best of all worlds for the casual player, the ROM-hacking
community, Lua Scripters, and the Tool-Assisted Speedrun Community."
emulator nintendo videogame software programming game 2009 Apr 1, 1:22Is it still a _real-time_ strategy game if you travel through time? "If another player is attempting to adversely change the past, players will sometimes keep racing back to out-undo each other.
Anything that must travel back in time in order to maintain the current state of causality is denoted to the player, which helps manage paradoxes."
video videogame time-travel strategy rts game 2009 Mar 25, 10:09Bookmarklet to apply the Yahoo media player to any page that has mp3 links. "Take the player with you. Run my bookmarklet that will simply insert the required javascript into the page."
bookmarklet mp3 javascript music yahoo 2009 Mar 22, 11:03'Speaker are high-quality multimedia speakers that plug directly into your computer or MP3 player. Their iconic shape put the "speak" in speakers. Set includes a left and right speaker and power
adapter.'
speaker purchase design shopping gadget comic 2009 Mar 11, 1:24Penn & Teller's unreleased videogame included a minigame 'Desert Bus': 'The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of
45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused.'
desert-bus penn-and-teller videogame humor wikipedia 2009 Mar 10, 11:31"XSPF is the XML format for sharing playlists." Supported by the Yahoo! Media Player.
reference internet xml playlist music opensource 2009 Mar 10, 11:26I've seen Yahoo's media player javascript widget around but until I read the dev. instructions I didn't appreciate it. You just include their js file and it finds all your links to mp3s (finer
grained and more explicit control available too), adds them to its playlist, and sticks a simple play/pause button on each link.
mp3 music ajax design yahoo javascript 2009 Feb 2, 11:52"Chessboxing: Created in 2003 by Dutch artist Iepe Rubingh, chess boxing has 11 rounds of alternated boxing and chess. In first round, which lasts four minutes, contestants initiate the chess match.
A two-minute boxing round follows. Rounds alternate until one of the players gets a checkmate or a knockout."
humor art chess boxing sport via:boingboing video youtube 2008 Oct 29, 9:50MTV's new music video web service's API. The API provides feeds of music videos by artist or search term, list of artists that are 'like' other artists. Things it doesn't do: doesn't provide access
to the video files instead provides URI to flash player. Also doesn't provide access to user's favorite videos or other user information.
api video music mtv web feed rss 2008 Oct 29, 9:40Cool game concept: "The Unfinished Swan is a first-person painting game set in an entirely white world. Players can splatter paint to help them find their way through an unusual garden."
via:swannman game design videogame art 3d xna 2008 Oct 25, 6:51
Windows allows for application protocols in which, through the registry, you specify a URL scheme and a command line to
have that URL passed to your application. Its an easy way to hook a webbrowser up to your application. Anyone can read the doc above and then walk through the registry and pick out the application
protocols but just from that info you can't tell what the application expects these URLs to look like. I did a bit of research on some of the application protocols I've seen which is listed below.
Good places to look for information on URI schemes: Wikipedia URI scheme, and ESW Wiki
UriSchemes.
Some Application Protocols and associated documentation.
Scheme
|
Name
|
Notes
|
search-ms
|
Windows Search Protocol
|
The search-ms application protocol is a convention for querying the Windows Search index. The protocol enables applications, like Microsoft Windows Explorer, to query the index with
parameter-value arguments, including property arguments, previously saved searches, Advanced Query Syntax, Natural Query Syntax, and language code identifiers (LCIDs) for both the Indexer and
the query itself. See the MSDN docs for search-ms for more info.
Example: search-ms:query=food
|
Explorer.AssocProtocol.search-ms
|
OneNote
|
OneNote Protocol
|
From the OneNote help: /hyperlink "pagetarget" - Starts OneNote and opens the page specified by the pagetarget parameter. To obtain the hyperlink for any page in a OneNote
notebook, right-click its page tab and then click Copy Hyperlink to this Page.
Example: onenote:///\\GUMMO\Users\davris\Documents\OneNote%20Notebooks\OneNote%202007%20Guide\Getting%20Started%20with%20OneNote.one#section-id={692F45F5-A42A-415B-8C0D-39A10E88A30F}&end
|
callto
|
Callto Protocol
|
ESW Wiki Info on callto
Skype callto info
NetMeeting callto info
Example: callto://+12125551234
|
itpc
|
iTunes Podcast
|
Tells iTunes to subscribe to an indicated podcast. iTunes documentation.
C:\Program Files\iTunes\iTunes.exe /url "%1"
Example: itpc:http://www.npr.org/rss/podcast.php?id=35
|
iTunes.AssocProtocol.itpc
|
pcast
|
iTunes.AssocProtocol.pcast
|
Magnet
|
Magnet URI
|
Magnet URL scheme described by Wikipedia. Magnet URLs identify a resource by a hash of that resource so that when used in P2P
scenarios no central authority is necessary to create URIs for a resource.
|
mailto
|
Mail Protocol
|
RFC 2368 - Mailto URL Scheme.
Mailto Syntax
Opens mail programs with new message with some parameters filled in, such as the to, from, subject, and body.
Example: mailto:?to=david.risney@gmail.com&subject=test&body=Test of mailto
syntax
|
WindowsMail.Url.Mailto
|
MMS
|
mms Protocol
|
MSDN describes associated protocols.
Wikipedia describes MMS.
"C:\Program Files\Windows Media Player\wmplayer.exe" "%L"
Also appears to be related to MMS cellphone messages: MMS IETF Draft.
|
WMP11.AssocProtocol.MMS
|
secondlife
|
[SecondLife]
|
Opens SecondLife to the specified location, user, etc.
SecondLife Wiki description of the URL scheme.
"C:\Program Files\SecondLife\SecondLife.exe" -set SystemLanguage en-us -url "%1"
Example: secondlife://ahern/128/128/128
|
skype
|
Skype Protocol
|
Open Skype to call a user or phone number.
Skype's documentation
Wikipedia summary of skype URL scheme
"C:\Program Files\Skype\Phone\Skype.exe" "/uri:%l"
Example: skype:+14035551111?call
|
skype-plugin
|
Skype Plugin Protocol Handler
|
Something to do with adding plugins to skype? Maybe.
"C:\Program Files\Skype\Plugin Manager\skypePM.exe" "/uri:%1"
|
svn
|
SVN Protocol
|
Opens TortoiseSVN to browse the repository URL specified in the URL.
C:\Program Files\TortoiseSVN\bin\TortoiseProc.exe /command:repobrowser /path:"%1"
|
svn+ssh
|
tsvn
|
webcal
|
Webcal Protocol
|
Wikipedia describes webcal URL scheme.
Webcal URL scheme description.
A URL that starts with webcal:// points to an Internet location that contains a calendar in iCalendar format.
"C:\Program Files\Windows Calendar\wincal.exe" /webcal "%1"
Example: webcal://www.lightstalkers.org/LS.ics
|
WindowsCalendar.UrlWebcal.1
|
zune
|
Zune Protocol
|
Provides access to some Zune operations such as podcast subscription (via Zune Insider).
"c:\Program Files\Zune\Zune.exe" -link:"%1"
Example: zune://subscribe/?name=http://feeds.feedburner.com/wallstrip.
|
feed
|
Outlook Add RSS Feed
|
Identify a resource that is a feed such as Atom or RSS. Implemented by Outlook to add the indicated feed to Outlook.
Feed URI scheme pre-draft document
"C:\PROGRA~2\MICROS~1\Office12\OUTLOOK.EXE" /share "%1"
|
im
|
IM Protocol
|
RFC 3860 IM URI scheme description
Like mailto but for instant messaging clients.
Registered by Office Communicator but I was unable to get it to work as described in RFC 3860.
"C:\Program Files (x86)\Microsoft Office Communicator\Communicator.exe" "%1"
|
tel
|
Tel Protocol
|
RFC 5341 - tel URI scheme IANA assignment
RFC 3966 - tel URI scheme description
Call phone numbers via the tel URI scheme. Implemented by Office Communicator.
"C:\Program Files (x86)\Microsoft Office Communicator\Communicator.exe" "%1"
|
(Updated 2008-10-27: Added feed, im, and tel from Office Communicator)
technical application protocol shell url windows 2008 Jun 9, 4:44"The Sanctuary is a beautiful, simple solution to a real everyday problem. A place to put the multitude of personal items we all carry around so they are easily located again when later needed and,
always fully charged"
gift gadget design cable battery phone mp3player charger shopping product 2008 Jun 2, 12:57A card game where 'new players are often told only "the only rule you may be told is this one."'. '...the game being a parody of life in the People's Republic of China during the Cultural Revolution,
where the laws changed secretly..."
card history politics game legal parody 2008 May 18, 6:45
While re-reading Cryptonomicon I thought
about what kind of information I'm leaking by posting links on Delicious. At work I don't post any Intranet websites for fear of revealing anything but I wondered if not posting would reveal
anything. For instance, if I'm particularly busy at work might I post less indicating something about the state of the things I work on? I got an archive of my Delicious posts via the Delicious API
and then ran it through a tool I made to create a couple of tables which I've graphed on Many Eyes
I've graphed my posts per week and with red lines I've marked IE7 and IE8 releases as stated by Wikipedia. As you can see, there doesn't seem to be much of a pattern so I suppose my concerns
we're unfounded. I use it for both work and non-work purposes and my use of Delicious isn't that consistent so I don't think it would be easy to find a pattern like I was thinking about. Perhaps if
many people from my project used Delicious and that data could be compared together it might be easier.
For fun I looked at my
posts per day of week which starts off strong on Mondays and decreases as the
week goes on, and my
posts per hour of day. It looks like I mostly post around lunch and on the extremes I've
only posted very late at night twice at 4am:
converting media for the Zune, and
Penn's archive of articles. In the morning at 7am I've posted only once:
document
introducing SGML.
manyeyes graph cryptonomicon delicious